48 #define GL_GLEXT_VERSION 64
51 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
52 #define WIN32_LEAN_AND_MEAN 1
60 #define APIENTRYP APIENTRY *
68 #ifndef GL_VERSION_1_2
69 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
70 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
71 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
72 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
73 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
74 #define GL_TEXTURE_BINDING_3D 0x806A
75 #define GL_PACK_SKIP_IMAGES 0x806B
76 #define GL_PACK_IMAGE_HEIGHT 0x806C
77 #define GL_UNPACK_SKIP_IMAGES 0x806D
78 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
79 #define GL_TEXTURE_3D 0x806F
80 #define GL_PROXY_TEXTURE_3D 0x8070
81 #define GL_TEXTURE_DEPTH 0x8071
82 #define GL_TEXTURE_WRAP_R 0x8072
83 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
84 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
85 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
86 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
87 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
88 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
89 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
90 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
92 #define GL_BGRA 0x80E1
93 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
94 #define GL_MAX_ELEMENTS_INDICES 0x80E9
95 #define GL_CLAMP_TO_EDGE 0x812F
96 #define GL_TEXTURE_MIN_LOD 0x813A
97 #define GL_TEXTURE_MAX_LOD 0x813B
98 #define GL_TEXTURE_BASE_LEVEL 0x813C
99 #define GL_TEXTURE_MAX_LEVEL 0x813D
100 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
101 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
102 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
103 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
104 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
107 #ifndef GL_VERSION_1_2_DEPRECATED
108 #define GL_RESCALE_NORMAL 0x803A
109 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
110 #define GL_SINGLE_COLOR 0x81F9
111 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
112 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
115 #ifndef GL_ARB_imaging
116 #define GL_CONSTANT_COLOR 0x8001
117 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
118 #define GL_CONSTANT_ALPHA 0x8003
119 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
120 #define GL_BLEND_COLOR 0x8005
121 #define GL_FUNC_ADD 0x8006
122 #define GL_MIN 0x8007
123 #define GL_MAX 0x8008
124 #define GL_BLEND_EQUATION 0x8009
125 #define GL_FUNC_SUBTRACT 0x800A
126 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
129 #ifndef GL_ARB_imaging_DEPRECATED
130 #define GL_CONVOLUTION_1D 0x8010
131 #define GL_CONVOLUTION_2D 0x8011
132 #define GL_SEPARABLE_2D 0x8012
133 #define GL_CONVOLUTION_BORDER_MODE 0x8013
134 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
135 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
136 #define GL_REDUCE 0x8016
137 #define GL_CONVOLUTION_FORMAT 0x8017
138 #define GL_CONVOLUTION_WIDTH 0x8018
139 #define GL_CONVOLUTION_HEIGHT 0x8019
140 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
141 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
142 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
143 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
144 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
145 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
146 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
147 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
148 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
149 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
150 #define GL_HISTOGRAM 0x8024
151 #define GL_PROXY_HISTOGRAM 0x8025
152 #define GL_HISTOGRAM_WIDTH 0x8026
153 #define GL_HISTOGRAM_FORMAT 0x8027
154 #define GL_HISTOGRAM_RED_SIZE 0x8028
155 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
156 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
157 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
158 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
159 #define GL_HISTOGRAM_SINK 0x802D
160 #define GL_MINMAX 0x802E
161 #define GL_MINMAX_FORMAT 0x802F
162 #define GL_MINMAX_SINK 0x8030
163 #define GL_TABLE_TOO_LARGE 0x8031
164 #define GL_COLOR_MATRIX 0x80B1
165 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
166 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
167 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
168 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
169 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
170 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
171 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
172 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
173 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
174 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
175 #define GL_COLOR_TABLE 0x80D0
176 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
177 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
178 #define GL_PROXY_COLOR_TABLE 0x80D3
179 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
180 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
181 #define GL_COLOR_TABLE_SCALE 0x80D6
182 #define GL_COLOR_TABLE_BIAS 0x80D7
183 #define GL_COLOR_TABLE_FORMAT 0x80D8
184 #define GL_COLOR_TABLE_WIDTH 0x80D9
185 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
186 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
187 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
188 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
189 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
190 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
191 #define GL_CONSTANT_BORDER 0x8151
192 #define GL_REPLICATE_BORDER 0x8153
193 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
196 #ifndef GL_VERSION_1_3
197 #define GL_TEXTURE0 0x84C0
198 #define GL_TEXTURE1 0x84C1
199 #define GL_TEXTURE2 0x84C2
200 #define GL_TEXTURE3 0x84C3
201 #define GL_TEXTURE4 0x84C4
202 #define GL_TEXTURE5 0x84C5
203 #define GL_TEXTURE6 0x84C6
204 #define GL_TEXTURE7 0x84C7
205 #define GL_TEXTURE8 0x84C8
206 #define GL_TEXTURE9 0x84C9
207 #define GL_TEXTURE10 0x84CA
208 #define GL_TEXTURE11 0x84CB
209 #define GL_TEXTURE12 0x84CC
210 #define GL_TEXTURE13 0x84CD
211 #define GL_TEXTURE14 0x84CE
212 #define GL_TEXTURE15 0x84CF
213 #define GL_TEXTURE16 0x84D0
214 #define GL_TEXTURE17 0x84D1
215 #define GL_TEXTURE18 0x84D2
216 #define GL_TEXTURE19 0x84D3
217 #define GL_TEXTURE20 0x84D4
218 #define GL_TEXTURE21 0x84D5
219 #define GL_TEXTURE22 0x84D6
220 #define GL_TEXTURE23 0x84D7
221 #define GL_TEXTURE24 0x84D8
222 #define GL_TEXTURE25 0x84D9
223 #define GL_TEXTURE26 0x84DA
224 #define GL_TEXTURE27 0x84DB
225 #define GL_TEXTURE28 0x84DC
226 #define GL_TEXTURE29 0x84DD
227 #define GL_TEXTURE30 0x84DE
228 #define GL_TEXTURE31 0x84DF
229 #define GL_ACTIVE_TEXTURE 0x84E0
230 #define GL_MULTISAMPLE 0x809D
231 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
232 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
233 #define GL_SAMPLE_COVERAGE 0x80A0
234 #define GL_SAMPLE_BUFFERS 0x80A8
235 #define GL_SAMPLES 0x80A9
236 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
237 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
238 #define GL_TEXTURE_CUBE_MAP 0x8513
239 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
240 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
241 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
242 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
243 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
244 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
245 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
246 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
247 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
248 #define GL_COMPRESSED_RGB 0x84ED
249 #define GL_COMPRESSED_RGBA 0x84EE
250 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
251 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
252 #define GL_TEXTURE_COMPRESSED 0x86A1
253 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
254 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
255 #define GL_CLAMP_TO_BORDER 0x812D
258 #ifndef GL_VERSION_1_3_DEPRECATED
259 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
260 #define GL_MAX_TEXTURE_UNITS 0x84E2
261 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
262 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
263 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
264 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
265 #define GL_MULTISAMPLE_BIT 0x20000000
266 #define GL_NORMAL_MAP 0x8511
267 #define GL_REFLECTION_MAP 0x8512
268 #define GL_COMPRESSED_ALPHA 0x84E9
269 #define GL_COMPRESSED_LUMINANCE 0x84EA
270 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
271 #define GL_COMPRESSED_INTENSITY 0x84EC
272 #define GL_COMBINE 0x8570
273 #define GL_COMBINE_RGB 0x8571
274 #define GL_COMBINE_ALPHA 0x8572
275 #define GL_SOURCE0_RGB 0x8580
276 #define GL_SOURCE1_RGB 0x8581
277 #define GL_SOURCE2_RGB 0x8582
278 #define GL_SOURCE0_ALPHA 0x8588
279 #define GL_SOURCE1_ALPHA 0x8589
280 #define GL_SOURCE2_ALPHA 0x858A
281 #define GL_OPERAND0_RGB 0x8590
282 #define GL_OPERAND1_RGB 0x8591
283 #define GL_OPERAND2_RGB 0x8592
284 #define GL_OPERAND0_ALPHA 0x8598
285 #define GL_OPERAND1_ALPHA 0x8599
286 #define GL_OPERAND2_ALPHA 0x859A
287 #define GL_RGB_SCALE 0x8573
288 #define GL_ADD_SIGNED 0x8574
289 #define GL_INTERPOLATE 0x8575
290 #define GL_SUBTRACT 0x84E7
291 #define GL_CONSTANT 0x8576
292 #define GL_PRIMARY_COLOR 0x8577
293 #define GL_PREVIOUS 0x8578
294 #define GL_DOT3_RGB 0x86AE
295 #define GL_DOT3_RGBA 0x86AF
298 #ifndef GL_VERSION_1_4
299 #define GL_BLEND_DST_RGB 0x80C8
300 #define GL_BLEND_SRC_RGB 0x80C9
301 #define GL_BLEND_DST_ALPHA 0x80CA
302 #define GL_BLEND_SRC_ALPHA 0x80CB
303 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
304 #define GL_DEPTH_COMPONENT16 0x81A5
305 #define GL_DEPTH_COMPONENT24 0x81A6
306 #define GL_DEPTH_COMPONENT32 0x81A7
307 #define GL_MIRRORED_REPEAT 0x8370
308 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
309 #define GL_TEXTURE_LOD_BIAS 0x8501
310 #define GL_INCR_WRAP 0x8507
311 #define GL_DECR_WRAP 0x8508
312 #define GL_TEXTURE_DEPTH_SIZE 0x884A
313 #define GL_TEXTURE_COMPARE_MODE 0x884C
314 #define GL_TEXTURE_COMPARE_FUNC 0x884D
317 #ifndef GL_VERSION_1_4_DEPRECATED
318 #define GL_POINT_SIZE_MIN 0x8126
319 #define GL_POINT_SIZE_MAX 0x8127
320 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
321 #define GL_GENERATE_MIPMAP 0x8191
322 #define GL_GENERATE_MIPMAP_HINT 0x8192
323 #define GL_FOG_COORDINATE_SOURCE 0x8450
324 #define GL_FOG_COORDINATE 0x8451
325 #define GL_FRAGMENT_DEPTH 0x8452
326 #define GL_CURRENT_FOG_COORDINATE 0x8453
327 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
328 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
329 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
330 #define GL_FOG_COORDINATE_ARRAY 0x8457
331 #define GL_COLOR_SUM 0x8458
332 #define GL_CURRENT_SECONDARY_COLOR 0x8459
333 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
334 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
335 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
336 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
337 #define GL_SECONDARY_COLOR_ARRAY 0x845E
338 #define GL_TEXTURE_FILTER_CONTROL 0x8500
339 #define GL_DEPTH_TEXTURE_MODE 0x884B
340 #define GL_COMPARE_R_TO_TEXTURE 0x884E
343 #ifndef GL_VERSION_1_5
344 #define GL_BUFFER_SIZE 0x8764
345 #define GL_BUFFER_USAGE 0x8765
346 #define GL_QUERY_COUNTER_BITS 0x8864
347 #define GL_CURRENT_QUERY 0x8865
348 #define GL_QUERY_RESULT 0x8866
349 #define GL_QUERY_RESULT_AVAILABLE 0x8867
350 #define GL_ARRAY_BUFFER 0x8892
351 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
352 #define GL_ARRAY_BUFFER_BINDING 0x8894
353 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
354 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
355 #define GL_READ_ONLY 0x88B8
356 #define GL_WRITE_ONLY 0x88B9
357 #define GL_READ_WRITE 0x88BA
358 #define GL_BUFFER_ACCESS 0x88BB
359 #define GL_BUFFER_MAPPED 0x88BC
360 #define GL_BUFFER_MAP_POINTER 0x88BD
361 #define GL_STREAM_DRAW 0x88E0
362 #define GL_STREAM_READ 0x88E1
363 #define GL_STREAM_COPY 0x88E2
364 #define GL_STATIC_DRAW 0x88E4
365 #define GL_STATIC_READ 0x88E5
366 #define GL_STATIC_COPY 0x88E6
367 #define GL_DYNAMIC_DRAW 0x88E8
368 #define GL_DYNAMIC_READ 0x88E9
369 #define GL_DYNAMIC_COPY 0x88EA
370 #define GL_SAMPLES_PASSED 0x8914
373 #ifndef GL_VERSION_1_5_DEPRECATED
374 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
375 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
376 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
377 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
378 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
379 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
380 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
381 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
382 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
383 #define GL_FOG_COORD_SRC 0x8450
384 #define GL_FOG_COORD 0x8451
385 #define GL_CURRENT_FOG_COORD 0x8453
386 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
387 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
388 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
389 #define GL_FOG_COORD_ARRAY 0x8457
390 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
391 #define GL_SRC0_RGB 0x8580
392 #define GL_SRC1_RGB 0x8581
393 #define GL_SRC2_RGB 0x8582
394 #define GL_SRC0_ALPHA 0x8588
395 #define GL_SRC1_ALPHA 0x8589
396 #define GL_SRC2_ALPHA 0x858A
399 #ifndef GL_VERSION_2_0
400 #define GL_BLEND_EQUATION_RGB 0x8009
401 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
402 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
403 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
404 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
405 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
406 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
407 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
408 #define GL_STENCIL_BACK_FUNC 0x8800
409 #define GL_STENCIL_BACK_FAIL 0x8801
410 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
411 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
412 #define GL_MAX_DRAW_BUFFERS 0x8824
413 #define GL_DRAW_BUFFER0 0x8825
414 #define GL_DRAW_BUFFER1 0x8826
415 #define GL_DRAW_BUFFER2 0x8827
416 #define GL_DRAW_BUFFER3 0x8828
417 #define GL_DRAW_BUFFER4 0x8829
418 #define GL_DRAW_BUFFER5 0x882A
419 #define GL_DRAW_BUFFER6 0x882B
420 #define GL_DRAW_BUFFER7 0x882C
421 #define GL_DRAW_BUFFER8 0x882D
422 #define GL_DRAW_BUFFER9 0x882E
423 #define GL_DRAW_BUFFER10 0x882F
424 #define GL_DRAW_BUFFER11 0x8830
425 #define GL_DRAW_BUFFER12 0x8831
426 #define GL_DRAW_BUFFER13 0x8832
427 #define GL_DRAW_BUFFER14 0x8833
428 #define GL_DRAW_BUFFER15 0x8834
429 #define GL_BLEND_EQUATION_ALPHA 0x883D
430 #define GL_MAX_VERTEX_ATTRIBS 0x8869
431 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
432 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
433 #define GL_FRAGMENT_SHADER 0x8B30
434 #define GL_VERTEX_SHADER 0x8B31
435 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
436 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
437 #define GL_MAX_VARYING_FLOATS 0x8B4B
438 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
439 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
440 #define GL_SHADER_TYPE 0x8B4F
441 #define GL_FLOAT_VEC2 0x8B50
442 #define GL_FLOAT_VEC3 0x8B51
443 #define GL_FLOAT_VEC4 0x8B52
444 #define GL_INT_VEC2 0x8B53
445 #define GL_INT_VEC3 0x8B54
446 #define GL_INT_VEC4 0x8B55
447 #define GL_BOOL 0x8B56
448 #define GL_BOOL_VEC2 0x8B57
449 #define GL_BOOL_VEC3 0x8B58
450 #define GL_BOOL_VEC4 0x8B59
451 #define GL_FLOAT_MAT2 0x8B5A
452 #define GL_FLOAT_MAT3 0x8B5B
453 #define GL_FLOAT_MAT4 0x8B5C
454 #define GL_SAMPLER_1D 0x8B5D
455 #define GL_SAMPLER_2D 0x8B5E
456 #define GL_SAMPLER_3D 0x8B5F
457 #define GL_SAMPLER_CUBE 0x8B60
458 #define GL_SAMPLER_1D_SHADOW 0x8B61
459 #define GL_SAMPLER_2D_SHADOW 0x8B62
460 #define GL_DELETE_STATUS 0x8B80
461 #define GL_COMPILE_STATUS 0x8B81
462 #define GL_LINK_STATUS 0x8B82
463 #define GL_VALIDATE_STATUS 0x8B83
464 #define GL_INFO_LOG_LENGTH 0x8B84
465 #define GL_ATTACHED_SHADERS 0x8B85
466 #define GL_ACTIVE_UNIFORMS 0x8B86
467 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
468 #define GL_SHADER_SOURCE_LENGTH 0x8B88
469 #define GL_ACTIVE_ATTRIBUTES 0x8B89
470 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
471 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
472 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
473 #define GL_CURRENT_PROGRAM 0x8B8D
474 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
475 #define GL_LOWER_LEFT 0x8CA1
476 #define GL_UPPER_LEFT 0x8CA2
477 #define GL_STENCIL_BACK_REF 0x8CA3
478 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
479 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
482 #ifndef GL_VERSION_2_0_DEPRECATED
483 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
484 #define GL_POINT_SPRITE 0x8861
485 #define GL_COORD_REPLACE 0x8862
486 #define GL_MAX_TEXTURE_COORDS 0x8871
489 #ifndef GL_VERSION_2_1
490 #define GL_PIXEL_PACK_BUFFER 0x88EB
491 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
492 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
493 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
494 #define GL_FLOAT_MAT2x3 0x8B65
495 #define GL_FLOAT_MAT2x4 0x8B66
496 #define GL_FLOAT_MAT3x2 0x8B67
497 #define GL_FLOAT_MAT3x4 0x8B68
498 #define GL_FLOAT_MAT4x2 0x8B69
499 #define GL_FLOAT_MAT4x3 0x8B6A
500 #define GL_SRGB 0x8C40
501 #define GL_SRGB8 0x8C41
502 #define GL_SRGB_ALPHA 0x8C42
503 #define GL_SRGB8_ALPHA8 0x8C43
504 #define GL_COMPRESSED_SRGB 0x8C48
505 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
508 #ifndef GL_VERSION_2_1_DEPRECATED
509 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
510 #define GL_SLUMINANCE_ALPHA 0x8C44
511 #define GL_SLUMINANCE8_ALPHA8 0x8C45
512 #define GL_SLUMINANCE 0x8C46
513 #define GL_SLUMINANCE8 0x8C47
514 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
515 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
518 #ifndef GL_VERSION_3_0
519 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
520 #define GL_CLIP_DISTANCE0 0x3000
521 #define GL_CLIP_DISTANCE1 0x3001
522 #define GL_CLIP_DISTANCE2 0x3002
523 #define GL_CLIP_DISTANCE3 0x3003
524 #define GL_CLIP_DISTANCE4 0x3004
525 #define GL_CLIP_DISTANCE5 0x3005
526 #define GL_CLIP_DISTANCE6 0x3006
527 #define GL_CLIP_DISTANCE7 0x3007
528 #define GL_MAX_CLIP_DISTANCES 0x0D32
529 #define GL_MAJOR_VERSION 0x821B
530 #define GL_MINOR_VERSION 0x821C
531 #define GL_NUM_EXTENSIONS 0x821D
532 #define GL_CONTEXT_FLAGS 0x821E
533 #define GL_DEPTH_BUFFER 0x8223
534 #define GL_STENCIL_BUFFER 0x8224
535 #define GL_COMPRESSED_RED 0x8225
536 #define GL_COMPRESSED_RG 0x8226
537 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
538 #define GL_RGBA32F 0x8814
539 #define GL_RGB32F 0x8815
540 #define GL_RGBA16F 0x881A
541 #define GL_RGB16F 0x881B
542 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
543 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
544 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
545 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
546 #define GL_CLAMP_READ_COLOR 0x891C
547 #define GL_FIXED_ONLY 0x891D
548 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
549 #define GL_TEXTURE_1D_ARRAY 0x8C18
550 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
551 #define GL_TEXTURE_2D_ARRAY 0x8C1A
552 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
553 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
554 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
555 #define GL_R11F_G11F_B10F 0x8C3A
556 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
557 #define GL_RGB9_E5 0x8C3D
558 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
559 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
560 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
561 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
562 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
563 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
564 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
565 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
566 #define GL_PRIMITIVES_GENERATED 0x8C87
567 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
568 #define GL_RASTERIZER_DISCARD 0x8C89
569 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
570 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
571 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
572 #define GL_SEPARATE_ATTRIBS 0x8C8D
573 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
574 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
575 #define GL_RGBA32UI 0x8D70
576 #define GL_RGB32UI 0x8D71
577 #define GL_RGBA16UI 0x8D76
578 #define GL_RGB16UI 0x8D77
579 #define GL_RGBA8UI 0x8D7C
580 #define GL_RGB8UI 0x8D7D
581 #define GL_RGBA32I 0x8D82
582 #define GL_RGB32I 0x8D83
583 #define GL_RGBA16I 0x8D88
584 #define GL_RGB16I 0x8D89
585 #define GL_RGBA8I 0x8D8E
586 #define GL_RGB8I 0x8D8F
587 #define GL_RED_INTEGER 0x8D94
588 #define GL_GREEN_INTEGER 0x8D95
589 #define GL_BLUE_INTEGER 0x8D96
590 #define GL_RGB_INTEGER 0x8D98
591 #define GL_RGBA_INTEGER 0x8D99
592 #define GL_BGR_INTEGER 0x8D9A
593 #define GL_BGRA_INTEGER 0x8D9B
594 #define GL_SAMPLER_1D_ARRAY 0x8DC0
595 #define GL_SAMPLER_2D_ARRAY 0x8DC1
596 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
597 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
598 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
599 #define GL_UNSIGNED_INT_VEC2 0x8DC6
600 #define GL_UNSIGNED_INT_VEC3 0x8DC7
601 #define GL_UNSIGNED_INT_VEC4 0x8DC8
602 #define GL_INT_SAMPLER_1D 0x8DC9
603 #define GL_INT_SAMPLER_2D 0x8DCA
604 #define GL_INT_SAMPLER_3D 0x8DCB
605 #define GL_INT_SAMPLER_CUBE 0x8DCC
606 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
607 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
608 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
609 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
610 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
611 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
612 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
613 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
614 #define GL_QUERY_WAIT 0x8E13
615 #define GL_QUERY_NO_WAIT 0x8E14
616 #define GL_QUERY_BY_REGION_WAIT 0x8E15
617 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
618 #define GL_BUFFER_ACCESS_FLAGS 0x911F
619 #define GL_BUFFER_MAP_LENGTH 0x9120
620 #define GL_BUFFER_MAP_OFFSET 0x9121
747 #ifndef GL_VERSION_3_0_DEPRECATED
748 #define GL_CLAMP_VERTEX_COLOR 0x891A
749 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
750 #define GL_ALPHA_INTEGER 0x8D97
756 #ifndef GL_VERSION_3_1
757 #define GL_SAMPLER_2D_RECT 0x8B63
758 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
759 #define GL_SAMPLER_BUFFER 0x8DC2
760 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
761 #define GL_INT_SAMPLER_BUFFER 0x8DD0
762 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
763 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
764 #define GL_TEXTURE_BUFFER 0x8C2A
765 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
766 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
767 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
768 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
769 #define GL_TEXTURE_RECTANGLE 0x84F5
770 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
771 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
772 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
773 #define GL_RED_SNORM 0x8F90
774 #define GL_RG_SNORM 0x8F91
775 #define GL_RGB_SNORM 0x8F92
776 #define GL_RGBA_SNORM 0x8F93
777 #define GL_R8_SNORM 0x8F94
778 #define GL_RG8_SNORM 0x8F95
779 #define GL_RGB8_SNORM 0x8F96
780 #define GL_RGBA8_SNORM 0x8F97
781 #define GL_R16_SNORM 0x8F98
782 #define GL_RG16_SNORM 0x8F99
783 #define GL_RGB16_SNORM 0x8F9A
784 #define GL_RGBA16_SNORM 0x8F9B
785 #define GL_SIGNED_NORMALIZED 0x8F9C
786 #define GL_PRIMITIVE_RESTART 0x8F9D
787 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
825 #ifndef GL_VERSION_3_2
826 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
827 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
828 #define GL_LINES_ADJACENCY 0x000A
829 #define GL_LINE_STRIP_ADJACENCY 0x000B
830 #define GL_TRIANGLES_ADJACENCY 0x000C
831 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
832 #define GL_PROGRAM_POINT_SIZE 0x8642
833 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
834 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
835 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
836 #define GL_GEOMETRY_SHADER 0x8DD9
837 #define GL_GEOMETRY_VERTICES_OUT 0x8916
838 #define GL_GEOMETRY_INPUT_TYPE 0x8917
839 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
840 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
841 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
842 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
843 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
844 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
845 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
846 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
847 #define GL_CONTEXT_PROFILE_MASK 0x9126
903 #ifndef GL_VERSION_3_3
904 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
931 #ifndef GL_VERSION_4_0
932 #define GL_SAMPLE_SHADING 0x8C36
933 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
934 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
935 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
936 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
937 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
938 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
939 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
940 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
941 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
942 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1022 #ifndef GL_VERSION_4_1
1064 #ifndef GL_ARB_multitexture
1065 #define GL_TEXTURE0_ARB 0x84C0
1066 #define GL_TEXTURE1_ARB 0x84C1
1067 #define GL_TEXTURE2_ARB 0x84C2
1068 #define GL_TEXTURE3_ARB 0x84C3
1069 #define GL_TEXTURE4_ARB 0x84C4
1070 #define GL_TEXTURE5_ARB 0x84C5
1071 #define GL_TEXTURE6_ARB 0x84C6
1072 #define GL_TEXTURE7_ARB 0x84C7
1073 #define GL_TEXTURE8_ARB 0x84C8
1074 #define GL_TEXTURE9_ARB 0x84C9
1075 #define GL_TEXTURE10_ARB 0x84CA
1076 #define GL_TEXTURE11_ARB 0x84CB
1077 #define GL_TEXTURE12_ARB 0x84CC
1078 #define GL_TEXTURE13_ARB 0x84CD
1079 #define GL_TEXTURE14_ARB 0x84CE
1080 #define GL_TEXTURE15_ARB 0x84CF
1081 #define GL_TEXTURE16_ARB 0x84D0
1082 #define GL_TEXTURE17_ARB 0x84D1
1083 #define GL_TEXTURE18_ARB 0x84D2
1084 #define GL_TEXTURE19_ARB 0x84D3
1085 #define GL_TEXTURE20_ARB 0x84D4
1086 #define GL_TEXTURE21_ARB 0x84D5
1087 #define GL_TEXTURE22_ARB 0x84D6
1088 #define GL_TEXTURE23_ARB 0x84D7
1089 #define GL_TEXTURE24_ARB 0x84D8
1090 #define GL_TEXTURE25_ARB 0x84D9
1091 #define GL_TEXTURE26_ARB 0x84DA
1092 #define GL_TEXTURE27_ARB 0x84DB
1093 #define GL_TEXTURE28_ARB 0x84DC
1094 #define GL_TEXTURE29_ARB 0x84DD
1095 #define GL_TEXTURE30_ARB 0x84DE
1096 #define GL_TEXTURE31_ARB 0x84DF
1097 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1098 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1099 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1102 #ifndef GL_ARB_transpose_matrix
1103 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1104 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1105 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1106 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1109 #ifndef GL_ARB_multisample
1110 #define GL_MULTISAMPLE_ARB 0x809D
1111 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1112 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1113 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1114 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1115 #define GL_SAMPLES_ARB 0x80A9
1116 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1117 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1118 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1121 #ifndef GL_ARB_texture_env_add
1124 #ifndef GL_ARB_texture_cube_map
1125 #define GL_NORMAL_MAP_ARB 0x8511
1126 #define GL_REFLECTION_MAP_ARB 0x8512
1127 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1128 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1129 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1130 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1131 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1132 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1133 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1134 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1135 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1136 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1139 #ifndef GL_ARB_texture_compression
1140 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1141 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1142 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1143 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1144 #define GL_COMPRESSED_RGB_ARB 0x84ED
1145 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1146 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1147 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1148 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1149 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1150 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1153 #ifndef GL_ARB_texture_border_clamp
1154 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1157 #ifndef GL_ARB_point_parameters
1158 #define GL_POINT_SIZE_MIN_ARB 0x8126
1159 #define GL_POINT_SIZE_MAX_ARB 0x8127
1160 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1161 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1164 #ifndef GL_ARB_vertex_blend
1165 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1166 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1167 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1168 #define GL_VERTEX_BLEND_ARB 0x86A7
1169 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1170 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1171 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1172 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1173 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1174 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1175 #define GL_MODELVIEW0_ARB 0x1700
1176 #define GL_MODELVIEW1_ARB 0x850A
1177 #define GL_MODELVIEW2_ARB 0x8722
1178 #define GL_MODELVIEW3_ARB 0x8723
1179 #define GL_MODELVIEW4_ARB 0x8724
1180 #define GL_MODELVIEW5_ARB 0x8725
1181 #define GL_MODELVIEW6_ARB 0x8726
1182 #define GL_MODELVIEW7_ARB 0x8727
1183 #define GL_MODELVIEW8_ARB 0x8728
1184 #define GL_MODELVIEW9_ARB 0x8729
1185 #define GL_MODELVIEW10_ARB 0x872A
1186 #define GL_MODELVIEW11_ARB 0x872B
1187 #define GL_MODELVIEW12_ARB 0x872C
1188 #define GL_MODELVIEW13_ARB 0x872D
1189 #define GL_MODELVIEW14_ARB 0x872E
1190 #define GL_MODELVIEW15_ARB 0x872F
1191 #define GL_MODELVIEW16_ARB 0x8730
1192 #define GL_MODELVIEW17_ARB 0x8731
1193 #define GL_MODELVIEW18_ARB 0x8732
1194 #define GL_MODELVIEW19_ARB 0x8733
1195 #define GL_MODELVIEW20_ARB 0x8734
1196 #define GL_MODELVIEW21_ARB 0x8735
1197 #define GL_MODELVIEW22_ARB 0x8736
1198 #define GL_MODELVIEW23_ARB 0x8737
1199 #define GL_MODELVIEW24_ARB 0x8738
1200 #define GL_MODELVIEW25_ARB 0x8739
1201 #define GL_MODELVIEW26_ARB 0x873A
1202 #define GL_MODELVIEW27_ARB 0x873B
1203 #define GL_MODELVIEW28_ARB 0x873C
1204 #define GL_MODELVIEW29_ARB 0x873D
1205 #define GL_MODELVIEW30_ARB 0x873E
1206 #define GL_MODELVIEW31_ARB 0x873F
1209 #ifndef GL_ARB_matrix_palette
1210 #define GL_MATRIX_PALETTE_ARB 0x8840
1211 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1212 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1213 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1214 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1215 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1216 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1217 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1218 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1219 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1222 #ifndef GL_ARB_texture_env_combine
1223 #define GL_COMBINE_ARB 0x8570
1224 #define GL_COMBINE_RGB_ARB 0x8571
1225 #define GL_COMBINE_ALPHA_ARB 0x8572
1226 #define GL_SOURCE0_RGB_ARB 0x8580
1227 #define GL_SOURCE1_RGB_ARB 0x8581
1228 #define GL_SOURCE2_RGB_ARB 0x8582
1229 #define GL_SOURCE0_ALPHA_ARB 0x8588
1230 #define GL_SOURCE1_ALPHA_ARB 0x8589
1231 #define GL_SOURCE2_ALPHA_ARB 0x858A
1232 #define GL_OPERAND0_RGB_ARB 0x8590
1233 #define GL_OPERAND1_RGB_ARB 0x8591
1234 #define GL_OPERAND2_RGB_ARB 0x8592
1235 #define GL_OPERAND0_ALPHA_ARB 0x8598
1236 #define GL_OPERAND1_ALPHA_ARB 0x8599
1237 #define GL_OPERAND2_ALPHA_ARB 0x859A
1238 #define GL_RGB_SCALE_ARB 0x8573
1239 #define GL_ADD_SIGNED_ARB 0x8574
1240 #define GL_INTERPOLATE_ARB 0x8575
1241 #define GL_SUBTRACT_ARB 0x84E7
1242 #define GL_CONSTANT_ARB 0x8576
1243 #define GL_PRIMARY_COLOR_ARB 0x8577
1244 #define GL_PREVIOUS_ARB 0x8578
1247 #ifndef GL_ARB_texture_env_crossbar
1250 #ifndef GL_ARB_texture_env_dot3
1251 #define GL_DOT3_RGB_ARB 0x86AE
1252 #define GL_DOT3_RGBA_ARB 0x86AF
1255 #ifndef GL_ARB_texture_mirrored_repeat
1256 #define GL_MIRRORED_REPEAT_ARB 0x8370
1259 #ifndef GL_ARB_depth_texture
1260 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1261 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1262 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1263 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1264 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1267 #ifndef GL_ARB_shadow
1268 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1269 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1270 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1273 #ifndef GL_ARB_shadow_ambient
1274 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1277 #ifndef GL_ARB_window_pos
1280 #ifndef GL_ARB_vertex_program
1281 #define GL_COLOR_SUM_ARB 0x8458
1282 #define GL_VERTEX_PROGRAM_ARB 0x8620
1283 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1284 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1285 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1286 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1287 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1288 #define GL_PROGRAM_LENGTH_ARB 0x8627
1289 #define GL_PROGRAM_STRING_ARB 0x8628
1290 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1291 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1292 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1293 #define GL_CURRENT_MATRIX_ARB 0x8641
1294 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1295 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1296 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1297 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1298 #define GL_PROGRAM_BINDING_ARB 0x8677
1299 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1300 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1301 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1302 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1303 #define GL_PROGRAM_FORMAT_ARB 0x8876
1304 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1305 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1306 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1307 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1308 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1309 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1310 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1311 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1312 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1313 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1314 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1315 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1316 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1317 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1318 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1319 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1320 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1321 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1322 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1323 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1324 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1325 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1326 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1327 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1328 #define GL_MATRIX0_ARB 0x88C0
1329 #define GL_MATRIX1_ARB 0x88C1
1330 #define GL_MATRIX2_ARB 0x88C2
1331 #define GL_MATRIX3_ARB 0x88C3
1332 #define GL_MATRIX4_ARB 0x88C4
1333 #define GL_MATRIX5_ARB 0x88C5
1334 #define GL_MATRIX6_ARB 0x88C6
1335 #define GL_MATRIX7_ARB 0x88C7
1336 #define GL_MATRIX8_ARB 0x88C8
1337 #define GL_MATRIX9_ARB 0x88C9
1338 #define GL_MATRIX10_ARB 0x88CA
1339 #define GL_MATRIX11_ARB 0x88CB
1340 #define GL_MATRIX12_ARB 0x88CC
1341 #define GL_MATRIX13_ARB 0x88CD
1342 #define GL_MATRIX14_ARB 0x88CE
1343 #define GL_MATRIX15_ARB 0x88CF
1344 #define GL_MATRIX16_ARB 0x88D0
1345 #define GL_MATRIX17_ARB 0x88D1
1346 #define GL_MATRIX18_ARB 0x88D2
1347 #define GL_MATRIX19_ARB 0x88D3
1348 #define GL_MATRIX20_ARB 0x88D4
1349 #define GL_MATRIX21_ARB 0x88D5
1350 #define GL_MATRIX22_ARB 0x88D6
1351 #define GL_MATRIX23_ARB 0x88D7
1352 #define GL_MATRIX24_ARB 0x88D8
1353 #define GL_MATRIX25_ARB 0x88D9
1354 #define GL_MATRIX26_ARB 0x88DA
1355 #define GL_MATRIX27_ARB 0x88DB
1356 #define GL_MATRIX28_ARB 0x88DC
1357 #define GL_MATRIX29_ARB 0x88DD
1358 #define GL_MATRIX30_ARB 0x88DE
1359 #define GL_MATRIX31_ARB 0x88DF
1362 #ifndef GL_ARB_fragment_program
1363 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1364 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1365 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1366 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1367 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1368 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1369 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1370 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1371 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1372 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1373 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1374 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1375 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1376 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1377 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1380 #ifndef GL_ARB_vertex_buffer_object
1381 #define GL_BUFFER_SIZE_ARB 0x8764
1382 #define GL_BUFFER_USAGE_ARB 0x8765
1383 #define GL_ARRAY_BUFFER_ARB 0x8892
1384 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1385 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1386 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1387 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1388 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1389 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1390 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1391 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1392 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1393 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1394 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1395 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1396 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1397 #define GL_READ_ONLY_ARB 0x88B8
1398 #define GL_WRITE_ONLY_ARB 0x88B9
1399 #define GL_READ_WRITE_ARB 0x88BA
1400 #define GL_BUFFER_ACCESS_ARB 0x88BB
1401 #define GL_BUFFER_MAPPED_ARB 0x88BC
1402 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1403 #define GL_STREAM_DRAW_ARB 0x88E0
1404 #define GL_STREAM_READ_ARB 0x88E1
1405 #define GL_STREAM_COPY_ARB 0x88E2
1406 #define GL_STATIC_DRAW_ARB 0x88E4
1407 #define GL_STATIC_READ_ARB 0x88E5
1408 #define GL_STATIC_COPY_ARB 0x88E6
1409 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1410 #define GL_DYNAMIC_READ_ARB 0x88E9
1411 #define GL_DYNAMIC_COPY_ARB 0x88EA
1414 #ifndef GL_ARB_occlusion_query
1415 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1416 #define GL_CURRENT_QUERY_ARB 0x8865
1417 #define GL_QUERY_RESULT_ARB 0x8866
1418 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1419 #define GL_SAMPLES_PASSED_ARB 0x8914
1422 #ifndef GL_ARB_shader_objects
1423 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1424 #define GL_SHADER_OBJECT_ARB 0x8B48
1425 #define GL_OBJECT_TYPE_ARB 0x8B4E
1426 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1427 #define GL_FLOAT_VEC2_ARB 0x8B50
1428 #define GL_FLOAT_VEC3_ARB 0x8B51
1429 #define GL_FLOAT_VEC4_ARB 0x8B52
1430 #define GL_INT_VEC2_ARB 0x8B53
1431 #define GL_INT_VEC3_ARB 0x8B54
1432 #define GL_INT_VEC4_ARB 0x8B55
1433 #define GL_BOOL_ARB 0x8B56
1434 #define GL_BOOL_VEC2_ARB 0x8B57
1435 #define GL_BOOL_VEC3_ARB 0x8B58
1436 #define GL_BOOL_VEC4_ARB 0x8B59
1437 #define GL_FLOAT_MAT2_ARB 0x8B5A
1438 #define GL_FLOAT_MAT3_ARB 0x8B5B
1439 #define GL_FLOAT_MAT4_ARB 0x8B5C
1440 #define GL_SAMPLER_1D_ARB 0x8B5D
1441 #define GL_SAMPLER_2D_ARB 0x8B5E
1442 #define GL_SAMPLER_3D_ARB 0x8B5F
1443 #define GL_SAMPLER_CUBE_ARB 0x8B60
1444 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1445 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1446 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1447 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1448 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1449 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1450 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1451 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1452 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1453 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1454 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1455 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1456 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1459 #ifndef GL_ARB_vertex_shader
1460 #define GL_VERTEX_SHADER_ARB 0x8B31
1461 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1462 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1463 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1464 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1465 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1466 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1469 #ifndef GL_ARB_fragment_shader
1470 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1471 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1472 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1475 #ifndef GL_ARB_shading_language_100
1476 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1479 #ifndef GL_ARB_texture_non_power_of_two
1482 #ifndef GL_ARB_point_sprite
1483 #define GL_POINT_SPRITE_ARB 0x8861
1484 #define GL_COORD_REPLACE_ARB 0x8862
1487 #ifndef GL_ARB_fragment_program_shadow
1490 #ifndef GL_ARB_draw_buffers
1491 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1492 #define GL_DRAW_BUFFER0_ARB 0x8825
1493 #define GL_DRAW_BUFFER1_ARB 0x8826
1494 #define GL_DRAW_BUFFER2_ARB 0x8827
1495 #define GL_DRAW_BUFFER3_ARB 0x8828
1496 #define GL_DRAW_BUFFER4_ARB 0x8829
1497 #define GL_DRAW_BUFFER5_ARB 0x882A
1498 #define GL_DRAW_BUFFER6_ARB 0x882B
1499 #define GL_DRAW_BUFFER7_ARB 0x882C
1500 #define GL_DRAW_BUFFER8_ARB 0x882D
1501 #define GL_DRAW_BUFFER9_ARB 0x882E
1502 #define GL_DRAW_BUFFER10_ARB 0x882F
1503 #define GL_DRAW_BUFFER11_ARB 0x8830
1504 #define GL_DRAW_BUFFER12_ARB 0x8831
1505 #define GL_DRAW_BUFFER13_ARB 0x8832
1506 #define GL_DRAW_BUFFER14_ARB 0x8833
1507 #define GL_DRAW_BUFFER15_ARB 0x8834
1510 #ifndef GL_ARB_texture_rectangle
1511 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1512 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1513 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1514 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1517 #ifndef GL_ARB_color_buffer_float
1518 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1519 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1520 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1521 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1522 #define GL_FIXED_ONLY_ARB 0x891D
1525 #ifndef GL_ARB_half_float_pixel
1526 #define GL_HALF_FLOAT_ARB 0x140B
1529 #ifndef GL_ARB_texture_float
1530 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1531 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1532 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1533 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1534 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1535 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1536 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1537 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1538 #define GL_RGBA32F_ARB 0x8814
1539 #define GL_RGB32F_ARB 0x8815
1540 #define GL_ALPHA32F_ARB 0x8816
1541 #define GL_INTENSITY32F_ARB 0x8817
1542 #define GL_LUMINANCE32F_ARB 0x8818
1543 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1544 #define GL_RGBA16F_ARB 0x881A
1545 #define GL_RGB16F_ARB 0x881B
1546 #define GL_ALPHA16F_ARB 0x881C
1547 #define GL_INTENSITY16F_ARB 0x881D
1548 #define GL_LUMINANCE16F_ARB 0x881E
1549 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1552 #ifndef GL_ARB_pixel_buffer_object
1553 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1554 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1555 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1556 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1559 #ifndef GL_ARB_depth_buffer_float
1560 #define GL_DEPTH_COMPONENT32F 0x8CAC
1561 #define GL_DEPTH32F_STENCIL8 0x8CAD
1562 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1565 #ifndef GL_ARB_draw_instanced
1568 #ifndef GL_ARB_framebuffer_object
1569 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1570 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1571 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1572 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1573 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1574 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1575 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1576 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1577 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1578 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1579 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1580 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1581 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1582 #define GL_DEPTH_STENCIL 0x84F9
1583 #define GL_UNSIGNED_INT_24_8 0x84FA
1584 #define GL_DEPTH24_STENCIL8 0x88F0
1585 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1586 #define GL_TEXTURE_RED_TYPE 0x8C10
1587 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1588 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1589 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1590 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1591 #define GL_UNSIGNED_NORMALIZED 0x8C17
1592 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1593 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1594 #define GL_RENDERBUFFER_BINDING 0x8CA7
1595 #define GL_READ_FRAMEBUFFER 0x8CA8
1596 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1597 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1598 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1599 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1600 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1601 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1602 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1603 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1604 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1605 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1606 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1607 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1608 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1609 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1610 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1611 #define GL_COLOR_ATTACHMENT0 0x8CE0
1612 #define GL_COLOR_ATTACHMENT1 0x8CE1
1613 #define GL_COLOR_ATTACHMENT2 0x8CE2
1614 #define GL_COLOR_ATTACHMENT3 0x8CE3
1615 #define GL_COLOR_ATTACHMENT4 0x8CE4
1616 #define GL_COLOR_ATTACHMENT5 0x8CE5
1617 #define GL_COLOR_ATTACHMENT6 0x8CE6
1618 #define GL_COLOR_ATTACHMENT7 0x8CE7
1619 #define GL_COLOR_ATTACHMENT8 0x8CE8
1620 #define GL_COLOR_ATTACHMENT9 0x8CE9
1621 #define GL_COLOR_ATTACHMENT10 0x8CEA
1622 #define GL_COLOR_ATTACHMENT11 0x8CEB
1623 #define GL_COLOR_ATTACHMENT12 0x8CEC
1624 #define GL_COLOR_ATTACHMENT13 0x8CED
1625 #define GL_COLOR_ATTACHMENT14 0x8CEE
1626 #define GL_COLOR_ATTACHMENT15 0x8CEF
1627 #define GL_DEPTH_ATTACHMENT 0x8D00
1628 #define GL_STENCIL_ATTACHMENT 0x8D20
1629 #define GL_FRAMEBUFFER 0x8D40
1630 #define GL_RENDERBUFFER 0x8D41
1631 #define GL_RENDERBUFFER_WIDTH 0x8D42
1632 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1633 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1634 #define GL_STENCIL_INDEX1 0x8D46
1635 #define GL_STENCIL_INDEX4 0x8D47
1636 #define GL_STENCIL_INDEX8 0x8D48
1637 #define GL_STENCIL_INDEX16 0x8D49
1638 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1639 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1640 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1641 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1642 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1643 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1644 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1645 #define GL_MAX_SAMPLES 0x8D57
1648 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1649 #define GL_INDEX 0x8222
1650 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1651 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1654 #ifndef GL_ARB_framebuffer_sRGB
1655 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1658 #ifndef GL_ARB_geometry_shader4
1659 #define GL_LINES_ADJACENCY_ARB 0x000A
1660 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1661 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1662 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1663 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1664 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1665 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1666 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1667 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1668 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1669 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1670 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1671 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1672 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1673 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1674 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1675 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1676 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1681 #ifndef GL_ARB_half_float_vertex
1682 #define GL_HALF_FLOAT 0x140B
1685 #ifndef GL_ARB_instanced_arrays
1686 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1689 #ifndef GL_ARB_map_buffer_range
1690 #define GL_MAP_READ_BIT 0x0001
1691 #define GL_MAP_WRITE_BIT 0x0002
1692 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1693 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1694 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1695 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1698 #ifndef GL_ARB_texture_buffer_object
1699 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1700 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1701 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1702 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1703 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1706 #ifndef GL_ARB_texture_compression_rgtc
1707 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1708 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1709 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1710 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1713 #ifndef GL_ARB_texture_rg
1714 #define GL_RG 0x8227
1715 #define GL_RG_INTEGER 0x8228
1716 #define GL_R8 0x8229
1717 #define GL_R16 0x822A
1718 #define GL_RG8 0x822B
1719 #define GL_RG16 0x822C
1720 #define GL_R16F 0x822D
1721 #define GL_R32F 0x822E
1722 #define GL_RG16F 0x822F
1723 #define GL_RG32F 0x8230
1724 #define GL_R8I 0x8231
1725 #define GL_R8UI 0x8232
1726 #define GL_R16I 0x8233
1727 #define GL_R16UI 0x8234
1728 #define GL_R32I 0x8235
1729 #define GL_R32UI 0x8236
1730 #define GL_RG8I 0x8237
1731 #define GL_RG8UI 0x8238
1732 #define GL_RG16I 0x8239
1733 #define GL_RG16UI 0x823A
1734 #define GL_RG32I 0x823B
1735 #define GL_RG32UI 0x823C
1738 #ifndef GL_ARB_vertex_array_object
1739 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1742 #ifndef GL_ARB_uniform_buffer_object
1743 #define GL_UNIFORM_BUFFER 0x8A11
1744 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1745 #define GL_UNIFORM_BUFFER_START 0x8A29
1746 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1747 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1748 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1749 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1750 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1751 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1752 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1753 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1754 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1755 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1756 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1757 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1758 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1759 #define GL_UNIFORM_TYPE 0x8A37
1760 #define GL_UNIFORM_SIZE 0x8A38
1761 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1762 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1763 #define GL_UNIFORM_OFFSET 0x8A3B
1764 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1765 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1766 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1767 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1768 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1769 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1770 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1771 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1772 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1773 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1774 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1775 #define GL_INVALID_INDEX 0xFFFFFFFFu
1778 #ifndef GL_ARB_compatibility
1782 #ifndef GL_ARB_copy_buffer
1783 #define GL_COPY_READ_BUFFER 0x8F36
1784 #define GL_COPY_WRITE_BUFFER 0x8F37
1787 #ifndef GL_ARB_shader_texture_lod
1790 #ifndef GL_ARB_depth_clamp
1791 #define GL_DEPTH_CLAMP 0x864F
1794 #ifndef GL_ARB_draw_elements_base_vertex
1797 #ifndef GL_ARB_fragment_coord_conventions
1800 #ifndef GL_ARB_provoking_vertex
1801 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1802 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1803 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1804 #define GL_PROVOKING_VERTEX 0x8E4F
1807 #ifndef GL_ARB_seamless_cube_map
1808 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1812 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1813 #define GL_OBJECT_TYPE 0x9112
1814 #define GL_SYNC_CONDITION 0x9113
1815 #define GL_SYNC_STATUS 0x9114
1816 #define GL_SYNC_FLAGS 0x9115
1817 #define GL_SYNC_FENCE 0x9116
1818 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1819 #define GL_UNSIGNALED 0x9118
1820 #define GL_SIGNALED 0x9119
1821 #define GL_ALREADY_SIGNALED 0x911A
1822 #define GL_TIMEOUT_EXPIRED 0x911B
1823 #define GL_CONDITION_SATISFIED 0x911C
1824 #define GL_WAIT_FAILED 0x911D
1825 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1826 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1829 #ifndef GL_ARB_texture_multisample
1830 #define GL_SAMPLE_POSITION 0x8E50
1831 #define GL_SAMPLE_MASK 0x8E51
1832 #define GL_SAMPLE_MASK_VALUE 0x8E52
1833 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1834 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1835 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1836 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1837 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1838 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1839 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1840 #define GL_TEXTURE_SAMPLES 0x9106
1841 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1842 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1843 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1844 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1845 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1846 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1847 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1848 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1849 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1850 #define GL_MAX_INTEGER_SAMPLES 0x9110
1853 #ifndef GL_ARB_vertex_array_bgra
1857 #ifndef GL_ARB_draw_buffers_blend
1860 #ifndef GL_ARB_sample_shading
1861 #define GL_SAMPLE_SHADING_ARB 0x8C36
1862 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1865 #ifndef GL_ARB_texture_cube_map_array
1866 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1867 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1868 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1869 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1870 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1871 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1872 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1875 #ifndef GL_ARB_texture_gather
1876 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1877 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1880 #ifndef GL_ARB_texture_query_lod
1883 #ifndef GL_ARB_shading_language_include
1884 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1885 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1886 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1889 #ifndef GL_ARB_texture_compression_bptc
1890 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1891 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1892 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1893 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1896 #ifndef GL_ARB_blend_func_extended
1897 #define GL_SRC1_COLOR 0x88F9
1899 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1900 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1901 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1904 #ifndef GL_ARB_explicit_attrib_location
1907 #ifndef GL_ARB_occlusion_query2
1908 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1911 #ifndef GL_ARB_sampler_objects
1912 #define GL_SAMPLER_BINDING 0x8919
1915 #ifndef GL_ARB_shader_bit_encoding
1918 #ifndef GL_ARB_texture_rgb10_a2ui
1919 #define GL_RGB10_A2UI 0x906F
1922 #ifndef GL_ARB_texture_swizzle
1923 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1924 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1925 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1926 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1927 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1930 #ifndef GL_ARB_timer_query
1931 #define GL_TIME_ELAPSED 0x88BF
1932 #define GL_TIMESTAMP 0x8E28
1935 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
1937 #define GL_INT_2_10_10_10_REV 0x8D9F
1940 #ifndef GL_ARB_draw_indirect
1941 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1942 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1945 #ifndef GL_ARB_gpu_shader5
1946 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1947 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1948 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1949 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1950 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1954 #ifndef GL_ARB_gpu_shader_fp64
1956 #define GL_DOUBLE_VEC2 0x8FFC
1957 #define GL_DOUBLE_VEC3 0x8FFD
1958 #define GL_DOUBLE_VEC4 0x8FFE
1959 #define GL_DOUBLE_MAT2 0x8F46
1960 #define GL_DOUBLE_MAT3 0x8F47
1961 #define GL_DOUBLE_MAT4 0x8F48
1962 #define GL_DOUBLE_MAT2x3 0x8F49
1963 #define GL_DOUBLE_MAT2x4 0x8F4A
1964 #define GL_DOUBLE_MAT3x2 0x8F4B
1965 #define GL_DOUBLE_MAT3x4 0x8F4C
1966 #define GL_DOUBLE_MAT4x2 0x8F4D
1967 #define GL_DOUBLE_MAT4x3 0x8F4E
1970 #ifndef GL_ARB_shader_subroutine
1971 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1972 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1973 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1974 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1975 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1976 #define GL_MAX_SUBROUTINES 0x8DE7
1977 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1978 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1979 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1984 #ifndef GL_ARB_tessellation_shader
1985 #define GL_PATCHES 0x000E
1986 #define GL_PATCH_VERTICES 0x8E72
1987 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1988 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1989 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1990 #define GL_TESS_GEN_MODE 0x8E76
1991 #define GL_TESS_GEN_SPACING 0x8E77
1992 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1993 #define GL_TESS_GEN_POINT_MODE 0x8E79
1996 #define GL_ISOLINES 0x8E7A
1998 #define GL_FRACTIONAL_ODD 0x8E7B
1999 #define GL_FRACTIONAL_EVEN 0x8E7C
2002 #define GL_MAX_PATCH_VERTICES 0x8E7D
2003 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2004 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2005 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2006 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2007 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2008 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2009 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2010 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2011 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2012 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2013 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2014 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2015 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2016 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2017 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2018 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2019 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2020 #define GL_TESS_EVALUATION_SHADER 0x8E87
2021 #define GL_TESS_CONTROL_SHADER 0x8E88
2024 #ifndef GL_ARB_texture_buffer_object_rgb32
2030 #ifndef GL_ARB_transform_feedback2
2031 #define GL_TRANSFORM_FEEDBACK 0x8E22
2032 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2033 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2034 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2037 #ifndef GL_ARB_transform_feedback3
2038 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2039 #define GL_MAX_VERTEX_STREAMS 0x8E71
2042 #ifndef GL_ARB_ES2_compatibility
2043 #define GL_FIXED 0x140C
2044 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2045 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2046 #define GL_LOW_FLOAT 0x8DF0
2047 #define GL_MEDIUM_FLOAT 0x8DF1
2048 #define GL_HIGH_FLOAT 0x8DF2
2049 #define GL_LOW_INT 0x8DF3
2050 #define GL_MEDIUM_INT 0x8DF4
2051 #define GL_HIGH_INT 0x8DF5
2052 #define GL_SHADER_COMPILER 0x8DFA
2053 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2054 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2055 #define GL_MAX_VARYING_VECTORS 0x8DFC
2056 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2059 #ifndef GL_ARB_get_program_binary
2060 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2061 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2062 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2063 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2066 #ifndef GL_ARB_separate_shader_objects
2067 #define GL_VERTEX_SHADER_BIT 0x00000001
2068 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2069 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2070 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2071 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2072 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2073 #define GL_PROGRAM_SEPARABLE 0x8258
2074 #define GL_ACTIVE_PROGRAM 0x8259
2075 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2078 #ifndef GL_ARB_shader_precision
2081 #ifndef GL_ARB_vertex_attrib_64bit
2097 #ifndef GL_ARB_viewport_array
2102 #define GL_MAX_VIEWPORTS 0x825B
2103 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2104 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2105 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2106 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2107 #define GL_UNDEFINED_VERTEX 0x8260
2113 #ifndef GL_ARB_cl_event
2114 #define GL_SYNC_CL_EVENT_ARB 0x8240
2115 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2118 #ifndef GL_ARB_debug_output
2119 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2120 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2121 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2122 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2123 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2124 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2125 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2126 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2127 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2128 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2129 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2130 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2131 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2132 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2133 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2134 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2135 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2136 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2137 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2138 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2139 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2140 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2143 #ifndef GL_ARB_robustness
2145 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2146 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2147 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2148 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2149 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2150 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2151 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2154 #ifndef GL_ARB_shader_stencil_export
2158 #define GL_ABGR_EXT 0x8000
2161 #ifndef GL_EXT_blend_color
2162 #define GL_CONSTANT_COLOR_EXT 0x8001
2163 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2164 #define GL_CONSTANT_ALPHA_EXT 0x8003
2165 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2166 #define GL_BLEND_COLOR_EXT 0x8005
2169 #ifndef GL_EXT_polygon_offset
2170 #define GL_POLYGON_OFFSET_EXT 0x8037
2171 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2172 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2175 #ifndef GL_EXT_texture
2176 #define GL_ALPHA4_EXT 0x803B
2177 #define GL_ALPHA8_EXT 0x803C
2178 #define GL_ALPHA12_EXT 0x803D
2179 #define GL_ALPHA16_EXT 0x803E
2180 #define GL_LUMINANCE4_EXT 0x803F
2181 #define GL_LUMINANCE8_EXT 0x8040
2182 #define GL_LUMINANCE12_EXT 0x8041
2183 #define GL_LUMINANCE16_EXT 0x8042
2184 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2185 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2186 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2187 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2188 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2189 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2190 #define GL_INTENSITY_EXT 0x8049
2191 #define GL_INTENSITY4_EXT 0x804A
2192 #define GL_INTENSITY8_EXT 0x804B
2193 #define GL_INTENSITY12_EXT 0x804C
2194 #define GL_INTENSITY16_EXT 0x804D
2195 #define GL_RGB2_EXT 0x804E
2196 #define GL_RGB4_EXT 0x804F
2197 #define GL_RGB5_EXT 0x8050
2198 #define GL_RGB8_EXT 0x8051
2199 #define GL_RGB10_EXT 0x8052
2200 #define GL_RGB12_EXT 0x8053
2201 #define GL_RGB16_EXT 0x8054
2202 #define GL_RGBA2_EXT 0x8055
2203 #define GL_RGBA4_EXT 0x8056
2204 #define GL_RGB5_A1_EXT 0x8057
2205 #define GL_RGBA8_EXT 0x8058
2206 #define GL_RGB10_A2_EXT 0x8059
2207 #define GL_RGBA12_EXT 0x805A
2208 #define GL_RGBA16_EXT 0x805B
2209 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2210 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2211 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2212 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2213 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2214 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2215 #define GL_REPLACE_EXT 0x8062
2216 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2217 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2218 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2221 #ifndef GL_EXT_texture3D
2222 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2223 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2224 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2225 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2226 #define GL_TEXTURE_3D_EXT 0x806F
2227 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2228 #define GL_TEXTURE_DEPTH_EXT 0x8071
2229 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2230 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2233 #ifndef GL_SGIS_texture_filter4
2234 #define GL_FILTER4_SGIS 0x8146
2235 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2238 #ifndef GL_EXT_subtexture
2241 #ifndef GL_EXT_copy_texture
2244 #ifndef GL_EXT_histogram
2245 #define GL_HISTOGRAM_EXT 0x8024
2246 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2247 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2248 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2249 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2250 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2251 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2252 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2253 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2254 #define GL_HISTOGRAM_SINK_EXT 0x802D
2255 #define GL_MINMAX_EXT 0x802E
2256 #define GL_MINMAX_FORMAT_EXT 0x802F
2257 #define GL_MINMAX_SINK_EXT 0x8030
2258 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2261 #ifndef GL_EXT_convolution
2262 #define GL_CONVOLUTION_1D_EXT 0x8010
2263 #define GL_CONVOLUTION_2D_EXT 0x8011
2264 #define GL_SEPARABLE_2D_EXT 0x8012
2265 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2266 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2267 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2268 #define GL_REDUCE_EXT 0x8016
2269 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2270 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2271 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2272 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2273 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2274 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2275 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2276 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2277 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2278 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2279 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2280 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2281 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2284 #ifndef GL_SGI_color_matrix
2285 #define GL_COLOR_MATRIX_SGI 0x80B1
2286 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2287 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2288 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2289 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2290 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2291 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2292 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2293 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2294 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2295 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2298 #ifndef GL_SGI_color_table
2299 #define GL_COLOR_TABLE_SGI 0x80D0
2300 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2301 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2302 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2303 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2304 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2305 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2306 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2307 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2308 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2309 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2310 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2311 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2312 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2313 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2314 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2317 #ifndef GL_SGIS_pixel_texture
2318 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2319 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2320 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2321 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2324 #ifndef GL_SGIX_pixel_texture
2325 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2326 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2329 #ifndef GL_SGIS_texture4D
2330 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2331 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2332 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2333 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2334 #define GL_TEXTURE_4D_SGIS 0x8134
2335 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2336 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2337 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2338 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2339 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2342 #ifndef GL_SGI_texture_color_table
2343 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2344 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2347 #ifndef GL_EXT_cmyka
2348 #define GL_CMYK_EXT 0x800C
2349 #define GL_CMYKA_EXT 0x800D
2350 #define GL_PACK_CMYK_HINT_EXT 0x800E
2351 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2354 #ifndef GL_EXT_texture_object
2355 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2356 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2357 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2358 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2359 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2362 #ifndef GL_SGIS_detail_texture
2363 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2364 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2365 #define GL_LINEAR_DETAIL_SGIS 0x8097
2366 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2367 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2368 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2369 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2370 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2373 #ifndef GL_SGIS_sharpen_texture
2374 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2375 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2376 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2377 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2380 #ifndef GL_EXT_packed_pixels
2381 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2382 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2383 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2384 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2385 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2388 #ifndef GL_SGIS_texture_lod
2389 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2390 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2391 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2392 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2395 #ifndef GL_SGIS_multisample
2396 #define GL_MULTISAMPLE_SGIS 0x809D
2397 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2398 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2399 #define GL_SAMPLE_MASK_SGIS 0x80A0
2400 #define GL_1PASS_SGIS 0x80A1
2401 #define GL_2PASS_0_SGIS 0x80A2
2402 #define GL_2PASS_1_SGIS 0x80A3
2403 #define GL_4PASS_0_SGIS 0x80A4
2404 #define GL_4PASS_1_SGIS 0x80A5
2405 #define GL_4PASS_2_SGIS 0x80A6
2406 #define GL_4PASS_3_SGIS 0x80A7
2407 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2408 #define GL_SAMPLES_SGIS 0x80A9
2409 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2410 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2411 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2414 #ifndef GL_EXT_rescale_normal
2415 #define GL_RESCALE_NORMAL_EXT 0x803A
2418 #ifndef GL_EXT_vertex_array
2419 #define GL_VERTEX_ARRAY_EXT 0x8074
2420 #define GL_NORMAL_ARRAY_EXT 0x8075
2421 #define GL_COLOR_ARRAY_EXT 0x8076
2422 #define GL_INDEX_ARRAY_EXT 0x8077
2423 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2424 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2425 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2426 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2427 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2428 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2429 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2430 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2431 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2432 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2433 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2434 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2435 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2436 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2437 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2438 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2439 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2440 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2441 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2442 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2443 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2444 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2445 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2446 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2447 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2448 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2449 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2450 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2453 #ifndef GL_EXT_misc_attribute
2456 #ifndef GL_SGIS_generate_mipmap
2457 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2458 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2461 #ifndef GL_SGIX_clipmap
2462 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2463 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2464 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2465 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2466 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2467 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2468 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2469 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2470 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2471 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2472 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2473 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2476 #ifndef GL_SGIX_shadow
2477 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2478 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2479 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2480 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2483 #ifndef GL_SGIS_texture_edge_clamp
2484 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2487 #ifndef GL_SGIS_texture_border_clamp
2488 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2491 #ifndef GL_EXT_blend_minmax
2492 #define GL_FUNC_ADD_EXT 0x8006
2493 #define GL_MIN_EXT 0x8007
2494 #define GL_MAX_EXT 0x8008
2495 #define GL_BLEND_EQUATION_EXT 0x8009
2498 #ifndef GL_EXT_blend_subtract
2499 #define GL_FUNC_SUBTRACT_EXT 0x800A
2500 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2503 #ifndef GL_EXT_blend_logic_op
2506 #ifndef GL_SGIX_interlace
2507 #define GL_INTERLACE_SGIX 0x8094
2510 #ifndef GL_SGIX_pixel_tiles
2511 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2512 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2513 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2514 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2515 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2516 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2517 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2518 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2521 #ifndef GL_SGIS_texture_select
2522 #define GL_DUAL_ALPHA4_SGIS 0x8110
2523 #define GL_DUAL_ALPHA8_SGIS 0x8111
2524 #define GL_DUAL_ALPHA12_SGIS 0x8112
2525 #define GL_DUAL_ALPHA16_SGIS 0x8113
2526 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2527 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2528 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2529 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2530 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2531 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2532 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2533 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2534 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2535 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2536 #define GL_QUAD_ALPHA4_SGIS 0x811E
2537 #define GL_QUAD_ALPHA8_SGIS 0x811F
2538 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2539 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2540 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2541 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2542 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2543 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2546 #ifndef GL_SGIX_sprite
2547 #define GL_SPRITE_SGIX 0x8148
2548 #define GL_SPRITE_MODE_SGIX 0x8149
2549 #define GL_SPRITE_AXIS_SGIX 0x814A
2550 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2551 #define GL_SPRITE_AXIAL_SGIX 0x814C
2552 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2553 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2556 #ifndef GL_SGIX_texture_multi_buffer
2557 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2560 #ifndef GL_EXT_point_parameters
2561 #define GL_POINT_SIZE_MIN_EXT 0x8126
2562 #define GL_POINT_SIZE_MAX_EXT 0x8127
2563 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2564 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2567 #ifndef GL_SGIS_point_parameters
2568 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2569 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2570 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2571 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2574 #ifndef GL_SGIX_instruments
2575 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2576 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2579 #ifndef GL_SGIX_texture_scale_bias
2580 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2581 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2582 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2583 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2586 #ifndef GL_SGIX_framezoom
2587 #define GL_FRAMEZOOM_SGIX 0x818B
2588 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2589 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2592 #ifndef GL_SGIX_tag_sample_buffer
2595 #ifndef GL_FfdMaskSGIX
2596 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2597 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2600 #ifndef GL_SGIX_polynomial_ffd
2601 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2602 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2603 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2604 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2607 #ifndef GL_SGIX_reference_plane
2608 #define GL_REFERENCE_PLANE_SGIX 0x817D
2609 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2612 #ifndef GL_SGIX_flush_raster
2615 #ifndef GL_SGIX_depth_texture
2616 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2617 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2618 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2621 #ifndef GL_SGIS_fog_function
2622 #define GL_FOG_FUNC_SGIS 0x812A
2623 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2624 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2627 #ifndef GL_SGIX_fog_offset
2628 #define GL_FOG_OFFSET_SGIX 0x8198
2629 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2632 #ifndef GL_HP_image_transform
2633 #define GL_IMAGE_SCALE_X_HP 0x8155
2634 #define GL_IMAGE_SCALE_Y_HP 0x8156
2635 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2636 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2637 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2638 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2639 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2640 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2641 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2642 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2643 #define GL_CUBIC_HP 0x815F
2644 #define GL_AVERAGE_HP 0x8160
2645 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2646 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2647 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2650 #ifndef GL_HP_convolution_border_modes
2651 #define GL_IGNORE_BORDER_HP 0x8150
2652 #define GL_CONSTANT_BORDER_HP 0x8151
2653 #define GL_REPLICATE_BORDER_HP 0x8153
2654 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2657 #ifndef GL_INGR_palette_buffer
2660 #ifndef GL_SGIX_texture_add_env
2661 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2664 #ifndef GL_EXT_color_subtable
2667 #ifndef GL_PGI_vertex_hints
2668 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2669 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2670 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2671 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2672 #define GL_COLOR3_BIT_PGI 0x00010000
2673 #define GL_COLOR4_BIT_PGI 0x00020000
2674 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2675 #define GL_INDEX_BIT_PGI 0x00080000
2676 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2677 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2678 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2679 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2680 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2681 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2682 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2683 #define GL_NORMAL_BIT_PGI 0x08000000
2684 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2685 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2686 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2687 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2688 #define GL_VERTEX23_BIT_PGI 0x00000004
2689 #define GL_VERTEX4_BIT_PGI 0x00000008
2692 #ifndef GL_PGI_misc_hints
2693 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2694 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2695 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2696 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2697 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2698 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2699 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2700 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2701 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2702 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2703 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2704 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2705 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2706 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2707 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2708 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2709 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2710 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2711 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2712 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2715 #ifndef GL_EXT_paletted_texture
2716 #define GL_COLOR_INDEX1_EXT 0x80E2
2717 #define GL_COLOR_INDEX2_EXT 0x80E3
2718 #define GL_COLOR_INDEX4_EXT 0x80E4
2719 #define GL_COLOR_INDEX8_EXT 0x80E5
2720 #define GL_COLOR_INDEX12_EXT 0x80E6
2721 #define GL_COLOR_INDEX16_EXT 0x80E7
2722 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2725 #ifndef GL_EXT_clip_volume_hint
2726 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2729 #ifndef GL_SGIX_list_priority
2730 #define GL_LIST_PRIORITY_SGIX 0x8182
2733 #ifndef GL_SGIX_ir_instrument1
2734 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2737 #ifndef GL_SGIX_calligraphic_fragment
2738 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2741 #ifndef GL_SGIX_texture_lod_bias
2742 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2743 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2744 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2747 #ifndef GL_SGIX_shadow_ambient
2748 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2751 #ifndef GL_EXT_index_texture
2754 #ifndef GL_EXT_index_material
2755 #define GL_INDEX_MATERIAL_EXT 0x81B8
2756 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2757 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2760 #ifndef GL_EXT_index_func
2761 #define GL_INDEX_TEST_EXT 0x81B5
2762 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2763 #define GL_INDEX_TEST_REF_EXT 0x81B7
2766 #ifndef GL_EXT_index_array_formats
2767 #define GL_IUI_V2F_EXT 0x81AD
2768 #define GL_IUI_V3F_EXT 0x81AE
2769 #define GL_IUI_N3F_V2F_EXT 0x81AF
2770 #define GL_IUI_N3F_V3F_EXT 0x81B0
2771 #define GL_T2F_IUI_V2F_EXT 0x81B1
2772 #define GL_T2F_IUI_V3F_EXT 0x81B2
2773 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2774 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2777 #ifndef GL_EXT_compiled_vertex_array
2778 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2779 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2782 #ifndef GL_EXT_cull_vertex
2783 #define GL_CULL_VERTEX_EXT 0x81AA
2784 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2785 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2788 #ifndef GL_SGIX_ycrcb
2789 #define GL_YCRCB_422_SGIX 0x81BB
2790 #define GL_YCRCB_444_SGIX 0x81BC
2793 #ifndef GL_SGIX_fragment_lighting
2794 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2795 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2796 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2797 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2798 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2799 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2800 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2801 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2802 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2803 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2804 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2805 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2806 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2807 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2808 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2809 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2810 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2811 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2812 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2813 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2816 #ifndef GL_IBM_rasterpos_clip
2817 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2820 #ifndef GL_HP_texture_lighting
2821 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2822 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2823 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2826 #ifndef GL_EXT_draw_range_elements
2827 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2828 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2831 #ifndef GL_WIN_phong_shading
2832 #define GL_PHONG_WIN 0x80EA
2833 #define GL_PHONG_HINT_WIN 0x80EB
2836 #ifndef GL_WIN_specular_fog
2837 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2840 #ifndef GL_EXT_light_texture
2841 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2842 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2843 #define GL_FRAGMENT_COLOR_EXT 0x834C
2844 #define GL_ATTENUATION_EXT 0x834D
2845 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2846 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2847 #define GL_TEXTURE_LIGHT_EXT 0x8350
2848 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2849 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2853 #ifndef GL_SGIX_blend_alpha_minmax
2854 #define GL_ALPHA_MIN_SGIX 0x8320
2855 #define GL_ALPHA_MAX_SGIX 0x8321
2858 #ifndef GL_SGIX_impact_pixel_texture
2859 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2860 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2861 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2862 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2863 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2864 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2865 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2869 #define GL_BGR_EXT 0x80E0
2870 #define GL_BGRA_EXT 0x80E1
2873 #ifndef GL_SGIX_async
2874 #define GL_ASYNC_MARKER_SGIX 0x8329
2877 #ifndef GL_SGIX_async_pixel
2878 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2879 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2880 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2881 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2882 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2883 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2886 #ifndef GL_SGIX_async_histogram
2887 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2888 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2891 #ifndef GL_INTEL_texture_scissor
2894 #ifndef GL_INTEL_parallel_arrays
2895 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2896 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2897 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2898 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2899 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2902 #ifndef GL_HP_occlusion_test
2903 #define GL_OCCLUSION_TEST_HP 0x8165
2904 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2907 #ifndef GL_EXT_pixel_transform
2908 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2909 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2910 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2911 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2912 #define GL_CUBIC_EXT 0x8334
2913 #define GL_AVERAGE_EXT 0x8335
2914 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2915 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2916 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2919 #ifndef GL_EXT_pixel_transform_color_table
2922 #ifndef GL_EXT_shared_texture_palette
2923 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2926 #ifndef GL_EXT_separate_specular_color
2927 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2928 #define GL_SINGLE_COLOR_EXT 0x81F9
2929 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2932 #ifndef GL_EXT_secondary_color
2933 #define GL_COLOR_SUM_EXT 0x8458
2934 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2935 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2936 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2937 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2938 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2939 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2942 #ifndef GL_EXT_texture_perturb_normal
2943 #define GL_PERTURB_EXT 0x85AE
2944 #define GL_TEXTURE_NORMAL_EXT 0x85AF
2947 #ifndef GL_EXT_multi_draw_arrays
2950 #ifndef GL_EXT_fog_coord
2951 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2952 #define GL_FOG_COORDINATE_EXT 0x8451
2953 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2954 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2955 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2956 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2957 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2958 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2961 #ifndef GL_REND_screen_coordinates
2962 #define GL_SCREEN_COORDINATES_REND 0x8490
2963 #define GL_INVERTED_SCREEN_W_REND 0x8491
2966 #ifndef GL_EXT_coordinate_frame
2967 #define GL_TANGENT_ARRAY_EXT 0x8439
2968 #define GL_BINORMAL_ARRAY_EXT 0x843A
2969 #define GL_CURRENT_TANGENT_EXT 0x843B
2970 #define GL_CURRENT_BINORMAL_EXT 0x843C
2971 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
2972 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
2973 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
2974 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
2975 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
2976 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
2977 #define GL_MAP1_TANGENT_EXT 0x8444
2978 #define GL_MAP2_TANGENT_EXT 0x8445
2979 #define GL_MAP1_BINORMAL_EXT 0x8446
2980 #define GL_MAP2_BINORMAL_EXT 0x8447
2983 #ifndef GL_EXT_texture_env_combine
2984 #define GL_COMBINE_EXT 0x8570
2985 #define GL_COMBINE_RGB_EXT 0x8571
2986 #define GL_COMBINE_ALPHA_EXT 0x8572
2987 #define GL_RGB_SCALE_EXT 0x8573
2988 #define GL_ADD_SIGNED_EXT 0x8574
2989 #define GL_INTERPOLATE_EXT 0x8575
2990 #define GL_CONSTANT_EXT 0x8576
2991 #define GL_PRIMARY_COLOR_EXT 0x8577
2992 #define GL_PREVIOUS_EXT 0x8578
2993 #define GL_SOURCE0_RGB_EXT 0x8580
2994 #define GL_SOURCE1_RGB_EXT 0x8581
2995 #define GL_SOURCE2_RGB_EXT 0x8582
2996 #define GL_SOURCE0_ALPHA_EXT 0x8588
2997 #define GL_SOURCE1_ALPHA_EXT 0x8589
2998 #define GL_SOURCE2_ALPHA_EXT 0x858A
2999 #define GL_OPERAND0_RGB_EXT 0x8590
3000 #define GL_OPERAND1_RGB_EXT 0x8591
3001 #define GL_OPERAND2_RGB_EXT 0x8592
3002 #define GL_OPERAND0_ALPHA_EXT 0x8598
3003 #define GL_OPERAND1_ALPHA_EXT 0x8599
3004 #define GL_OPERAND2_ALPHA_EXT 0x859A
3007 #ifndef GL_APPLE_specular_vector
3008 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3011 #ifndef GL_APPLE_transform_hint
3012 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3015 #ifndef GL_SGIX_fog_scale
3016 #define GL_FOG_SCALE_SGIX 0x81FC
3017 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3020 #ifndef GL_SUNX_constant_data
3021 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3022 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3025 #ifndef GL_SUN_global_alpha
3026 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3027 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3030 #ifndef GL_SUN_triangle_list
3031 #define GL_RESTART_SUN 0x0001
3032 #define GL_REPLACE_MIDDLE_SUN 0x0002
3033 #define GL_REPLACE_OLDEST_SUN 0x0003
3034 #define GL_TRIANGLE_LIST_SUN 0x81D7
3035 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3036 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3037 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3038 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3039 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3040 #define GL_R1UI_V3F_SUN 0x85C4
3041 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3042 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3043 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3044 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3045 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3046 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3047 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3050 #ifndef GL_SUN_vertex
3053 #ifndef GL_EXT_blend_func_separate
3054 #define GL_BLEND_DST_RGB_EXT 0x80C8
3055 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3056 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3057 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3060 #ifndef GL_INGR_color_clamp
3061 #define GL_RED_MIN_CLAMP_INGR 0x8560
3062 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3063 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3064 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3065 #define GL_RED_MAX_CLAMP_INGR 0x8564
3066 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3067 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3068 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3071 #ifndef GL_INGR_interlace_read
3072 #define GL_INTERLACE_READ_INGR 0x8568
3075 #ifndef GL_EXT_stencil_wrap
3076 #define GL_INCR_WRAP_EXT 0x8507
3077 #define GL_DECR_WRAP_EXT 0x8508
3080 #ifndef GL_EXT_422_pixels
3081 #define GL_422_EXT 0x80CC
3082 #define GL_422_REV_EXT 0x80CD
3083 #define GL_422_AVERAGE_EXT 0x80CE
3084 #define GL_422_REV_AVERAGE_EXT 0x80CF
3087 #ifndef GL_NV_texgen_reflection
3088 #define GL_NORMAL_MAP_NV 0x8511
3089 #define GL_REFLECTION_MAP_NV 0x8512
3092 #ifndef GL_EXT_texture_cube_map
3093 #define GL_NORMAL_MAP_EXT 0x8511
3094 #define GL_REFLECTION_MAP_EXT 0x8512
3095 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3096 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3097 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3098 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3099 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3100 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3101 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3102 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3103 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3104 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3107 #ifndef GL_SUN_convolution_border_modes
3108 #define GL_WRAP_BORDER_SUN 0x81D4
3111 #ifndef GL_EXT_texture_env_add
3114 #ifndef GL_EXT_texture_lod_bias
3115 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3116 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3117 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3120 #ifndef GL_EXT_texture_filter_anisotropic
3121 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3122 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3125 #ifndef GL_EXT_vertex_weighting
3126 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3127 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3128 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3129 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3130 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3131 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3132 #define GL_MODELVIEW1_EXT 0x850A
3133 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3134 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3135 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3136 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3137 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3138 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3141 #ifndef GL_NV_light_max_exponent
3142 #define GL_MAX_SHININESS_NV 0x8504
3143 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3146 #ifndef GL_NV_vertex_array_range
3147 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3148 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3149 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3150 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3151 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3154 #ifndef GL_NV_register_combiners
3155 #define GL_REGISTER_COMBINERS_NV 0x8522
3156 #define GL_VARIABLE_A_NV 0x8523
3157 #define GL_VARIABLE_B_NV 0x8524
3158 #define GL_VARIABLE_C_NV 0x8525
3159 #define GL_VARIABLE_D_NV 0x8526
3160 #define GL_VARIABLE_E_NV 0x8527
3161 #define GL_VARIABLE_F_NV 0x8528
3162 #define GL_VARIABLE_G_NV 0x8529
3163 #define GL_CONSTANT_COLOR0_NV 0x852A
3164 #define GL_CONSTANT_COLOR1_NV 0x852B
3165 #define GL_PRIMARY_COLOR_NV 0x852C
3166 #define GL_SECONDARY_COLOR_NV 0x852D
3167 #define GL_SPARE0_NV 0x852E
3168 #define GL_SPARE1_NV 0x852F
3169 #define GL_DISCARD_NV 0x8530
3170 #define GL_E_TIMES_F_NV 0x8531
3171 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3172 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3173 #define GL_UNSIGNED_INVERT_NV 0x8537
3174 #define GL_EXPAND_NORMAL_NV 0x8538
3175 #define GL_EXPAND_NEGATE_NV 0x8539
3176 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3177 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3178 #define GL_SIGNED_IDENTITY_NV 0x853C
3179 #define GL_SIGNED_NEGATE_NV 0x853D
3180 #define GL_SCALE_BY_TWO_NV 0x853E
3181 #define GL_SCALE_BY_FOUR_NV 0x853F
3182 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3183 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3184 #define GL_COMBINER_INPUT_NV 0x8542
3185 #define GL_COMBINER_MAPPING_NV 0x8543
3186 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3187 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3188 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3189 #define GL_COMBINER_MUX_SUM_NV 0x8547
3190 #define GL_COMBINER_SCALE_NV 0x8548
3191 #define GL_COMBINER_BIAS_NV 0x8549
3192 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3193 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3194 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3195 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3196 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3197 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3198 #define GL_COMBINER0_NV 0x8550
3199 #define GL_COMBINER1_NV 0x8551
3200 #define GL_COMBINER2_NV 0x8552
3201 #define GL_COMBINER3_NV 0x8553
3202 #define GL_COMBINER4_NV 0x8554
3203 #define GL_COMBINER5_NV 0x8555
3204 #define GL_COMBINER6_NV 0x8556
3205 #define GL_COMBINER7_NV 0x8557
3213 #ifndef GL_NV_fog_distance
3214 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3215 #define GL_EYE_RADIAL_NV 0x855B
3216 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3220 #ifndef GL_NV_texgen_emboss
3221 #define GL_EMBOSS_LIGHT_NV 0x855D
3222 #define GL_EMBOSS_CONSTANT_NV 0x855E
3223 #define GL_EMBOSS_MAP_NV 0x855F
3226 #ifndef GL_NV_blend_square
3229 #ifndef GL_NV_texture_env_combine4
3230 #define GL_COMBINE4_NV 0x8503
3231 #define GL_SOURCE3_RGB_NV 0x8583
3232 #define GL_SOURCE3_ALPHA_NV 0x858B
3233 #define GL_OPERAND3_RGB_NV 0x8593
3234 #define GL_OPERAND3_ALPHA_NV 0x859B
3237 #ifndef GL_MESA_resize_buffers
3240 #ifndef GL_MESA_window_pos
3243 #ifndef GL_EXT_texture_compression_s3tc
3244 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3245 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3246 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3247 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3250 #ifndef GL_IBM_cull_vertex
3251 #define GL_CULL_VERTEX_IBM 103050
3254 #ifndef GL_IBM_multimode_draw_arrays
3257 #ifndef GL_IBM_vertex_array_lists
3258 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3259 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3260 #define GL_COLOR_ARRAY_LIST_IBM 103072
3261 #define GL_INDEX_ARRAY_LIST_IBM 103073
3262 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3263 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3264 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3265 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3266 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3267 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3268 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3269 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3270 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3271 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3272 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3273 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3276 #ifndef GL_SGIX_subsample
3277 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3278 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3279 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3280 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3281 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3284 #ifndef GL_SGIX_ycrcb_subsample
3287 #ifndef GL_SGIX_ycrcba
3288 #define GL_YCRCB_SGIX 0x8318
3289 #define GL_YCRCBA_SGIX 0x8319
3292 #ifndef GL_SGI_depth_pass_instrument
3293 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3294 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3295 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3298 #ifndef GL_3DFX_texture_compression_FXT1
3299 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3300 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3303 #ifndef GL_3DFX_multisample
3304 #define GL_MULTISAMPLE_3DFX 0x86B2
3305 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3306 #define GL_SAMPLES_3DFX 0x86B4
3307 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3310 #ifndef GL_3DFX_tbuffer
3313 #ifndef GL_EXT_multisample
3314 #define GL_MULTISAMPLE_EXT 0x809D
3315 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3316 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3317 #define GL_SAMPLE_MASK_EXT 0x80A0
3318 #define GL_1PASS_EXT 0x80A1
3319 #define GL_2PASS_0_EXT 0x80A2
3320 #define GL_2PASS_1_EXT 0x80A3
3321 #define GL_4PASS_0_EXT 0x80A4
3322 #define GL_4PASS_1_EXT 0x80A5
3323 #define GL_4PASS_2_EXT 0x80A6
3324 #define GL_4PASS_3_EXT 0x80A7
3325 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3326 #define GL_SAMPLES_EXT 0x80A9
3327 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3328 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3329 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3330 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3333 #ifndef GL_SGIX_vertex_preclip
3334 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3335 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3338 #ifndef GL_SGIX_convolution_accuracy
3339 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3342 #ifndef GL_SGIX_resample
3343 #define GL_PACK_RESAMPLE_SGIX 0x842C
3344 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3345 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3346 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3347 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3350 #ifndef GL_SGIS_point_line_texgen
3351 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3352 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3353 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3354 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3355 #define GL_EYE_POINT_SGIS 0x81F4
3356 #define GL_OBJECT_POINT_SGIS 0x81F5
3357 #define GL_EYE_LINE_SGIS 0x81F6
3358 #define GL_OBJECT_LINE_SGIS 0x81F7
3361 #ifndef GL_SGIS_texture_color_mask
3362 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3365 #ifndef GL_EXT_texture_env_dot3
3366 #define GL_DOT3_RGB_EXT 0x8740
3367 #define GL_DOT3_RGBA_EXT 0x8741
3370 #ifndef GL_ATI_texture_mirror_once
3371 #define GL_MIRROR_CLAMP_ATI 0x8742
3372 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3376 #define GL_ALL_COMPLETED_NV 0x84F2
3377 #define GL_FENCE_STATUS_NV 0x84F3
3378 #define GL_FENCE_CONDITION_NV 0x84F4
3381 #ifndef GL_IBM_texture_mirrored_repeat
3382 #define GL_MIRRORED_REPEAT_IBM 0x8370
3385 #ifndef GL_NV_evaluators
3386 #define GL_EVAL_2D_NV 0x86C0
3387 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3388 #define GL_MAP_TESSELLATION_NV 0x86C2
3389 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3390 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3391 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3392 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3393 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3394 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3395 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3396 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3397 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3398 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3399 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3400 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3401 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3402 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3403 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3404 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3405 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3406 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3407 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3408 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3409 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3412 #ifndef GL_NV_packed_depth_stencil
3413 #define GL_DEPTH_STENCIL_NV 0x84F9
3414 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3417 #ifndef GL_NV_register_combiners2
3418 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3421 #ifndef GL_NV_texture_compression_vtc
3424 #ifndef GL_NV_texture_rectangle
3425 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3426 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3427 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3428 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3431 #ifndef GL_NV_texture_shader
3432 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3433 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3434 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3435 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3436 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3437 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3438 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3439 #define GL_SHADER_CONSISTENT_NV 0x86DD
3440 #define GL_TEXTURE_SHADER_NV 0x86DE
3441 #define GL_SHADER_OPERATION_NV 0x86DF
3442 #define GL_CULL_MODES_NV 0x86E0
3443 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3444 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3445 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3446 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3447 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3448 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3449 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3450 #define GL_CONST_EYE_NV 0x86E5
3451 #define GL_PASS_THROUGH_NV 0x86E6
3452 #define GL_CULL_FRAGMENT_NV 0x86E7
3453 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3454 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3455 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3456 #define GL_DOT_PRODUCT_NV 0x86EC
3457 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3458 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3459 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3460 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3461 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3462 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3463 #define GL_HILO_NV 0x86F4
3464 #define GL_DSDT_NV 0x86F5
3465 #define GL_DSDT_MAG_NV 0x86F6
3466 #define GL_DSDT_MAG_VIB_NV 0x86F7
3467 #define GL_HILO16_NV 0x86F8
3468 #define GL_SIGNED_HILO_NV 0x86F9
3469 #define GL_SIGNED_HILO16_NV 0x86FA
3470 #define GL_SIGNED_RGBA_NV 0x86FB
3471 #define GL_SIGNED_RGBA8_NV 0x86FC
3472 #define GL_SIGNED_RGB_NV 0x86FE
3473 #define GL_SIGNED_RGB8_NV 0x86FF
3474 #define GL_SIGNED_LUMINANCE_NV 0x8701
3475 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3476 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3477 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3478 #define GL_SIGNED_ALPHA_NV 0x8705
3479 #define GL_SIGNED_ALPHA8_NV 0x8706
3480 #define GL_SIGNED_INTENSITY_NV 0x8707
3481 #define GL_SIGNED_INTENSITY8_NV 0x8708
3482 #define GL_DSDT8_NV 0x8709
3483 #define GL_DSDT8_MAG8_NV 0x870A
3484 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3485 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3486 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3487 #define GL_HI_SCALE_NV 0x870E
3488 #define GL_LO_SCALE_NV 0x870F
3489 #define GL_DS_SCALE_NV 0x8710
3490 #define GL_DT_SCALE_NV 0x8711
3491 #define GL_MAGNITUDE_SCALE_NV 0x8712
3492 #define GL_VIBRANCE_SCALE_NV 0x8713
3493 #define GL_HI_BIAS_NV 0x8714
3494 #define GL_LO_BIAS_NV 0x8715
3495 #define GL_DS_BIAS_NV 0x8716
3496 #define GL_DT_BIAS_NV 0x8717
3497 #define GL_MAGNITUDE_BIAS_NV 0x8718
3498 #define GL_VIBRANCE_BIAS_NV 0x8719
3499 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3500 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3501 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3502 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3503 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3504 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3507 #ifndef GL_NV_texture_shader2
3508 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3511 #ifndef GL_NV_vertex_array_range2
3512 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3515 #ifndef GL_NV_vertex_program
3516 #define GL_VERTEX_PROGRAM_NV 0x8620
3517 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3518 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3519 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3520 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3521 #define GL_CURRENT_ATTRIB_NV 0x8626
3522 #define GL_PROGRAM_LENGTH_NV 0x8627
3523 #define GL_PROGRAM_STRING_NV 0x8628
3524 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3525 #define GL_IDENTITY_NV 0x862A
3526 #define GL_INVERSE_NV 0x862B
3527 #define GL_TRANSPOSE_NV 0x862C
3528 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3529 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3530 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3531 #define GL_MATRIX0_NV 0x8630
3532 #define GL_MATRIX1_NV 0x8631
3533 #define GL_MATRIX2_NV 0x8632
3534 #define GL_MATRIX3_NV 0x8633
3535 #define GL_MATRIX4_NV 0x8634
3536 #define GL_MATRIX5_NV 0x8635
3537 #define GL_MATRIX6_NV 0x8636
3538 #define GL_MATRIX7_NV 0x8637
3539 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3540 #define GL_CURRENT_MATRIX_NV 0x8641
3541 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3542 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3543 #define GL_PROGRAM_PARAMETER_NV 0x8644
3544 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3545 #define GL_PROGRAM_TARGET_NV 0x8646
3546 #define GL_PROGRAM_RESIDENT_NV 0x8647
3547 #define GL_TRACK_MATRIX_NV 0x8648
3548 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3549 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3550 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3551 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3552 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3553 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3554 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3555 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3556 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3557 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3558 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3559 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3560 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3561 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3562 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3563 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3564 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3565 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3566 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3567 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3568 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3569 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3570 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3571 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3572 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3573 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3574 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3575 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3576 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3577 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3578 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3579 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3580 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3581 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3582 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3583 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3584 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3585 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3586 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3587 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3588 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3589 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3590 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3591 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3592 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3593 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3594 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3595 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3596 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3597 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3598 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3601 #ifndef GL_SGIX_texture_coordinate_clamp
3602 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3603 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3604 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3607 #ifndef GL_SGIX_scalebias_hint
3608 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3611 #ifndef GL_OML_interlace
3612 #define GL_INTERLACE_OML 0x8980
3613 #define GL_INTERLACE_READ_OML 0x8981
3616 #ifndef GL_OML_subsample
3617 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3618 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3621 #ifndef GL_OML_resample
3622 #define GL_PACK_RESAMPLE_OML 0x8984
3623 #define GL_UNPACK_RESAMPLE_OML 0x8985
3624 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3625 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3626 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3627 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3630 #ifndef GL_NV_copy_depth_to_color
3631 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3632 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3635 #ifndef GL_ATI_envmap_bumpmap
3636 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3637 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3638 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3639 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3640 #define GL_DUDV_ATI 0x8779
3641 #define GL_DU8DV8_ATI 0x877A
3642 #define GL_BUMP_ENVMAP_ATI 0x877B
3643 #define GL_BUMP_TARGET_ATI 0x877C
3646 #ifndef GL_ATI_fragment_shader
3647 #define GL_FRAGMENT_SHADER_ATI 0x8920
3648 #define GL_REG_0_ATI 0x8921
3649 #define GL_REG_1_ATI 0x8922
3650 #define GL_REG_2_ATI 0x8923
3651 #define GL_REG_3_ATI 0x8924
3652 #define GL_REG_4_ATI 0x8925
3653 #define GL_REG_5_ATI 0x8926
3654 #define GL_REG_6_ATI 0x8927
3655 #define GL_REG_7_ATI 0x8928
3656 #define GL_REG_8_ATI 0x8929
3657 #define GL_REG_9_ATI 0x892A
3658 #define GL_REG_10_ATI 0x892B
3659 #define GL_REG_11_ATI 0x892C
3660 #define GL_REG_12_ATI 0x892D
3661 #define GL_REG_13_ATI 0x892E
3662 #define GL_REG_14_ATI 0x892F
3663 #define GL_REG_15_ATI 0x8930
3664 #define GL_REG_16_ATI 0x8931
3665 #define GL_REG_17_ATI 0x8932
3666 #define GL_REG_18_ATI 0x8933
3667 #define GL_REG_19_ATI 0x8934
3668 #define GL_REG_20_ATI 0x8935
3669 #define GL_REG_21_ATI 0x8936
3670 #define GL_REG_22_ATI 0x8937
3671 #define GL_REG_23_ATI 0x8938
3672 #define GL_REG_24_ATI 0x8939
3673 #define GL_REG_25_ATI 0x893A
3674 #define GL_REG_26_ATI 0x893B
3675 #define GL_REG_27_ATI 0x893C
3676 #define GL_REG_28_ATI 0x893D
3677 #define GL_REG_29_ATI 0x893E
3678 #define GL_REG_30_ATI 0x893F
3679 #define GL_REG_31_ATI 0x8940
3680 #define GL_CON_0_ATI 0x8941
3681 #define GL_CON_1_ATI 0x8942
3682 #define GL_CON_2_ATI 0x8943
3683 #define GL_CON_3_ATI 0x8944
3684 #define GL_CON_4_ATI 0x8945
3685 #define GL_CON_5_ATI 0x8946
3686 #define GL_CON_6_ATI 0x8947
3687 #define GL_CON_7_ATI 0x8948
3688 #define GL_CON_8_ATI 0x8949
3689 #define GL_CON_9_ATI 0x894A
3690 #define GL_CON_10_ATI 0x894B
3691 #define GL_CON_11_ATI 0x894C
3692 #define GL_CON_12_ATI 0x894D
3693 #define GL_CON_13_ATI 0x894E
3694 #define GL_CON_14_ATI 0x894F
3695 #define GL_CON_15_ATI 0x8950
3696 #define GL_CON_16_ATI 0x8951
3697 #define GL_CON_17_ATI 0x8952
3698 #define GL_CON_18_ATI 0x8953
3699 #define GL_CON_19_ATI 0x8954
3700 #define GL_CON_20_ATI 0x8955
3701 #define GL_CON_21_ATI 0x8956
3702 #define GL_CON_22_ATI 0x8957
3703 #define GL_CON_23_ATI 0x8958
3704 #define GL_CON_24_ATI 0x8959
3705 #define GL_CON_25_ATI 0x895A
3706 #define GL_CON_26_ATI 0x895B
3707 #define GL_CON_27_ATI 0x895C
3708 #define GL_CON_28_ATI 0x895D
3709 #define GL_CON_29_ATI 0x895E
3710 #define GL_CON_30_ATI 0x895F
3711 #define GL_CON_31_ATI 0x8960
3712 #define GL_MOV_ATI 0x8961
3713 #define GL_ADD_ATI 0x8963
3714 #define GL_MUL_ATI 0x8964
3715 #define GL_SUB_ATI 0x8965
3716 #define GL_DOT3_ATI 0x8966
3717 #define GL_DOT4_ATI 0x8967
3718 #define GL_MAD_ATI 0x8968
3719 #define GL_LERP_ATI 0x8969
3720 #define GL_CND_ATI 0x896A
3721 #define GL_CND0_ATI 0x896B
3722 #define GL_DOT2_ADD_ATI 0x896C
3723 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3724 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3725 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3726 #define GL_NUM_PASSES_ATI 0x8970
3727 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3728 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3729 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3730 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3731 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3732 #define GL_SWIZZLE_STR_ATI 0x8976
3733 #define GL_SWIZZLE_STQ_ATI 0x8977
3734 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3735 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3736 #define GL_SWIZZLE_STRQ_ATI 0x897A
3737 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3738 #define GL_RED_BIT_ATI 0x00000001
3739 #define GL_GREEN_BIT_ATI 0x00000002
3740 #define GL_BLUE_BIT_ATI 0x00000004
3741 #define GL_2X_BIT_ATI 0x00000001
3742 #define GL_4X_BIT_ATI 0x00000002
3743 #define GL_8X_BIT_ATI 0x00000004
3744 #define GL_HALF_BIT_ATI 0x00000008
3745 #define GL_QUARTER_BIT_ATI 0x00000010
3746 #define GL_EIGHTH_BIT_ATI 0x00000020
3747 #define GL_SATURATE_BIT_ATI 0x00000040
3748 #define GL_COMP_BIT_ATI 0x00000002
3749 #define GL_NEGATE_BIT_ATI 0x00000004
3750 #define GL_BIAS_BIT_ATI 0x00000008
3753 #ifndef GL_ATI_pn_triangles
3754 #define GL_PN_TRIANGLES_ATI 0x87F0
3755 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3756 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3757 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3758 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3759 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3760 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3761 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3762 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3765 #ifndef GL_ATI_vertex_array_object
3766 #define GL_STATIC_ATI 0x8760
3767 #define GL_DYNAMIC_ATI 0x8761
3768 #define GL_PRESERVE_ATI 0x8762
3769 #define GL_DISCARD_ATI 0x8763
3770 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3771 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3772 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3773 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3776 #ifndef GL_EXT_vertex_shader
3777 #define GL_VERTEX_SHADER_EXT 0x8780
3778 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3779 #define GL_OP_INDEX_EXT 0x8782
3780 #define GL_OP_NEGATE_EXT 0x8783
3781 #define GL_OP_DOT3_EXT 0x8784
3782 #define GL_OP_DOT4_EXT 0x8785
3783 #define GL_OP_MUL_EXT 0x8786
3784 #define GL_OP_ADD_EXT 0x8787
3785 #define GL_OP_MADD_EXT 0x8788
3786 #define GL_OP_FRAC_EXT 0x8789
3787 #define GL_OP_MAX_EXT 0x878A
3788 #define GL_OP_MIN_EXT 0x878B
3789 #define GL_OP_SET_GE_EXT 0x878C
3790 #define GL_OP_SET_LT_EXT 0x878D
3791 #define GL_OP_CLAMP_EXT 0x878E
3792 #define GL_OP_FLOOR_EXT 0x878F
3793 #define GL_OP_ROUND_EXT 0x8790
3794 #define GL_OP_EXP_BASE_2_EXT 0x8791
3795 #define GL_OP_LOG_BASE_2_EXT 0x8792
3796 #define GL_OP_POWER_EXT 0x8793
3797 #define GL_OP_RECIP_EXT 0x8794
3798 #define GL_OP_RECIP_SQRT_EXT 0x8795
3799 #define GL_OP_SUB_EXT 0x8796
3800 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3801 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3802 #define GL_OP_MOV_EXT 0x8799
3803 #define GL_OUTPUT_VERTEX_EXT 0x879A
3804 #define GL_OUTPUT_COLOR0_EXT 0x879B
3805 #define GL_OUTPUT_COLOR1_EXT 0x879C
3806 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3807 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3808 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3809 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3810 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3811 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3812 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3813 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3814 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3815 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3816 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3817 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3818 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3819 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3820 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3821 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3822 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3823 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3824 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3825 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3826 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3827 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3828 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3829 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3830 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3831 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3832 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3833 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3834 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3835 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3836 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3837 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3838 #define GL_OUTPUT_FOG_EXT 0x87BD
3839 #define GL_SCALAR_EXT 0x87BE
3840 #define GL_VECTOR_EXT 0x87BF
3841 #define GL_MATRIX_EXT 0x87C0
3842 #define GL_VARIANT_EXT 0x87C1
3843 #define GL_INVARIANT_EXT 0x87C2
3844 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3845 #define GL_LOCAL_EXT 0x87C4
3846 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3847 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3848 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3849 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3850 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3851 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3852 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3853 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3854 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3855 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3856 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3857 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3858 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3859 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3860 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3861 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3862 #define GL_X_EXT 0x87D5
3863 #define GL_Y_EXT 0x87D6
3864 #define GL_Z_EXT 0x87D7
3865 #define GL_W_EXT 0x87D8
3866 #define GL_NEGATIVE_X_EXT 0x87D9
3867 #define GL_NEGATIVE_Y_EXT 0x87DA
3868 #define GL_NEGATIVE_Z_EXT 0x87DB
3869 #define GL_NEGATIVE_W_EXT 0x87DC
3870 #define GL_ZERO_EXT 0x87DD
3871 #define GL_ONE_EXT 0x87DE
3872 #define GL_NEGATIVE_ONE_EXT 0x87DF
3873 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3874 #define GL_FULL_RANGE_EXT 0x87E1
3875 #define GL_CURRENT_VERTEX_EXT 0x87E2
3876 #define GL_MVP_MATRIX_EXT 0x87E3
3877 #define GL_VARIANT_VALUE_EXT 0x87E4
3878 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3879 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3880 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3881 #define GL_VARIANT_ARRAY_EXT 0x87E8
3882 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3883 #define GL_INVARIANT_VALUE_EXT 0x87EA
3884 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3885 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3886 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3889 #ifndef GL_ATI_vertex_streams
3890 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3891 #define GL_VERTEX_STREAM0_ATI 0x876C
3892 #define GL_VERTEX_STREAM1_ATI 0x876D
3893 #define GL_VERTEX_STREAM2_ATI 0x876E
3894 #define GL_VERTEX_STREAM3_ATI 0x876F
3895 #define GL_VERTEX_STREAM4_ATI 0x8770
3896 #define GL_VERTEX_STREAM5_ATI 0x8771
3897 #define GL_VERTEX_STREAM6_ATI 0x8772
3898 #define GL_VERTEX_STREAM7_ATI 0x8773
3899 #define GL_VERTEX_SOURCE_ATI 0x8774
3902 #ifndef GL_ATI_element_array
3903 #define GL_ELEMENT_ARRAY_ATI 0x8768
3904 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3905 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3908 #ifndef GL_SUN_mesh_array
3909 #define GL_QUAD_MESH_SUN 0x8614
3910 #define GL_TRIANGLE_MESH_SUN 0x8615
3913 #ifndef GL_SUN_slice_accum
3914 #define GL_SLICE_ACCUM_SUN 0x85CC
3917 #ifndef GL_NV_multisample_filter_hint
3918 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3921 #ifndef GL_NV_depth_clamp
3922 #define GL_DEPTH_CLAMP_NV 0x864F
3925 #ifndef GL_NV_occlusion_query
3926 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3927 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3928 #define GL_PIXEL_COUNT_NV 0x8866
3929 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3932 #ifndef GL_NV_point_sprite
3933 #define GL_POINT_SPRITE_NV 0x8861
3934 #define GL_COORD_REPLACE_NV 0x8862
3935 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
3938 #ifndef GL_NV_texture_shader3
3939 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
3940 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
3941 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
3942 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
3943 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
3944 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
3945 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
3946 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
3947 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
3948 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
3949 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
3950 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
3951 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
3952 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
3953 #define GL_HILO8_NV 0x885E
3954 #define GL_SIGNED_HILO8_NV 0x885F
3955 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
3958 #ifndef GL_NV_vertex_program1_1
3961 #ifndef GL_EXT_shadow_funcs
3964 #ifndef GL_EXT_stencil_two_side
3965 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3966 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3969 #ifndef GL_ATI_text_fragment_shader
3970 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
3973 #ifndef GL_APPLE_client_storage
3974 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3977 #ifndef GL_APPLE_element_array
3978 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3979 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3980 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3983 #ifndef GL_APPLE_fence
3984 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3985 #define GL_FENCE_APPLE 0x8A0B
3988 #ifndef GL_APPLE_vertex_array_object
3989 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
3992 #ifndef GL_APPLE_vertex_array_range
3993 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
3994 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
3995 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
3996 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
3997 #define GL_STORAGE_CLIENT_APPLE 0x85B4
3998 #define GL_STORAGE_CACHED_APPLE 0x85BE
3999 #define GL_STORAGE_SHARED_APPLE 0x85BF
4002 #ifndef GL_APPLE_ycbcr_422
4003 #define GL_YCBCR_422_APPLE 0x85B9
4004 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4005 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4009 #define GL_RGB_S3TC 0x83A0
4010 #define GL_RGB4_S3TC 0x83A1
4011 #define GL_RGBA_S3TC 0x83A2
4012 #define GL_RGBA4_S3TC 0x83A3
4015 #ifndef GL_ATI_draw_buffers
4016 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4017 #define GL_DRAW_BUFFER0_ATI 0x8825
4018 #define GL_DRAW_BUFFER1_ATI 0x8826
4019 #define GL_DRAW_BUFFER2_ATI 0x8827
4020 #define GL_DRAW_BUFFER3_ATI 0x8828
4021 #define GL_DRAW_BUFFER4_ATI 0x8829
4022 #define GL_DRAW_BUFFER5_ATI 0x882A
4023 #define GL_DRAW_BUFFER6_ATI 0x882B
4024 #define GL_DRAW_BUFFER7_ATI 0x882C
4025 #define GL_DRAW_BUFFER8_ATI 0x882D
4026 #define GL_DRAW_BUFFER9_ATI 0x882E
4027 #define GL_DRAW_BUFFER10_ATI 0x882F
4028 #define GL_DRAW_BUFFER11_ATI 0x8830
4029 #define GL_DRAW_BUFFER12_ATI 0x8831
4030 #define GL_DRAW_BUFFER13_ATI 0x8832
4031 #define GL_DRAW_BUFFER14_ATI 0x8833
4032 #define GL_DRAW_BUFFER15_ATI 0x8834
4035 #ifndef GL_ATI_pixel_format_float
4036 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4037 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4040 #ifndef GL_ATI_texture_env_combine3
4041 #define GL_MODULATE_ADD_ATI 0x8744
4042 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4043 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4046 #ifndef GL_ATI_texture_float
4047 #define GL_RGBA_FLOAT32_ATI 0x8814
4048 #define GL_RGB_FLOAT32_ATI 0x8815
4049 #define GL_ALPHA_FLOAT32_ATI 0x8816
4050 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4051 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4052 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4053 #define GL_RGBA_FLOAT16_ATI 0x881A
4054 #define GL_RGB_FLOAT16_ATI 0x881B
4055 #define GL_ALPHA_FLOAT16_ATI 0x881C
4056 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4057 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4058 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4061 #ifndef GL_NV_float_buffer
4062 #define GL_FLOAT_R_NV 0x8880
4063 #define GL_FLOAT_RG_NV 0x8881
4064 #define GL_FLOAT_RGB_NV 0x8882
4065 #define GL_FLOAT_RGBA_NV 0x8883
4066 #define GL_FLOAT_R16_NV 0x8884
4067 #define GL_FLOAT_R32_NV 0x8885
4068 #define GL_FLOAT_RG16_NV 0x8886
4069 #define GL_FLOAT_RG32_NV 0x8887
4070 #define GL_FLOAT_RGB16_NV 0x8888
4071 #define GL_FLOAT_RGB32_NV 0x8889
4072 #define GL_FLOAT_RGBA16_NV 0x888A
4073 #define GL_FLOAT_RGBA32_NV 0x888B
4074 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4075 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4076 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4079 #ifndef GL_NV_fragment_program
4080 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4081 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4082 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4083 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4084 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4085 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4088 #ifndef GL_NV_half_float
4089 #define GL_HALF_FLOAT_NV 0x140B
4092 #ifndef GL_NV_pixel_data_range
4093 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4094 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4095 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4096 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4097 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4098 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4101 #ifndef GL_NV_primitive_restart
4102 #define GL_PRIMITIVE_RESTART_NV 0x8558
4103 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4106 #ifndef GL_NV_texture_expand_normal
4107 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4110 #ifndef GL_NV_vertex_program2
4113 #ifndef GL_ATI_map_object_buffer
4116 #ifndef GL_ATI_separate_stencil
4117 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4118 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4119 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4120 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4123 #ifndef GL_ATI_vertex_attrib_array_object
4126 #ifndef GL_OES_read_format
4127 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4128 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4131 #ifndef GL_EXT_depth_bounds_test
4132 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4133 #define GL_DEPTH_BOUNDS_EXT 0x8891
4136 #ifndef GL_EXT_texture_mirror_clamp
4137 #define GL_MIRROR_CLAMP_EXT 0x8742
4138 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4139 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4142 #ifndef GL_EXT_blend_equation_separate
4143 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4144 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4147 #ifndef GL_MESA_pack_invert
4148 #define GL_PACK_INVERT_MESA 0x8758
4151 #ifndef GL_MESA_ycbcr_texture
4152 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4153 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4154 #define GL_YCBCR_MESA 0x8757
4157 #ifndef GL_EXT_pixel_buffer_object
4158 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4159 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4160 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4161 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4164 #ifndef GL_NV_fragment_program_option
4167 #ifndef GL_NV_fragment_program2
4168 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4169 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4170 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4171 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4172 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4175 #ifndef GL_NV_vertex_program2_option
4180 #ifndef GL_NV_vertex_program3
4184 #ifndef GL_EXT_framebuffer_object
4185 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4186 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4187 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4188 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4189 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4190 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4191 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4192 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4193 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4194 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4195 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4196 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4197 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4198 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4199 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4200 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4201 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4202 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4203 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4204 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4205 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4206 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4207 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4208 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4209 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4210 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4211 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4212 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4213 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4214 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4215 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4216 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4217 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4218 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4219 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4220 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4221 #define GL_FRAMEBUFFER_EXT 0x8D40
4222 #define GL_RENDERBUFFER_EXT 0x8D41
4223 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4224 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4225 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4226 #define GL_STENCIL_INDEX1_EXT 0x8D46
4227 #define GL_STENCIL_INDEX4_EXT 0x8D47
4228 #define GL_STENCIL_INDEX8_EXT 0x8D48
4229 #define GL_STENCIL_INDEX16_EXT 0x8D49
4230 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4231 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4232 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4233 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4234 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4235 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4238 #ifndef GL_GREMEDY_string_marker
4241 #ifndef GL_EXT_packed_depth_stencil
4242 #define GL_DEPTH_STENCIL_EXT 0x84F9
4243 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4244 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4245 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4248 #ifndef GL_EXT_stencil_clear_tag
4249 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4250 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4253 #ifndef GL_EXT_texture_sRGB
4254 #define GL_SRGB_EXT 0x8C40
4255 #define GL_SRGB8_EXT 0x8C41
4256 #define GL_SRGB_ALPHA_EXT 0x8C42
4257 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4258 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4259 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4260 #define GL_SLUMINANCE_EXT 0x8C46
4261 #define GL_SLUMINANCE8_EXT 0x8C47
4262 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4263 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4264 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4265 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4266 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4267 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4268 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4269 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4272 #ifndef GL_EXT_framebuffer_blit
4273 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4274 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4275 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4276 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4279 #ifndef GL_EXT_framebuffer_multisample
4280 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4281 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4282 #define GL_MAX_SAMPLES_EXT 0x8D57
4285 #ifndef GL_MESAX_texture_stack
4286 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4287 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4288 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4289 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4290 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4291 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4294 #ifndef GL_EXT_timer_query
4295 #define GL_TIME_ELAPSED_EXT 0x88BF
4298 #ifndef GL_EXT_gpu_program_parameters
4301 #ifndef GL_APPLE_flush_buffer_range
4302 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4303 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4306 #ifndef GL_NV_gpu_program4
4307 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4308 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4309 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4310 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4311 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4312 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4313 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4314 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4317 #ifndef GL_NV_geometry_program4
4318 #define GL_LINES_ADJACENCY_EXT 0x000A
4319 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4320 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4321 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4322 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4323 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4324 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4325 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4326 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4327 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4328 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4329 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4330 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4331 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4332 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4333 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4336 #ifndef GL_EXT_geometry_shader4
4337 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4342 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4343 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4344 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4345 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4346 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4347 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4359 #ifndef GL_NV_vertex_program4
4360 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4363 #ifndef GL_EXT_gpu_shader4
4364 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4365 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4366 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4367 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4368 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4369 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4370 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4371 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4372 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4373 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4374 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4375 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4376 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4377 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4378 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4379 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4380 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4381 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4382 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4383 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4384 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4385 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4386 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4387 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4388 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4391 #ifndef GL_EXT_draw_instanced
4394 #ifndef GL_EXT_packed_float
4395 #define GL_R11F_G11F_B10F_EXT 0x8C3A
4396 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4397 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4400 #ifndef GL_EXT_texture_array
4401 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4402 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4403 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4404 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4405 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4406 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4407 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4408 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4412 #ifndef GL_EXT_texture_buffer_object
4413 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
4414 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4415 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4416 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4417 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4420 #ifndef GL_EXT_texture_compression_latc
4421 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4422 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4423 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4424 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4427 #ifndef GL_EXT_texture_compression_rgtc
4428 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4429 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4430 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4431 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4434 #ifndef GL_EXT_texture_shared_exponent
4435 #define GL_RGB9_E5_EXT 0x8C3D
4436 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4437 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4440 #ifndef GL_NV_depth_buffer_float
4441 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4442 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4443 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4444 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4447 #ifndef GL_NV_fragment_program4
4450 #ifndef GL_NV_framebuffer_multisample_coverage
4451 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4452 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4453 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4454 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4457 #ifndef GL_EXT_framebuffer_sRGB
4458 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4459 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4462 #ifndef GL_NV_geometry_shader4
4465 #ifndef GL_NV_parameter_buffer_object
4466 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4467 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4468 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4469 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4470 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4473 #ifndef GL_EXT_draw_buffers2
4476 #ifndef GL_NV_transform_feedback
4477 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4478 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4479 #define GL_TEXTURE_COORD_NV 0x8C79
4480 #define GL_CLIP_DISTANCE_NV 0x8C7A
4481 #define GL_VERTEX_ID_NV 0x8C7B
4482 #define GL_PRIMITIVE_ID_NV 0x8C7C
4483 #define GL_GENERIC_ATTRIB_NV 0x8C7D
4484 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4485 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4486 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4487 #define GL_ACTIVE_VARYINGS_NV 0x8C81
4488 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4489 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4490 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4491 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4492 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4493 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
4494 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4495 #define GL_RASTERIZER_DISCARD_NV 0x8C89
4496 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4497 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4498 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4499 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4500 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4501 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4502 #define GL_LAYER_NV 0x8DAA
4503 #define GL_NEXT_BUFFER_NV -2
4504 #define GL_SKIP_COMPONENTS4_NV -3
4505 #define GL_SKIP_COMPONENTS3_NV -4
4506 #define GL_SKIP_COMPONENTS2_NV -5
4507 #define GL_SKIP_COMPONENTS1_NV -6
4510 #ifndef GL_EXT_bindable_uniform
4511 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4512 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4513 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4514 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4515 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4516 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4519 #ifndef GL_EXT_texture_integer
4520 #define GL_RGBA32UI_EXT 0x8D70
4521 #define GL_RGB32UI_EXT 0x8D71
4522 #define GL_ALPHA32UI_EXT 0x8D72
4523 #define GL_INTENSITY32UI_EXT 0x8D73
4524 #define GL_LUMINANCE32UI_EXT 0x8D74
4525 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4526 #define GL_RGBA16UI_EXT 0x8D76
4527 #define GL_RGB16UI_EXT 0x8D77
4528 #define GL_ALPHA16UI_EXT 0x8D78
4529 #define GL_INTENSITY16UI_EXT 0x8D79
4530 #define GL_LUMINANCE16UI_EXT 0x8D7A
4531 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4532 #define GL_RGBA8UI_EXT 0x8D7C
4533 #define GL_RGB8UI_EXT 0x8D7D
4534 #define GL_ALPHA8UI_EXT 0x8D7E
4535 #define GL_INTENSITY8UI_EXT 0x8D7F
4536 #define GL_LUMINANCE8UI_EXT 0x8D80
4537 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4538 #define GL_RGBA32I_EXT 0x8D82
4539 #define GL_RGB32I_EXT 0x8D83
4540 #define GL_ALPHA32I_EXT 0x8D84
4541 #define GL_INTENSITY32I_EXT 0x8D85
4542 #define GL_LUMINANCE32I_EXT 0x8D86
4543 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4544 #define GL_RGBA16I_EXT 0x8D88
4545 #define GL_RGB16I_EXT 0x8D89
4546 #define GL_ALPHA16I_EXT 0x8D8A
4547 #define GL_INTENSITY16I_EXT 0x8D8B
4548 #define GL_LUMINANCE16I_EXT 0x8D8C
4549 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4550 #define GL_RGBA8I_EXT 0x8D8E
4551 #define GL_RGB8I_EXT 0x8D8F
4552 #define GL_ALPHA8I_EXT 0x8D90
4553 #define GL_INTENSITY8I_EXT 0x8D91
4554 #define GL_LUMINANCE8I_EXT 0x8D92
4555 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4556 #define GL_RED_INTEGER_EXT 0x8D94
4557 #define GL_GREEN_INTEGER_EXT 0x8D95
4558 #define GL_BLUE_INTEGER_EXT 0x8D96
4559 #define GL_ALPHA_INTEGER_EXT 0x8D97
4560 #define GL_RGB_INTEGER_EXT 0x8D98
4561 #define GL_RGBA_INTEGER_EXT 0x8D99
4562 #define GL_BGR_INTEGER_EXT 0x8D9A
4563 #define GL_BGRA_INTEGER_EXT 0x8D9B
4564 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4565 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4566 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4569 #ifndef GL_GREMEDY_frame_terminator
4572 #ifndef GL_NV_conditional_render
4573 #define GL_QUERY_WAIT_NV 0x8E13
4574 #define GL_QUERY_NO_WAIT_NV 0x8E14
4575 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4576 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4579 #ifndef GL_NV_present_video
4580 #define GL_FRAME_NV 0x8E26
4581 #define GL_FIELDS_NV 0x8E27
4582 #define GL_CURRENT_TIME_NV 0x8E28
4583 #define GL_NUM_FILL_STREAMS_NV 0x8E29
4584 #define GL_PRESENT_TIME_NV 0x8E2A
4585 #define GL_PRESENT_DURATION_NV 0x8E2B
4588 #ifndef GL_EXT_transform_feedback
4589 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4590 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4591 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4592 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4593 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4594 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4595 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4596 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4597 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
4598 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4599 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4600 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4601 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4602 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4603 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4606 #ifndef GL_EXT_direct_state_access
4607 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
4608 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4609 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4612 #ifndef GL_EXT_vertex_array_bgra
4616 #ifndef GL_EXT_texture_swizzle
4617 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4618 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4619 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4620 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4621 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4624 #ifndef GL_NV_explicit_multisample
4625 #define GL_SAMPLE_POSITION_NV 0x8E50
4626 #define GL_SAMPLE_MASK_NV 0x8E51
4627 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4628 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4629 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4630 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4631 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4632 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4633 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4634 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4637 #ifndef GL_NV_transform_feedback2
4638 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4639 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4640 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4641 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4644 #ifndef GL_ATI_meminfo
4645 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
4646 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4647 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4650 #ifndef GL_AMD_performance_monitor
4651 #define GL_COUNTER_TYPE_AMD 0x8BC0
4652 #define GL_COUNTER_RANGE_AMD 0x8BC1
4653 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4654 #define GL_PERCENTAGE_AMD 0x8BC3
4655 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4656 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4657 #define GL_PERFMON_RESULT_AMD 0x8BC6
4660 #ifndef GL_AMD_texture_texture4
4663 #ifndef GL_AMD_vertex_shader_tesselator
4664 #define GL_SAMPLER_BUFFER_AMD 0x9001
4665 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4666 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4667 #define GL_TESSELLATION_MODE_AMD 0x9004
4668 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4669 #define GL_DISCRETE_AMD 0x9006
4670 #define GL_CONTINUOUS_AMD 0x9007
4673 #ifndef GL_EXT_provoking_vertex
4674 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4675 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4676 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4677 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
4680 #ifndef GL_EXT_texture_snorm
4681 #define GL_ALPHA_SNORM 0x9010
4682 #define GL_LUMINANCE_SNORM 0x9011
4683 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4684 #define GL_INTENSITY_SNORM 0x9013
4685 #define GL_ALPHA8_SNORM 0x9014
4686 #define GL_LUMINANCE8_SNORM 0x9015
4687 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4688 #define GL_INTENSITY8_SNORM 0x9017
4689 #define GL_ALPHA16_SNORM 0x9018
4690 #define GL_LUMINANCE16_SNORM 0x9019
4691 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4692 #define GL_INTENSITY16_SNORM 0x901B
4708 #ifndef GL_AMD_draw_buffers_blend
4711 #ifndef GL_APPLE_texture_range
4712 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4713 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4714 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4715 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
4720 #ifndef GL_APPLE_float_pixels
4721 #define GL_HALF_APPLE 0x140B
4722 #define GL_RGBA_FLOAT32_APPLE 0x8814
4723 #define GL_RGB_FLOAT32_APPLE 0x8815
4724 #define GL_ALPHA_FLOAT32_APPLE 0x8816
4725 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
4726 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4727 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4728 #define GL_RGBA_FLOAT16_APPLE 0x881A
4729 #define GL_RGB_FLOAT16_APPLE 0x881B
4730 #define GL_ALPHA_FLOAT16_APPLE 0x881C
4731 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
4732 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4733 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4734 #define GL_COLOR_FLOAT_APPLE 0x8A0F
4737 #ifndef GL_APPLE_vertex_program_evaluators
4738 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4739 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4740 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4741 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4742 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4743 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4744 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4745 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4746 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4747 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4750 #ifndef GL_APPLE_aux_depth_stencil
4751 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4754 #ifndef GL_APPLE_object_purgeable
4755 #define GL_BUFFER_OBJECT_APPLE 0x85B3
4756 #define GL_RELEASED_APPLE 0x8A19
4757 #define GL_VOLATILE_APPLE 0x8A1A
4758 #define GL_RETAINED_APPLE 0x8A1B
4759 #define GL_UNDEFINED_APPLE 0x8A1C
4760 #define GL_PURGEABLE_APPLE 0x8A1D
4763 #ifndef GL_APPLE_row_bytes
4764 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
4765 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
4768 #ifndef GL_APPLE_rgb_422
4769 #define GL_RGB_422_APPLE 0x8A1F
4774 #ifndef GL_NV_video_capture
4775 #define GL_VIDEO_BUFFER_NV 0x9020
4776 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4777 #define GL_FIELD_UPPER_NV 0x9022
4778 #define GL_FIELD_LOWER_NV 0x9023
4779 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4780 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4781 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4782 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4783 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4784 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4785 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4786 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4787 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4788 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4789 #define GL_PARTIAL_SUCCESS_NV 0x902E
4790 #define GL_SUCCESS_NV 0x902F
4791 #define GL_FAILURE_NV 0x9030
4792 #define GL_YCBYCR8_422_NV 0x9031
4793 #define GL_YCBAYCR8A_4224_NV 0x9032
4794 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4795 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4796 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4797 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4798 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4799 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4800 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4801 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4802 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4803 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4806 #ifndef GL_NV_copy_image
4809 #ifndef GL_EXT_separate_shader_objects
4810 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
4813 #ifndef GL_NV_parameter_buffer_object2
4816 #ifndef GL_NV_shader_buffer_load
4817 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4818 #define GL_GPU_ADDRESS_NV 0x8F34
4819 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4822 #ifndef GL_NV_vertex_buffer_unified_memory
4823 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4824 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4825 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4826 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4827 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4828 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4829 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4830 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4831 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4832 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4833 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4834 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4835 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4836 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4837 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4838 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4839 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4840 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4841 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4842 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4843 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4844 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4845 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4846 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4847 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4850 #ifndef GL_NV_texture_barrier
4853 #ifndef GL_AMD_shader_stencil_export
4856 #ifndef GL_AMD_seamless_cubemap_per_texture
4860 #ifndef GL_AMD_conservative_depth
4863 #ifndef GL_EXT_shader_image_load_store
4864 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4865 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4866 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4867 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4868 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4869 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4870 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4871 #define GL_IMAGE_1D_EXT 0x904C
4872 #define GL_IMAGE_2D_EXT 0x904D
4873 #define GL_IMAGE_3D_EXT 0x904E
4874 #define GL_IMAGE_2D_RECT_EXT 0x904F
4875 #define GL_IMAGE_CUBE_EXT 0x9050
4876 #define GL_IMAGE_BUFFER_EXT 0x9051
4877 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
4878 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
4879 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4880 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4881 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4882 #define GL_INT_IMAGE_1D_EXT 0x9057
4883 #define GL_INT_IMAGE_2D_EXT 0x9058
4884 #define GL_INT_IMAGE_3D_EXT 0x9059
4885 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4886 #define GL_INT_IMAGE_CUBE_EXT 0x905B
4887 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
4888 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4889 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4890 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4891 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4892 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4893 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4894 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4895 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4896 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4897 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4898 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4899 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4900 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4901 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4902 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4903 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4904 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4905 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4906 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
4907 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
4908 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
4909 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
4910 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
4911 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
4912 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
4913 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
4914 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
4915 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
4916 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
4917 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
4918 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
4921 #ifndef GL_EXT_vertex_attrib_64bit
4923 #define GL_DOUBLE_VEC2_EXT 0x8FFC
4924 #define GL_DOUBLE_VEC3_EXT 0x8FFD
4925 #define GL_DOUBLE_VEC4_EXT 0x8FFE
4926 #define GL_DOUBLE_MAT2_EXT 0x8F46
4927 #define GL_DOUBLE_MAT3_EXT 0x8F47
4928 #define GL_DOUBLE_MAT4_EXT 0x8F48
4929 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
4930 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4931 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4932 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4933 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4934 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
4937 #ifndef GL_NV_gpu_program5
4938 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
4939 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
4940 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
4941 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
4942 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
4943 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
4946 #ifndef GL_NV_gpu_shader5
4947 #define GL_INT64_NV 0x140E
4948 #define GL_UNSIGNED_INT64_NV 0x140F
4949 #define GL_INT8_NV 0x8FE0
4950 #define GL_INT8_VEC2_NV 0x8FE1
4951 #define GL_INT8_VEC3_NV 0x8FE2
4952 #define GL_INT8_VEC4_NV 0x8FE3
4953 #define GL_INT16_NV 0x8FE4
4954 #define GL_INT16_VEC2_NV 0x8FE5
4955 #define GL_INT16_VEC3_NV 0x8FE6
4956 #define GL_INT16_VEC4_NV 0x8FE7
4957 #define GL_INT64_VEC2_NV 0x8FE9
4958 #define GL_INT64_VEC3_NV 0x8FEA
4959 #define GL_INT64_VEC4_NV 0x8FEB
4960 #define GL_UNSIGNED_INT8_NV 0x8FEC
4961 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4962 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4963 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4964 #define GL_UNSIGNED_INT16_NV 0x8FF0
4965 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4966 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4967 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4968 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4969 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4970 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4971 #define GL_FLOAT16_NV 0x8FF8
4972 #define GL_FLOAT16_VEC2_NV 0x8FF9
4973 #define GL_FLOAT16_VEC3_NV 0x8FFA
4974 #define GL_FLOAT16_VEC4_NV 0x8FFB
4978 #ifndef GL_NV_shader_buffer_store
4979 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
4984 #ifndef GL_NV_tessellation_program5
4985 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
4986 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
4987 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
4988 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
4989 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
4992 #ifndef GL_NV_vertex_attrib_integer_64bit
4997 #ifndef GL_NV_multisample_coverage
4998 #define GL_COVERAGE_SAMPLES_NV 0x80A9
4999 #define GL_COLOR_SAMPLES_NV 0x8E20
5002 #ifndef GL_AMD_name_gen_delete
5003 #define GL_DATA_BUFFER_AMD 0x9151
5004 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
5005 #define GL_QUERY_OBJECT_AMD 0x9153
5006 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5007 #define GL_SAMPLER_OBJECT_AMD 0x9155
5010 #ifndef GL_AMD_debug_output
5011 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5012 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5013 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5014 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5015 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5016 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5017 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5018 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5019 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5020 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5021 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5022 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5023 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5026 #ifndef GL_NV_vdpau_interop
5027 #define GL_SURFACE_STATE_NV 0x86EB
5028 #define GL_SURFACE_REGISTERED_NV 0x86FD
5029 #define GL_SURFACE_MAPPED_NV 0x8700
5030 #define GL_WRITE_DISCARD_NV 0x88BE
5033 #ifndef GL_AMD_transform_feedback3_lines_triangles
5040 #ifndef GL_VERSION_2_0
5045 #ifndef GL_VERSION_1_5
5051 #ifndef GL_ARB_vertex_buffer_object
5057 #ifndef GL_ARB_shader_objects
5068 #ifndef GL_ARB_half_float_pixel
5072 #ifndef GL_NV_half_float
5076 #ifndef GLEXT_64_TYPES_DEFINED
5078 #define GLEXT_64_TYPES_DEFINED
5081 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5082 #include <inttypes.h>
5083 #elif defined(__sun__) || defined(__digital__)
5084 #include <inttypes.h>
5085 #if defined(__STDC__)
5086 #if defined(__arch64__) || defined(_LP64)
5087 typedef long int int64_t;
5088 typedef unsigned long int uint64_t;
5090 typedef long long int int64_t;
5091 typedef unsigned long long int uint64_t;
5094 #elif defined( __VMS ) || defined(__sgi)
5095 #include <inttypes.h>
5096 #elif defined(__SCO__) || defined(__USLC__)
5098 #elif defined(__UNIXOS2__) || defined(__SOL64__)
5099 typedef long int int32_t;
5100 typedef long long int int64_t;
5101 typedef unsigned long long int uint64_t;
5102 #elif defined(_WIN32) && defined(__GNUC__)
5104 #elif defined(_WIN32)
5105 typedef __int32 int32_t;
5106 typedef __int64 int64_t;
5107 typedef unsigned __int64 uint64_t;
5110 #include <inttypes.h>
5114 #ifndef GL_EXT_timer_query
5125 #ifndef GL_ARB_cl_event
5131 #ifndef GL_ARB_debug_output
5132 typedef void (
APIENTRY *
GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar *message, GLvoid *userParam);
5135 #ifndef GL_AMD_debug_output
5139 #ifndef GL_NV_vdpau_interop
5143 #ifndef GL_VERSION_1_2
5144 #define GL_VERSION_1_2 1
5145 #ifdef GL_GLEXT_PROTOTYPES
5146 GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5148 GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
5149 GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
5150 GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
5151 GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5156 typedef void (
APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
5157 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
5161 #ifndef GL_VERSION_1_2_DEPRECATED
5162 #define GL_VERSION_1_2_DEPRECATED 1
5163 #ifdef GL_GLEXT_PROTOTYPES
5164 GLAPI void APIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
5165 GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
5166 GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
5167 GLAPI void APIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5168 GLAPI void APIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
5169 GLAPI void APIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
5170 GLAPI void APIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
5171 GLAPI void APIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
5172 GLAPI void APIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5173 GLAPI void APIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
5174 GLAPI void APIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
5175 GLAPI void APIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
5176 GLAPI void APIENTRY glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
5177 GLAPI void APIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
5178 GLAPI void APIENTRY glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
5179 GLAPI void APIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5180 GLAPI void APIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5181 GLAPI void APIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
5182 GLAPI void APIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
5183 GLAPI void APIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
5184 GLAPI void APIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5185 GLAPI void APIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
5186 GLAPI void APIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5187 GLAPI void APIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
5188 GLAPI void APIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
5189 GLAPI void APIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5190 GLAPI void APIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
5191 GLAPI void APIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
5192 GLAPI void APIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5193 GLAPI void APIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
5231 #ifndef GL_VERSION_1_3
5232 #define GL_VERSION_1_3 1
5233 #ifdef GL_GLEXT_PROTOTYPES
5235 GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert);
5236 GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
5237 GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
5238 GLAPI void APIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
5239 GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
5240 GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
5241 GLAPI void APIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
5242 GLAPI void APIENTRY glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
5249 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
5255 #ifndef GL_VERSION_1_3_DEPRECATED
5256 #define GL_VERSION_1_3_DEPRECATED 1
5257 #ifdef GL_GLEXT_PROTOTYPES
5259 GLAPI void APIENTRY glMultiTexCoord1d(GLenum target, GLdouble s);
5260 GLAPI void APIENTRY glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
5261 GLAPI void APIENTRY glMultiTexCoord1f(GLenum target, GLfloat s);
5262 GLAPI void APIENTRY glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
5263 GLAPI void APIENTRY glMultiTexCoord1i(GLenum target, GLint s);
5264 GLAPI void APIENTRY glMultiTexCoord1iv(GLenum target,
const GLint *v);
5265 GLAPI void APIENTRY glMultiTexCoord1s(GLenum target, GLshort s);
5266 GLAPI void APIENTRY glMultiTexCoord1sv(GLenum target,
const GLshort *v);
5267 GLAPI void APIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
5268 GLAPI void APIENTRY glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
5269 GLAPI void APIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
5270 GLAPI void APIENTRY glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
5271 GLAPI void APIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t);
5272 GLAPI void APIENTRY glMultiTexCoord2iv(GLenum target,
const GLint *v);
5273 GLAPI void APIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
5274 GLAPI void APIENTRY glMultiTexCoord2sv(GLenum target,
const GLshort *v);
5275 GLAPI void APIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
5276 GLAPI void APIENTRY glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
5277 GLAPI void APIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
5278 GLAPI void APIENTRY glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
5279 GLAPI void APIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
5280 GLAPI void APIENTRY glMultiTexCoord3iv(GLenum target,
const GLint *v);
5281 GLAPI void APIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
5282 GLAPI void APIENTRY glMultiTexCoord3sv(GLenum target,
const GLshort *v);
5283 GLAPI void APIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5284 GLAPI void APIENTRY glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
5285 GLAPI void APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5286 GLAPI void APIENTRY glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
5287 GLAPI void APIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
5288 GLAPI void APIENTRY glMultiTexCoord4iv(GLenum target,
const GLint *v);
5289 GLAPI void APIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5290 GLAPI void APIENTRY glMultiTexCoord4sv(GLenum target,
const GLshort *v);
5291 GLAPI void APIENTRY glLoadTransposeMatrixf(
const GLfloat *m);
5292 GLAPI void APIENTRY glLoadTransposeMatrixd(
const GLdouble *m);
5293 GLAPI void APIENTRY glMultTransposeMatrixf(
const GLfloat *m);
5294 GLAPI void APIENTRY glMultTransposeMatrixd(
const GLdouble *m);
5335 #ifndef GL_VERSION_1_4
5336 #define GL_VERSION_1_4 1
5337 #ifdef GL_GLEXT_PROTOTYPES
5338 GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5339 GLAPI void APIENTRY glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
5340 GLAPI void APIENTRY glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid* *indices, GLsizei primcount);
5341 GLAPI void APIENTRY glPointParameterf(GLenum pname, GLfloat param);
5342 GLAPI void APIENTRY glPointParameterfv(GLenum pname,
const GLfloat *params);
5343 GLAPI void APIENTRY glPointParameteri(GLenum pname, GLint param);
5344 GLAPI void APIENTRY glPointParameteriv(GLenum pname,
const GLint *params);
5355 #ifndef GL_VERSION_1_4_DEPRECATED
5356 #define GL_VERSION_1_4_DEPRECATED 1
5357 #ifdef GL_GLEXT_PROTOTYPES
5362 GLAPI void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
5363 GLAPI void APIENTRY glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
5365 GLAPI void APIENTRY glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
5367 GLAPI void APIENTRY glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
5369 GLAPI void APIENTRY glSecondaryColor3i(GLint red, GLint green, GLint blue);
5371 GLAPI void APIENTRY glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
5373 GLAPI void APIENTRY glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
5375 GLAPI void APIENTRY glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
5377 GLAPI void APIENTRY glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
5378 GLAPI void APIENTRY glSecondaryColor3usv(
const GLushort *v);
5379 GLAPI void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
5388 GLAPI void APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
5390 GLAPI void APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
5392 GLAPI void APIENTRY glWindowPos3i(GLint x, GLint y, GLint z);
5394 GLAPI void APIENTRY glWindowPos3s(GLshort x, GLshort y, GLshort z);
5437 #ifndef GL_VERSION_1_5
5438 #define GL_VERSION_1_5 1
5439 #ifdef GL_GLEXT_PROTOTYPES
5441 GLAPI void APIENTRY glDeleteQueries(GLsizei n,
const GLuint *ids);
5445 GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params);
5446 GLAPI void APIENTRY glGetQueryObjectiv(GLuint
id, GLenum pname, GLint *params);
5447 GLAPI void APIENTRY glGetQueryObjectuiv(GLuint
id, GLenum pname, GLuint *params);
5448 GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer);
5449 GLAPI void APIENTRY glDeleteBuffers(GLsizei n,
const GLuint *buffers);
5450 GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffers);
5452 GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
5453 GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
5454 GLAPI void APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5455 GLAPI GLvoid*
APIENTRY glMapBuffer(GLenum target, GLenum access);
5457 GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
5458 GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
5481 #ifndef GL_VERSION_2_0
5482 #define GL_VERSION_2_0 1
5483 #ifdef GL_GLEXT_PROTOTYPES
5484 GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
5485 GLAPI void APIENTRY glDrawBuffers(GLsizei n,
const GLenum *bufs);
5486 GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5487 GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
5488 GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
5489 GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader);
5490 GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
5496 GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader);
5497 GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index);
5498 GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index);
5499 GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5500 GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5501 GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5502 GLAPI GLint
APIENTRY glGetAttribLocation(GLuint program,
const GLchar *name);
5503 GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params);
5504 GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5505 GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
5506 GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5507 GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5508 GLAPI GLint
APIENTRY glGetUniformLocation(GLuint program,
const GLchar *name);
5509 GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params);
5510 GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params);
5511 GLAPI void APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
5512 GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
5513 GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
5514 GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
5518 GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count,
const GLchar* *
string,
const GLint *length);
5520 GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0);
5521 GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
5522 GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5523 GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5525 GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
5526 GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
5527 GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5528 GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
5529 GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
5530 GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
5531 GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
5532 GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count,
const GLint *value);
5533 GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count,
const GLint *value);
5534 GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count,
const GLint *value);
5535 GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count,
const GLint *value);
5536 GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5537 GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5538 GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5540 GLAPI void APIENTRY glVertexAttrib1d(GLuint index, GLdouble x);
5541 GLAPI void APIENTRY glVertexAttrib1dv(GLuint index,
const GLdouble *v);
5542 GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
5543 GLAPI void APIENTRY glVertexAttrib1fv(GLuint index,
const GLfloat *v);
5544 GLAPI void APIENTRY glVertexAttrib1s(GLuint index, GLshort x);
5545 GLAPI void APIENTRY glVertexAttrib1sv(GLuint index,
const GLshort *v);
5546 GLAPI void APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
5547 GLAPI void APIENTRY glVertexAttrib2dv(GLuint index,
const GLdouble *v);
5548 GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
5549 GLAPI void APIENTRY glVertexAttrib2fv(GLuint index,
const GLfloat *v);
5550 GLAPI void APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
5551 GLAPI void APIENTRY glVertexAttrib2sv(GLuint index,
const GLshort *v);
5552 GLAPI void APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
5553 GLAPI void APIENTRY glVertexAttrib3dv(GLuint index,
const GLdouble *v);
5554 GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
5555 GLAPI void APIENTRY glVertexAttrib3fv(GLuint index,
const GLfloat *v);
5556 GLAPI void APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
5557 GLAPI void APIENTRY glVertexAttrib3sv(GLuint index,
const GLshort *v);
5558 GLAPI void APIENTRY glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
5559 GLAPI void APIENTRY glVertexAttrib4Niv(GLuint index,
const GLint *v);
5560 GLAPI void APIENTRY glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
5561 GLAPI void APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5562 GLAPI void APIENTRY glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
5563 GLAPI void APIENTRY glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
5564 GLAPI void APIENTRY glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
5565 GLAPI void APIENTRY glVertexAttrib4bv(GLuint index,
const GLbyte *v);
5566 GLAPI void APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5567 GLAPI void APIENTRY glVertexAttrib4dv(GLuint index,
const GLdouble *v);
5568 GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5569 GLAPI void APIENTRY glVertexAttrib4fv(GLuint index,
const GLfloat *v);
5570 GLAPI void APIENTRY glVertexAttrib4iv(GLuint index,
const GLint *v);
5571 GLAPI void APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5572 GLAPI void APIENTRY glVertexAttrib4sv(GLuint index,
const GLshort *v);
5573 GLAPI void APIENTRY glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
5574 GLAPI void APIENTRY glVertexAttrib4uiv(GLuint index,
const GLuint *v);
5575 GLAPI void APIENTRY glVertexAttrib4usv(GLuint index,
const GLushort *v);
5576 GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
5673 #ifndef GL_VERSION_2_1
5674 #define GL_VERSION_2_1 1
5675 #ifdef GL_GLEXT_PROTOTYPES
5676 GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5677 GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5678 GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5679 GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5680 GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5681 GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
5691 #ifndef GL_VERSION_3_0
5692 #define GL_VERSION_3_0 1
5697 #ifdef GL_GLEXT_PROTOTYPES
5698 GLAPI void APIENTRY glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5699 GLAPI void APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
5700 GLAPI void APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
5702 GLAPI void APIENTRY glDisablei(GLenum target, GLuint index);
5703 GLAPI GLboolean
APIENTRY glIsEnabledi(GLenum target, GLuint index);
5704 GLAPI void APIENTRY glBeginTransformFeedback(GLenum primitiveMode);
5706 GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5707 GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
5708 GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar* *varyings, GLenum bufferMode);
5709 GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
5710 GLAPI void APIENTRY glClampColor(GLenum target, GLenum clamp);
5711 GLAPI void APIENTRY glBeginConditionalRender(GLuint
id, GLenum mode);
5713 GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
5714 GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
5715 GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
5716 GLAPI void APIENTRY glVertexAttribI1i(GLuint index, GLint x);
5717 GLAPI void APIENTRY glVertexAttribI2i(GLuint index, GLint x, GLint y);
5718 GLAPI void APIENTRY glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
5719 GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
5720 GLAPI void APIENTRY glVertexAttribI1ui(GLuint index, GLuint x);
5721 GLAPI void APIENTRY glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
5722 GLAPI void APIENTRY glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
5723 GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
5724 GLAPI void APIENTRY glVertexAttribI1iv(GLuint index,
const GLint *v);
5725 GLAPI void APIENTRY glVertexAttribI2iv(GLuint index,
const GLint *v);
5726 GLAPI void APIENTRY glVertexAttribI3iv(GLuint index,
const GLint *v);
5727 GLAPI void APIENTRY glVertexAttribI4iv(GLuint index,
const GLint *v);
5728 GLAPI void APIENTRY glVertexAttribI1uiv(GLuint index,
const GLuint *v);
5729 GLAPI void APIENTRY glVertexAttribI2uiv(GLuint index,
const GLuint *v);
5730 GLAPI void APIENTRY glVertexAttribI3uiv(GLuint index,
const GLuint *v);
5731 GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index,
const GLuint *v);
5732 GLAPI void APIENTRY glVertexAttribI4bv(GLuint index,
const GLbyte *v);
5733 GLAPI void APIENTRY glVertexAttribI4sv(GLuint index,
const GLshort *v);
5734 GLAPI void APIENTRY glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
5735 GLAPI void APIENTRY glVertexAttribI4usv(GLuint index,
const GLushort *v);
5736 GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params);
5737 GLAPI void APIENTRY glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
5738 GLAPI GLint
APIENTRY glGetFragDataLocation(GLuint program,
const GLchar *name);
5739 GLAPI void APIENTRY glUniform1ui(GLint location, GLuint v0);
5740 GLAPI void APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1);
5741 GLAPI void APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
5742 GLAPI void APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
5743 GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
5744 GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
5745 GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
5746 GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
5747 GLAPI void APIENTRY glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
5748 GLAPI void APIENTRY glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
5749 GLAPI void APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
5750 GLAPI void APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
5751 GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
5752 GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
5753 GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
5754 GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5755 GLAPI const GLubyte *
APIENTRY glGetStringi(GLenum name, GLuint index);
5817 #ifndef GL_VERSION_3_1
5818 #define GL_VERSION_3_1 1
5822 #ifdef GL_GLEXT_PROTOTYPES
5823 GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
5824 GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount);
5825 GLAPI void APIENTRY glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
5834 #ifndef GL_VERSION_3_2
5835 #define GL_VERSION_3_2 1
5841 #ifdef GL_GLEXT_PROTOTYPES
5842 GLAPI void APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
5843 GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
5844 GLAPI void APIENTRY glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
5851 #ifndef GL_VERSION_3_3
5852 #define GL_VERSION_3_3 1
5863 #ifdef GL_GLEXT_PROTOTYPES
5864 GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor);
5869 #ifndef GL_VERSION_4_0
5870 #define GL_VERSION_4_0 1
5883 #ifdef GL_GLEXT_PROTOTYPES
5885 GLAPI void APIENTRY glBlendEquationi(GLuint buf, GLenum mode);
5886 GLAPI void APIENTRY glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5887 GLAPI void APIENTRY glBlendFunci(GLuint buf, GLenum src, GLenum dst);
5888 GLAPI void APIENTRY glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5897 #ifndef GL_VERSION_4_1
5898 #define GL_VERSION_4_1 1
5908 #ifndef GL_ARB_multitexture
5909 #define GL_ARB_multitexture 1
5910 #ifdef GL_GLEXT_PROTOTYPES
5912 GLAPI void APIENTRY glClientActiveTextureARB(GLenum texture);
5913 GLAPI void APIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
5914 GLAPI void APIENTRY glMultiTexCoord1dvARB(GLenum target,
const GLdouble *v);
5915 GLAPI void APIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
5916 GLAPI void APIENTRY glMultiTexCoord1fvARB(GLenum target,
const GLfloat *v);
5917 GLAPI void APIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
5918 GLAPI void APIENTRY glMultiTexCoord1ivARB(GLenum target,
const GLint *v);
5919 GLAPI void APIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
5920 GLAPI void APIENTRY glMultiTexCoord1svARB(GLenum target,
const GLshort *v);
5921 GLAPI void APIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
5922 GLAPI void APIENTRY glMultiTexCoord2dvARB(GLenum target,
const GLdouble *v);
5923 GLAPI void APIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
5924 GLAPI void APIENTRY glMultiTexCoord2fvARB(GLenum target,
const GLfloat *v);
5925 GLAPI void APIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
5926 GLAPI void APIENTRY glMultiTexCoord2ivARB(GLenum target,
const GLint *v);
5927 GLAPI void APIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
5928 GLAPI void APIENTRY glMultiTexCoord2svARB(GLenum target,
const GLshort *v);
5929 GLAPI void APIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
5930 GLAPI void APIENTRY glMultiTexCoord3dvARB(GLenum target,
const GLdouble *v);
5931 GLAPI void APIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
5932 GLAPI void APIENTRY glMultiTexCoord3fvARB(GLenum target,
const GLfloat *v);
5933 GLAPI void APIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
5934 GLAPI void APIENTRY glMultiTexCoord3ivARB(GLenum target,
const GLint *v);
5935 GLAPI void APIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
5936 GLAPI void APIENTRY glMultiTexCoord3svARB(GLenum target,
const GLshort *v);
5937 GLAPI void APIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5938 GLAPI void APIENTRY glMultiTexCoord4dvARB(GLenum target,
const GLdouble *v);
5939 GLAPI void APIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5940 GLAPI void APIENTRY glMultiTexCoord4fvARB(GLenum target,
const GLfloat *v);
5941 GLAPI void APIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
5942 GLAPI void APIENTRY glMultiTexCoord4ivARB(GLenum target,
const GLint *v);
5943 GLAPI void APIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5944 GLAPI void APIENTRY glMultiTexCoord4svARB(GLenum target,
const GLshort *v);
5982 #ifndef GL_ARB_transpose_matrix
5983 #define GL_ARB_transpose_matrix 1
5984 #ifdef GL_GLEXT_PROTOTYPES
5985 GLAPI void APIENTRY glLoadTransposeMatrixfARB(
const GLfloat *m);
5986 GLAPI void APIENTRY glLoadTransposeMatrixdARB(
const GLdouble *m);
5987 GLAPI void APIENTRY glMultTransposeMatrixfARB(
const GLfloat *m);
5988 GLAPI void APIENTRY glMultTransposeMatrixdARB(
const GLdouble *m);
5996 #ifndef GL_ARB_multisample
5997 #define GL_ARB_multisample 1
5998 #ifdef GL_GLEXT_PROTOTYPES
5999 GLAPI void APIENTRY glSampleCoverageARB(GLclampf value, GLboolean invert);
6004 #ifndef GL_ARB_texture_env_add
6005 #define GL_ARB_texture_env_add 1
6008 #ifndef GL_ARB_texture_cube_map
6009 #define GL_ARB_texture_cube_map 1
6012 #ifndef GL_ARB_texture_compression
6013 #define GL_ARB_texture_compression 1
6014 #ifdef GL_GLEXT_PROTOTYPES
6015 GLAPI void APIENTRY glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
6016 GLAPI void APIENTRY glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
6017 GLAPI void APIENTRY glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
6018 GLAPI void APIENTRY glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
6019 GLAPI void APIENTRY glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
6020 GLAPI void APIENTRY glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
6021 GLAPI void APIENTRY glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img);
6026 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
6032 #ifndef GL_ARB_texture_border_clamp
6033 #define GL_ARB_texture_border_clamp 1
6036 #ifndef GL_ARB_point_parameters
6037 #define GL_ARB_point_parameters 1
6038 #ifdef GL_GLEXT_PROTOTYPES
6039 GLAPI void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param);
6040 GLAPI void APIENTRY glPointParameterfvARB(GLenum pname,
const GLfloat *params);
6046 #ifndef GL_ARB_vertex_blend
6047 #define GL_ARB_vertex_blend 1
6048 #ifdef GL_GLEXT_PROTOTYPES
6049 GLAPI void APIENTRY glWeightbvARB(GLint size,
const GLbyte *weights);
6050 GLAPI void APIENTRY glWeightsvARB(GLint size,
const GLshort *weights);
6051 GLAPI void APIENTRY glWeightivARB(GLint size,
const GLint *weights);
6052 GLAPI void APIENTRY glWeightfvARB(GLint size,
const GLfloat *weights);
6053 GLAPI void APIENTRY glWeightdvARB(GLint size,
const GLdouble *weights);
6054 GLAPI void APIENTRY glWeightubvARB(GLint size,
const GLubyte *weights);
6055 GLAPI void APIENTRY glWeightusvARB(GLint size,
const GLushort *weights);
6056 GLAPI void APIENTRY glWeightuivARB(GLint size,
const GLuint *weights);
6057 GLAPI void APIENTRY glWeightPointerARB(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
6072 #ifndef GL_ARB_matrix_palette
6073 #define GL_ARB_matrix_palette 1
6074 #ifdef GL_GLEXT_PROTOTYPES
6076 GLAPI void APIENTRY glMatrixIndexubvARB(GLint size,
const GLubyte *indices);
6077 GLAPI void APIENTRY glMatrixIndexusvARB(GLint size,
const GLushort *indices);
6078 GLAPI void APIENTRY glMatrixIndexuivARB(GLint size,
const GLuint *indices);
6079 GLAPI void APIENTRY glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
6088 #ifndef GL_ARB_texture_env_combine
6089 #define GL_ARB_texture_env_combine 1
6092 #ifndef GL_ARB_texture_env_crossbar
6093 #define GL_ARB_texture_env_crossbar 1
6096 #ifndef GL_ARB_texture_env_dot3
6097 #define GL_ARB_texture_env_dot3 1
6100 #ifndef GL_ARB_texture_mirrored_repeat
6101 #define GL_ARB_texture_mirrored_repeat 1
6104 #ifndef GL_ARB_depth_texture
6105 #define GL_ARB_depth_texture 1
6108 #ifndef GL_ARB_shadow
6109 #define GL_ARB_shadow 1
6112 #ifndef GL_ARB_shadow_ambient
6113 #define GL_ARB_shadow_ambient 1
6116 #ifndef GL_ARB_window_pos
6117 #define GL_ARB_window_pos 1
6118 #ifdef GL_GLEXT_PROTOTYPES
6119 GLAPI void APIENTRY glWindowPos2dARB(GLdouble x, GLdouble y);
6127 GLAPI void APIENTRY glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
6129 GLAPI void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z);
6131 GLAPI void APIENTRY glWindowPos3iARB(GLint x, GLint y, GLint z);
6133 GLAPI void APIENTRY glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
6154 #ifndef GL_ARB_vertex_program
6155 #define GL_ARB_vertex_program 1
6156 #ifdef GL_GLEXT_PROTOTYPES
6157 GLAPI void APIENTRY glVertexAttrib1dARB(GLuint index, GLdouble x);
6158 GLAPI void APIENTRY glVertexAttrib1dvARB(GLuint index,
const GLdouble *v);
6159 GLAPI void APIENTRY glVertexAttrib1fARB(GLuint index, GLfloat x);
6160 GLAPI void APIENTRY glVertexAttrib1fvARB(GLuint index,
const GLfloat *v);
6161 GLAPI void APIENTRY glVertexAttrib1sARB(GLuint index, GLshort x);
6162 GLAPI void APIENTRY glVertexAttrib1svARB(GLuint index,
const GLshort *v);
6163 GLAPI void APIENTRY glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
6164 GLAPI void APIENTRY glVertexAttrib2dvARB(GLuint index,
const GLdouble *v);
6165 GLAPI void APIENTRY glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
6166 GLAPI void APIENTRY glVertexAttrib2fvARB(GLuint index,
const GLfloat *v);
6167 GLAPI void APIENTRY glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
6168 GLAPI void APIENTRY glVertexAttrib2svARB(GLuint index,
const GLshort *v);
6169 GLAPI void APIENTRY glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
6170 GLAPI void APIENTRY glVertexAttrib3dvARB(GLuint index,
const GLdouble *v);
6171 GLAPI void APIENTRY glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
6172 GLAPI void APIENTRY glVertexAttrib3fvARB(GLuint index,
const GLfloat *v);
6173 GLAPI void APIENTRY glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
6174 GLAPI void APIENTRY glVertexAttrib3svARB(GLuint index,
const GLshort *v);
6175 GLAPI void APIENTRY glVertexAttrib4NbvARB(GLuint index,
const GLbyte *v);
6176 GLAPI void APIENTRY glVertexAttrib4NivARB(GLuint index,
const GLint *v);
6177 GLAPI void APIENTRY glVertexAttrib4NsvARB(GLuint index,
const GLshort *v);
6178 GLAPI void APIENTRY glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
6179 GLAPI void APIENTRY glVertexAttrib4NubvARB(GLuint index,
const GLubyte *v);
6180 GLAPI void APIENTRY glVertexAttrib4NuivARB(GLuint index,
const GLuint *v);
6181 GLAPI void APIENTRY glVertexAttrib4NusvARB(GLuint index,
const GLushort *v);
6182 GLAPI void APIENTRY glVertexAttrib4bvARB(GLuint index,
const GLbyte *v);
6183 GLAPI void APIENTRY glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
6184 GLAPI void APIENTRY glVertexAttrib4dvARB(GLuint index,
const GLdouble *v);
6185 GLAPI void APIENTRY glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
6186 GLAPI void APIENTRY glVertexAttrib4fvARB(GLuint index,
const GLfloat *v);
6187 GLAPI void APIENTRY glVertexAttrib4ivARB(GLuint index,
const GLint *v);
6188 GLAPI void APIENTRY glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
6189 GLAPI void APIENTRY glVertexAttrib4svARB(GLuint index,
const GLshort *v);
6190 GLAPI void APIENTRY glVertexAttrib4ubvARB(GLuint index,
const GLubyte *v);
6191 GLAPI void APIENTRY glVertexAttrib4uivARB(GLuint index,
const GLuint *v);
6192 GLAPI void APIENTRY glVertexAttrib4usvARB(GLuint index,
const GLushort *v);
6193 GLAPI void APIENTRY glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
6194 GLAPI void APIENTRY glEnableVertexAttribArrayARB(GLuint index);
6195 GLAPI void APIENTRY glDisableVertexAttribArrayARB(GLuint index);
6196 GLAPI void APIENTRY glProgramStringARB(GLenum target, GLenum format, GLsizei len,
const GLvoid *
string);
6197 GLAPI void APIENTRY glBindProgramARB(GLenum target, GLuint program);
6198 GLAPI void APIENTRY glDeleteProgramsARB(GLsizei n,
const GLuint *programs);
6199 GLAPI void APIENTRY glGenProgramsARB(GLsizei n, GLuint *programs);
6200 GLAPI void APIENTRY glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
6201 GLAPI void APIENTRY glProgramEnvParameter4dvARB(GLenum target, GLuint index,
const GLdouble *params);
6202 GLAPI void APIENTRY glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
6203 GLAPI void APIENTRY glProgramEnvParameter4fvARB(GLenum target, GLuint index,
const GLfloat *params);
6204 GLAPI void APIENTRY glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
6205 GLAPI void APIENTRY glProgramLocalParameter4dvARB(GLenum target, GLuint index,
const GLdouble *params);
6206 GLAPI void APIENTRY glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
6207 GLAPI void APIENTRY glProgramLocalParameter4fvARB(GLenum target, GLuint index,
const GLfloat *params);
6208 GLAPI void APIENTRY glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params);
6209 GLAPI void APIENTRY glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params);
6210 GLAPI void APIENTRY glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params);
6211 GLAPI void APIENTRY glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params);
6212 GLAPI void APIENTRY glGetProgramivARB(GLenum target, GLenum pname, GLint *params);
6213 GLAPI void APIENTRY glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *
string);
6214 GLAPI void APIENTRY glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
6215 GLAPI void APIENTRY glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
6216 GLAPI void APIENTRY glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
6217 GLAPI void APIENTRY glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* *pointer);
6284 #ifndef GL_ARB_fragment_program
6285 #define GL_ARB_fragment_program 1
6289 #ifndef GL_ARB_vertex_buffer_object
6290 #define GL_ARB_vertex_buffer_object 1
6291 #ifdef GL_GLEXT_PROTOTYPES
6292 GLAPI void APIENTRY glBindBufferARB(GLenum target, GLuint buffer);
6293 GLAPI void APIENTRY glDeleteBuffersARB(GLsizei n,
const GLuint *buffers);
6294 GLAPI void APIENTRY glGenBuffersARB(GLsizei n, GLuint *buffers);
6296 GLAPI void APIENTRY glBufferDataARB(GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage);
6297 GLAPI void APIENTRY glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const GLvoid *data);
6298 GLAPI void APIENTRY glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
6299 GLAPI GLvoid*
APIENTRY glMapBufferARB(GLenum target, GLenum access);
6301 GLAPI void APIENTRY glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
6302 GLAPI void APIENTRY glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* *params);
6317 #ifndef GL_ARB_occlusion_query
6318 #define GL_ARB_occlusion_query 1
6319 #ifdef GL_GLEXT_PROTOTYPES
6320 GLAPI void APIENTRY glGenQueriesARB(GLsizei n, GLuint *ids);
6321 GLAPI void APIENTRY glDeleteQueriesARB(GLsizei n,
const GLuint *ids);
6323 GLAPI void APIENTRY glBeginQueryARB(GLenum target, GLuint
id);
6325 GLAPI void APIENTRY glGetQueryivARB(GLenum target, GLenum pname, GLint *params);
6326 GLAPI void APIENTRY glGetQueryObjectivARB(GLuint
id, GLenum pname, GLint *params);
6327 GLAPI void APIENTRY glGetQueryObjectuivARB(GLuint
id, GLenum pname, GLuint *params);
6339 #ifndef GL_ARB_shader_objects
6340 #define GL_ARB_shader_objects 1
6341 #ifdef GL_GLEXT_PROTOTYPES
6344 GLAPI void APIENTRY glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
6345 GLAPI GLhandleARB
APIENTRY glCreateShaderObjectARB(GLenum shaderType);
6346 GLAPI void APIENTRY glShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
const GLcharARB* *
string,
const GLint *length);
6347 GLAPI void APIENTRY glCompileShaderARB(GLhandleARB shaderObj);
6349 GLAPI void APIENTRY glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
6350 GLAPI void APIENTRY glLinkProgramARB(GLhandleARB programObj);
6351 GLAPI void APIENTRY glUseProgramObjectARB(GLhandleARB programObj);
6352 GLAPI void APIENTRY glValidateProgramARB(GLhandleARB programObj);
6353 GLAPI void APIENTRY glUniform1fARB(GLint location, GLfloat v0);
6354 GLAPI void APIENTRY glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
6355 GLAPI void APIENTRY glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
6356 GLAPI void APIENTRY glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
6357 GLAPI void APIENTRY glUniform1iARB(GLint location, GLint v0);
6358 GLAPI void APIENTRY glUniform2iARB(GLint location, GLint v0, GLint v1);
6359 GLAPI void APIENTRY glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
6360 GLAPI void APIENTRY glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
6361 GLAPI void APIENTRY glUniform1fvARB(GLint location, GLsizei count,
const GLfloat *value);
6362 GLAPI void APIENTRY glUniform2fvARB(GLint location, GLsizei count,
const GLfloat *value);
6363 GLAPI void APIENTRY glUniform3fvARB(GLint location, GLsizei count,
const GLfloat *value);
6364 GLAPI void APIENTRY glUniform4fvARB(GLint location, GLsizei count,
const GLfloat *value);
6365 GLAPI void APIENTRY glUniform1ivARB(GLint location, GLsizei count,
const GLint *value);
6366 GLAPI void APIENTRY glUniform2ivARB(GLint location, GLsizei count,
const GLint *value);
6367 GLAPI void APIENTRY glUniform3ivARB(GLint location, GLsizei count,
const GLint *value);
6368 GLAPI void APIENTRY glUniform4ivARB(GLint location, GLsizei count,
const GLint *value);
6369 GLAPI void APIENTRY glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
6370 GLAPI void APIENTRY glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
6371 GLAPI void APIENTRY glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
6372 GLAPI void APIENTRY glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params);
6373 GLAPI void APIENTRY glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params);
6374 GLAPI void APIENTRY glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
6375 GLAPI void APIENTRY glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
6376 GLAPI GLint
APIENTRY glGetUniformLocationARB(GLhandleARB programObj,
const GLcharARB *name);
6377 GLAPI void APIENTRY glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
6378 GLAPI void APIENTRY glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params);
6379 GLAPI void APIENTRY glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params);
6380 GLAPI void APIENTRY glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
6423 #ifndef GL_ARB_vertex_shader
6424 #define GL_ARB_vertex_shader 1
6425 #ifdef GL_GLEXT_PROTOTYPES
6426 GLAPI void APIENTRY glBindAttribLocationARB(GLhandleARB programObj, GLuint index,
const GLcharARB *name);
6427 GLAPI void APIENTRY glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
6428 GLAPI GLint
APIENTRY glGetAttribLocationARB(GLhandleARB programObj,
const GLcharARB *name);
6435 #ifndef GL_ARB_fragment_shader
6436 #define GL_ARB_fragment_shader 1
6439 #ifndef GL_ARB_shading_language_100
6440 #define GL_ARB_shading_language_100 1
6443 #ifndef GL_ARB_texture_non_power_of_two
6444 #define GL_ARB_texture_non_power_of_two 1
6447 #ifndef GL_ARB_point_sprite
6448 #define GL_ARB_point_sprite 1
6451 #ifndef GL_ARB_fragment_program_shadow
6452 #define GL_ARB_fragment_program_shadow 1
6455 #ifndef GL_ARB_draw_buffers
6456 #define GL_ARB_draw_buffers 1
6457 #ifdef GL_GLEXT_PROTOTYPES
6458 GLAPI void APIENTRY glDrawBuffersARB(GLsizei n,
const GLenum *bufs);
6463 #ifndef GL_ARB_texture_rectangle
6464 #define GL_ARB_texture_rectangle 1
6467 #ifndef GL_ARB_color_buffer_float
6468 #define GL_ARB_color_buffer_float 1
6469 #ifdef GL_GLEXT_PROTOTYPES
6470 GLAPI void APIENTRY glClampColorARB(GLenum target, GLenum clamp);
6475 #ifndef GL_ARB_half_float_pixel
6476 #define GL_ARB_half_float_pixel 1
6479 #ifndef GL_ARB_texture_float
6480 #define GL_ARB_texture_float 1
6483 #ifndef GL_ARB_pixel_buffer_object
6484 #define GL_ARB_pixel_buffer_object 1
6487 #ifndef GL_ARB_depth_buffer_float
6488 #define GL_ARB_depth_buffer_float 1
6491 #ifndef GL_ARB_draw_instanced
6492 #define GL_ARB_draw_instanced 1
6493 #ifdef GL_GLEXT_PROTOTYPES
6494 GLAPI void APIENTRY glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
6495 GLAPI void APIENTRY glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount);
6501 #ifndef GL_ARB_framebuffer_object
6502 #define GL_ARB_framebuffer_object 1
6503 #ifdef GL_GLEXT_PROTOTYPES
6504 GLAPI GLboolean
APIENTRY glIsRenderbuffer(GLuint renderbuffer);
6505 GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);
6506 GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
6507 GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
6508 GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
6509 GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
6510 GLAPI GLboolean
APIENTRY glIsFramebuffer(GLuint framebuffer);
6511 GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);
6512 GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
6513 GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers);
6514 GLAPI GLenum
APIENTRY glCheckFramebufferStatus(GLenum target);
6515 GLAPI void APIENTRY glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
6516 GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
6517 GLAPI void APIENTRY glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
6518 GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
6519 GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
6521 GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
6522 GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
6523 GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
6547 #ifndef GL_ARB_framebuffer_sRGB
6548 #define GL_ARB_framebuffer_sRGB 1
6551 #ifndef GL_ARB_geometry_shader4
6552 #define GL_ARB_geometry_shader4 1
6553 #ifdef GL_GLEXT_PROTOTYPES
6554 GLAPI void APIENTRY glProgramParameteriARB(GLuint program, GLenum pname, GLint value);
6555 GLAPI void APIENTRY glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
6556 GLAPI void APIENTRY glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
6557 GLAPI void APIENTRY glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
6565 #ifndef GL_ARB_half_float_vertex
6566 #define GL_ARB_half_float_vertex 1
6569 #ifndef GL_ARB_instanced_arrays
6570 #define GL_ARB_instanced_arrays 1
6571 #ifdef GL_GLEXT_PROTOTYPES
6572 GLAPI void APIENTRY glVertexAttribDivisorARB(GLuint index, GLuint divisor);
6577 #ifndef GL_ARB_map_buffer_range
6578 #define GL_ARB_map_buffer_range 1
6579 #ifdef GL_GLEXT_PROTOTYPES
6580 GLAPI GLvoid*
APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
6581 GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
6587 #ifndef GL_ARB_texture_buffer_object
6588 #define GL_ARB_texture_buffer_object 1
6589 #ifdef GL_GLEXT_PROTOTYPES
6590 GLAPI void APIENTRY glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer);
6595 #ifndef GL_ARB_texture_compression_rgtc
6596 #define GL_ARB_texture_compression_rgtc 1
6599 #ifndef GL_ARB_texture_rg
6600 #define GL_ARB_texture_rg 1
6603 #ifndef GL_ARB_vertex_array_object
6604 #define GL_ARB_vertex_array_object 1
6605 #ifdef GL_GLEXT_PROTOTYPES
6607 GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
6608 GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays);
6617 #ifndef GL_ARB_uniform_buffer_object
6618 #define GL_ARB_uniform_buffer_object 1
6619 #ifdef GL_GLEXT_PROTOTYPES
6620 GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount,
const GLchar* *uniformNames, GLuint *uniformIndices);
6621 GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
const GLuint *uniformIndices, GLenum pname, GLint *params);
6622 GLAPI void APIENTRY glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
6623 GLAPI GLuint
APIENTRY glGetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
6624 GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
6625 GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
6626 GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
6637 #ifndef GL_ARB_compatibility
6638 #define GL_ARB_compatibility 1
6641 #ifndef GL_ARB_copy_buffer
6642 #define GL_ARB_copy_buffer 1
6643 #ifdef GL_GLEXT_PROTOTYPES
6644 GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
6649 #ifndef GL_ARB_shader_texture_lod
6650 #define GL_ARB_shader_texture_lod 1
6653 #ifndef GL_ARB_depth_clamp
6654 #define GL_ARB_depth_clamp 1
6657 #ifndef GL_ARB_draw_elements_base_vertex
6658 #define GL_ARB_draw_elements_base_vertex 1
6659 #ifdef GL_GLEXT_PROTOTYPES
6660 GLAPI void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
6661 GLAPI void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
6662 GLAPI void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount, GLint basevertex);
6663 GLAPI void APIENTRY glMultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid* *indices, GLsizei primcount,
const GLint *basevertex);
6671 #ifndef GL_ARB_fragment_coord_conventions
6672 #define GL_ARB_fragment_coord_conventions 1
6675 #ifndef GL_ARB_provoking_vertex
6676 #define GL_ARB_provoking_vertex 1
6677 #ifdef GL_GLEXT_PROTOTYPES
6683 #ifndef GL_ARB_seamless_cube_map
6684 #define GL_ARB_seamless_cube_map 1
6688 #define GL_ARB_sync 1
6689 #ifdef GL_GLEXT_PROTOTYPES
6690 GLAPI GLsync
APIENTRY glFenceSync(GLenum condition, GLbitfield flags);
6693 GLAPI GLenum
APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
6694 GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
6695 GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params);
6696 GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
6707 #ifndef GL_ARB_texture_multisample
6708 #define GL_ARB_texture_multisample 1
6709 #ifdef GL_GLEXT_PROTOTYPES
6710 GLAPI void APIENTRY glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
6711 GLAPI void APIENTRY glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
6712 GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
6713 GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask);
6721 #ifndef GL_ARB_vertex_array_bgra
6722 #define GL_ARB_vertex_array_bgra 1
6725 #ifndef GL_ARB_draw_buffers_blend
6726 #define GL_ARB_draw_buffers_blend 1
6727 #ifdef GL_GLEXT_PROTOTYPES
6728 GLAPI void APIENTRY glBlendEquationiARB(GLuint buf, GLenum mode);
6729 GLAPI void APIENTRY glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
6730 GLAPI void APIENTRY glBlendFunciARB(GLuint buf, GLenum src, GLenum dst);
6731 GLAPI void APIENTRY glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
6739 #ifndef GL_ARB_sample_shading
6740 #define GL_ARB_sample_shading 1
6741 #ifdef GL_GLEXT_PROTOTYPES
6747 #ifndef GL_ARB_texture_cube_map_array
6748 #define GL_ARB_texture_cube_map_array 1
6751 #ifndef GL_ARB_texture_gather
6752 #define GL_ARB_texture_gather 1
6755 #ifndef GL_ARB_texture_query_lod
6756 #define GL_ARB_texture_query_lod 1
6759 #ifndef GL_ARB_shading_language_include
6760 #define GL_ARB_shading_language_include 1
6761 #ifdef GL_GLEXT_PROTOTYPES
6762 GLAPI void APIENTRY glNamedStringARB(GLenum type, GLint namelen,
const GLchar *name, GLint stringlen,
const GLchar *
string);
6763 GLAPI void APIENTRY glDeleteNamedStringARB(GLint namelen,
const GLchar *name);
6764 GLAPI void APIENTRY glCompileShaderIncludeARB(GLuint shader, GLsizei count,
const GLchar* *path,
const GLint *length);
6765 GLAPI GLboolean
APIENTRY glIsNamedStringARB(GLint namelen,
const GLchar *name);
6766 GLAPI void APIENTRY glGetNamedStringARB(GLint namelen,
const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *
string);
6767 GLAPI void APIENTRY glGetNamedStringivARB(GLint namelen,
const GLchar *name, GLenum pname, GLint *params);
6777 #ifndef GL_ARB_texture_compression_bptc
6778 #define GL_ARB_texture_compression_bptc 1
6781 #ifndef GL_ARB_blend_func_extended
6782 #define GL_ARB_blend_func_extended 1
6783 #ifdef GL_GLEXT_PROTOTYPES
6784 GLAPI void APIENTRY glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index,
const GLchar *name);
6785 GLAPI GLint
APIENTRY glGetFragDataIndex(GLuint program,
const GLchar *name);
6791 #ifndef GL_ARB_explicit_attrib_location
6792 #define GL_ARB_explicit_attrib_location 1
6795 #ifndef GL_ARB_occlusion_query2
6796 #define GL_ARB_occlusion_query2 1
6799 #ifndef GL_ARB_sampler_objects
6800 #define GL_ARB_sampler_objects 1
6801 #ifdef GL_GLEXT_PROTOTYPES
6802 GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers);
6803 GLAPI void APIENTRY glDeleteSamplers(GLsizei count,
const GLuint *samplers);
6805 GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler);
6806 GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
6807 GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname,
const GLint *param);
6808 GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
6809 GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname,
const GLfloat *param);
6810 GLAPI void APIENTRY glSamplerParameterIiv(GLuint sampler, GLenum pname,
const GLint *param);
6811 GLAPI void APIENTRY glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *param);
6812 GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
6813 GLAPI void APIENTRY glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
6814 GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
6815 GLAPI void APIENTRY glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
6833 #ifndef GL_ARB_texture_rgb10_a2ui
6834 #define GL_ARB_texture_rgb10_a2ui 1
6837 #ifndef GL_ARB_texture_swizzle
6838 #define GL_ARB_texture_swizzle 1
6841 #ifndef GL_ARB_timer_query
6842 #define GL_ARB_timer_query 1
6843 #ifdef GL_GLEXT_PROTOTYPES
6844 GLAPI void APIENTRY glQueryCounter(GLuint
id, GLenum target);
6845 GLAPI void APIENTRY glGetQueryObjecti64v(GLuint
id, GLenum pname, GLint64 *params);
6846 GLAPI void APIENTRY glGetQueryObjectui64v(GLuint
id, GLenum pname, GLuint64 *params);
6853 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
6854 #define GL_ARB_vertex_type_2_10_10_10_rev 1
6855 #ifdef GL_GLEXT_PROTOTYPES
6856 GLAPI void APIENTRY glVertexP2ui(GLenum type, GLuint value);
6857 GLAPI void APIENTRY glVertexP2uiv(GLenum type,
const GLuint *value);
6858 GLAPI void APIENTRY glVertexP3ui(GLenum type, GLuint value);
6859 GLAPI void APIENTRY glVertexP3uiv(GLenum type,
const GLuint *value);
6860 GLAPI void APIENTRY glVertexP4ui(GLenum type, GLuint value);
6861 GLAPI void APIENTRY glVertexP4uiv(GLenum type,
const GLuint *value);
6862 GLAPI void APIENTRY glTexCoordP1ui(GLenum type, GLuint coords);
6863 GLAPI void APIENTRY glTexCoordP1uiv(GLenum type,
const GLuint *coords);
6864 GLAPI void APIENTRY glTexCoordP2ui(GLenum type, GLuint coords);
6865 GLAPI void APIENTRY glTexCoordP2uiv(GLenum type,
const GLuint *coords);
6866 GLAPI void APIENTRY glTexCoordP3ui(GLenum type, GLuint coords);
6867 GLAPI void APIENTRY glTexCoordP3uiv(GLenum type,
const GLuint *coords);
6868 GLAPI void APIENTRY glTexCoordP4ui(GLenum type, GLuint coords);
6869 GLAPI void APIENTRY glTexCoordP4uiv(GLenum type,
const GLuint *coords);
6870 GLAPI void APIENTRY glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
6871 GLAPI void APIENTRY glMultiTexCoordP1uiv(GLenum texture, GLenum type,
const GLuint *coords);
6872 GLAPI void APIENTRY glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
6873 GLAPI void APIENTRY glMultiTexCoordP2uiv(GLenum texture, GLenum type,
const GLuint *coords);
6874 GLAPI void APIENTRY glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
6875 GLAPI void APIENTRY glMultiTexCoordP3uiv(GLenum texture, GLenum type,
const GLuint *coords);
6876 GLAPI void APIENTRY glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
6877 GLAPI void APIENTRY glMultiTexCoordP4uiv(GLenum texture, GLenum type,
const GLuint *coords);
6878 GLAPI void APIENTRY glNormalP3ui(GLenum type, GLuint coords);
6879 GLAPI void APIENTRY glNormalP3uiv(GLenum type,
const GLuint *coords);
6881 GLAPI void APIENTRY glColorP3uiv(GLenum type,
const GLuint *color);
6883 GLAPI void APIENTRY glColorP4uiv(GLenum type,
const GLuint *color);
6884 GLAPI void APIENTRY glSecondaryColorP3ui(GLenum type, GLuint color);
6885 GLAPI void APIENTRY glSecondaryColorP3uiv(GLenum type,
const GLuint *color);
6886 GLAPI void APIENTRY glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
6887 GLAPI void APIENTRY glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
6888 GLAPI void APIENTRY glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
6889 GLAPI void APIENTRY glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
6890 GLAPI void APIENTRY glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
6891 GLAPI void APIENTRY glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
6892 GLAPI void APIENTRY glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
6893 GLAPI void APIENTRY glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
6935 #ifndef GL_ARB_draw_indirect
6936 #define GL_ARB_draw_indirect 1
6937 #ifdef GL_GLEXT_PROTOTYPES
6938 GLAPI void APIENTRY glDrawArraysIndirect(GLenum mode,
const GLvoid *indirect);
6939 GLAPI void APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect);
6945 #ifndef GL_ARB_gpu_shader5
6946 #define GL_ARB_gpu_shader5 1
6949 #ifndef GL_ARB_gpu_shader_fp64
6950 #define GL_ARB_gpu_shader_fp64 1
6951 #ifdef GL_GLEXT_PROTOTYPES
6952 GLAPI void APIENTRY glUniform1d(GLint location, GLdouble x);
6953 GLAPI void APIENTRY glUniform2d(GLint location, GLdouble x, GLdouble y);
6954 GLAPI void APIENTRY glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
6955 GLAPI void APIENTRY glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
6956 GLAPI void APIENTRY glUniform1dv(GLint location, GLsizei count,
const GLdouble *value);
6957 GLAPI void APIENTRY glUniform2dv(GLint location, GLsizei count,
const GLdouble *value);
6958 GLAPI void APIENTRY glUniform3dv(GLint location, GLsizei count,
const GLdouble *value);
6959 GLAPI void APIENTRY glUniform4dv(GLint location, GLsizei count,
const GLdouble *value);
6960 GLAPI void APIENTRY glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6961 GLAPI void APIENTRY glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6962 GLAPI void APIENTRY glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6963 GLAPI void APIENTRY glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6964 GLAPI void APIENTRY glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6965 GLAPI void APIENTRY glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6966 GLAPI void APIENTRY glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6967 GLAPI void APIENTRY glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6968 GLAPI void APIENTRY glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
6969 GLAPI void APIENTRY glGetUniformdv(GLuint program, GLint location, GLdouble *params);
6991 #ifndef GL_ARB_shader_subroutine
6992 #define GL_ARB_shader_subroutine 1
6993 #ifdef GL_GLEXT_PROTOTYPES
6994 GLAPI GLint
APIENTRY glGetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name);
6995 GLAPI GLuint
APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name);
6996 GLAPI void APIENTRY glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
6997 GLAPI void APIENTRY glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
6998 GLAPI void APIENTRY glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
6999 GLAPI void APIENTRY glUniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices);
7000 GLAPI void APIENTRY glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
7001 GLAPI void APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
7013 #ifndef GL_ARB_tessellation_shader
7014 #define GL_ARB_tessellation_shader 1
7015 #ifdef GL_GLEXT_PROTOTYPES
7016 GLAPI void APIENTRY glPatchParameteri(GLenum pname, GLint value);
7017 GLAPI void APIENTRY glPatchParameterfv(GLenum pname,
const GLfloat *values);
7023 #ifndef GL_ARB_texture_buffer_object_rgb32
7024 #define GL_ARB_texture_buffer_object_rgb32 1
7027 #ifndef GL_ARB_transform_feedback2
7028 #define GL_ARB_transform_feedback2 1
7029 #ifdef GL_GLEXT_PROTOTYPES
7030 GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint
id);
7031 GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n,
const GLuint *ids);
7032 GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids);
7036 GLAPI void APIENTRY glDrawTransformFeedback(GLenum mode, GLuint
id);
7047 #ifndef GL_ARB_transform_feedback3
7048 #define GL_ARB_transform_feedback3 1
7049 #ifdef GL_GLEXT_PROTOTYPES
7050 GLAPI void APIENTRY glDrawTransformFeedbackStream(GLenum mode, GLuint
id, GLuint stream);
7051 GLAPI void APIENTRY glBeginQueryIndexed(GLenum target, GLuint index, GLuint
id);
7052 GLAPI void APIENTRY glEndQueryIndexed(GLenum target, GLuint index);
7053 GLAPI void APIENTRY glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
7061 #ifndef GL_ARB_ES2_compatibility
7062 #define GL_ARB_ES2_compatibility 1
7063 #ifdef GL_GLEXT_PROTOTYPES
7065 GLAPI void APIENTRY glShaderBinary(GLsizei count,
const GLuint *shaders, GLenum binaryformat,
const GLvoid *binary, GLsizei length);
7066 GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
7077 #ifndef GL_ARB_get_program_binary
7078 #define GL_ARB_get_program_binary 1
7079 #ifdef GL_GLEXT_PROTOTYPES
7080 GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
7081 GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
7082 GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value);
7089 #ifndef GL_ARB_separate_shader_objects
7090 #define GL_ARB_separate_shader_objects 1
7091 #ifdef GL_GLEXT_PROTOTYPES
7092 GLAPI void APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
7093 GLAPI void APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program);
7094 GLAPI GLuint
APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count,
const GLchar* *strings);
7096 GLAPI void APIENTRY glDeleteProgramPipelines(GLsizei n,
const GLuint *pipelines);
7097 GLAPI void APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines);
7098 GLAPI GLboolean
APIENTRY glIsProgramPipeline(GLuint pipeline);
7099 GLAPI void APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
7100 GLAPI void APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0);
7101 GLAPI void APIENTRY glProgramUniform1iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
7102 GLAPI void APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
7103 GLAPI void APIENTRY glProgramUniform1fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
7104 GLAPI void APIENTRY glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
7105 GLAPI void APIENTRY glProgramUniform1dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
7106 GLAPI void APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
7107 GLAPI void APIENTRY glProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
7108 GLAPI void APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
7109 GLAPI void APIENTRY glProgramUniform2iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
7110 GLAPI void APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
7111 GLAPI void APIENTRY glProgramUniform2fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
7112 GLAPI void APIENTRY glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
7113 GLAPI void APIENTRY glProgramUniform2dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
7114 GLAPI void APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
7115 GLAPI void APIENTRY glProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
7116 GLAPI void APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
7117 GLAPI void APIENTRY glProgramUniform3iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
7118 GLAPI void APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
7119 GLAPI void APIENTRY glProgramUniform3fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
7120 GLAPI void APIENTRY glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
7121 GLAPI void APIENTRY glProgramUniform3dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
7122 GLAPI void APIENTRY glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
7123 GLAPI void APIENTRY glProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
7124 GLAPI void APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
7125 GLAPI void APIENTRY glProgramUniform4iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
7126 GLAPI void APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
7127 GLAPI void APIENTRY glProgramUniform4fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
7128 GLAPI void APIENTRY glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
7129 GLAPI void APIENTRY glProgramUniform4dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
7130 GLAPI void APIENTRY glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
7131 GLAPI void APIENTRY glProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
7132 GLAPI void APIENTRY glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7133 GLAPI void APIENTRY glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7134 GLAPI void APIENTRY glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7135 GLAPI void APIENTRY glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7136 GLAPI void APIENTRY glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7137 GLAPI void APIENTRY glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7138 GLAPI void APIENTRY glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7139 GLAPI void APIENTRY glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7140 GLAPI void APIENTRY glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7141 GLAPI void APIENTRY glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7142 GLAPI void APIENTRY glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7143 GLAPI void APIENTRY glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
7144 GLAPI void APIENTRY glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7145 GLAPI void APIENTRY glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7146 GLAPI void APIENTRY glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7147 GLAPI void APIENTRY glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7148 GLAPI void APIENTRY glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7149 GLAPI void APIENTRY glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
7150 GLAPI void APIENTRY glValidateProgramPipeline(GLuint pipeline);
7151 GLAPI void APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
7215 #ifndef GL_ARB_vertex_attrib_64bit
7216 #define GL_ARB_vertex_attrib_64bit 1
7217 #ifdef GL_GLEXT_PROTOTYPES
7218 GLAPI void APIENTRY glVertexAttribL1d(GLuint index, GLdouble x);
7219 GLAPI void APIENTRY glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
7220 GLAPI void APIENTRY glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
7221 GLAPI void APIENTRY glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
7222 GLAPI void APIENTRY glVertexAttribL1dv(GLuint index,
const GLdouble *v);
7223 GLAPI void APIENTRY glVertexAttribL2dv(GLuint index,
const GLdouble *v);
7224 GLAPI void APIENTRY glVertexAttribL3dv(GLuint index,
const GLdouble *v);
7225 GLAPI void APIENTRY glVertexAttribL4dv(GLuint index,
const GLdouble *v);
7226 GLAPI void APIENTRY glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
7227 GLAPI void APIENTRY glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
7241 #ifndef GL_ARB_viewport_array
7242 #define GL_ARB_viewport_array 1
7243 #ifdef GL_GLEXT_PROTOTYPES
7244 GLAPI void APIENTRY glViewportArrayv(GLuint first, GLsizei count,
const GLfloat *v);
7245 GLAPI void APIENTRY glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
7246 GLAPI void APIENTRY glViewportIndexedfv(GLuint index,
const GLfloat *v);
7247 GLAPI void APIENTRY glScissorArrayv(GLuint first, GLsizei count,
const GLint *v);
7248 GLAPI void APIENTRY glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
7249 GLAPI void APIENTRY glScissorIndexedv(GLuint index,
const GLint *v);
7250 GLAPI void APIENTRY glDepthRangeArrayv(GLuint first, GLsizei count,
const GLclampd *v);
7251 GLAPI void APIENTRY glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
7252 GLAPI void APIENTRY glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
7253 GLAPI void APIENTRY glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
7267 #ifndef GL_ARB_cl_event
7268 #define GL_ARB_cl_event 1
7269 #ifdef GL_GLEXT_PROTOTYPES
7270 GLAPI GLsync
APIENTRY glCreateSyncFromCLeventARB(
struct _cl_context * context,
struct _cl_event * event, GLbitfield flags);
7275 #ifndef GL_ARB_debug_output
7276 #define GL_ARB_debug_output 1
7277 #ifdef GL_GLEXT_PROTOTYPES
7278 GLAPI void APIENTRY glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count,
const GLuint *ids, GLboolean enabled);
7279 GLAPI void APIENTRY glDebugMessageInsertARB(GLenum source, GLenum type, GLuint
id, GLenum severity, GLsizei length,
const GLchar *buf);
7281 GLAPI GLuint
APIENTRY glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
7289 #ifndef GL_ARB_robustness
7290 #define GL_ARB_robustness 1
7291 #ifdef GL_GLEXT_PROTOTYPES
7293 GLAPI void APIENTRY glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
7294 GLAPI void APIENTRY glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
7295 GLAPI void APIENTRY glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
7296 GLAPI void APIENTRY glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat *values);
7297 GLAPI void APIENTRY glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint *values);
7298 GLAPI void APIENTRY glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort *values);
7299 GLAPI void APIENTRY glGetnPolygonStippleARB(GLsizei bufSize, GLubyte *pattern);
7300 GLAPI void APIENTRY glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
7301 GLAPI void APIENTRY glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
7302 GLAPI void APIENTRY glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
7303 GLAPI void APIENTRY glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
7304 GLAPI void APIENTRY glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
7305 GLAPI void APIENTRY glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
7306 GLAPI void APIENTRY glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
7307 GLAPI void APIENTRY glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
7308 GLAPI void APIENTRY glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
7309 GLAPI void APIENTRY glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint *params);
7310 GLAPI void APIENTRY glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
7311 GLAPI void APIENTRY glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
7335 #ifndef GL_ARB_shader_stencil_export
7336 #define GL_ARB_shader_stencil_export 1
7340 #define GL_EXT_abgr 1
7343 #ifndef GL_EXT_blend_color
7344 #define GL_EXT_blend_color 1
7345 #ifdef GL_GLEXT_PROTOTYPES
7346 GLAPI void APIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
7351 #ifndef GL_EXT_polygon_offset
7352 #define GL_EXT_polygon_offset 1
7353 #ifdef GL_GLEXT_PROTOTYPES
7354 GLAPI void APIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias);
7359 #ifndef GL_EXT_texture
7360 #define GL_EXT_texture 1
7363 #ifndef GL_EXT_texture3D
7364 #define GL_EXT_texture3D 1
7365 #ifdef GL_GLEXT_PROTOTYPES
7366 GLAPI void APIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
7367 GLAPI void APIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
7369 typedef void (
APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
7370 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
7373 #ifndef GL_SGIS_texture_filter4
7374 #define GL_SGIS_texture_filter4 1
7375 #ifdef GL_GLEXT_PROTOTYPES
7376 GLAPI void APIENTRY glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights);
7377 GLAPI void APIENTRY glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n,
const GLfloat *weights);
7383 #ifndef GL_EXT_subtexture
7384 #define GL_EXT_subtexture 1
7385 #ifdef GL_GLEXT_PROTOTYPES
7386 GLAPI void APIENTRY glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
7387 GLAPI void APIENTRY glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
7393 #ifndef GL_EXT_copy_texture
7394 #define GL_EXT_copy_texture 1
7395 #ifdef GL_GLEXT_PROTOTYPES
7396 GLAPI void APIENTRY glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
7397 GLAPI void APIENTRY glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
7398 GLAPI void APIENTRY glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
7399 GLAPI void APIENTRY glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
7400 GLAPI void APIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
7409 #ifndef GL_EXT_histogram
7410 #define GL_EXT_histogram 1
7411 #ifdef GL_GLEXT_PROTOTYPES
7412 GLAPI void APIENTRY glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
7413 GLAPI void APIENTRY glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
7414 GLAPI void APIENTRY glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params);
7415 GLAPI void APIENTRY glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
7416 GLAPI void APIENTRY glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
7417 GLAPI void APIENTRY glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params);
7418 GLAPI void APIENTRY glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
7419 GLAPI void APIENTRY glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink);
7435 #ifndef GL_EXT_convolution
7436 #define GL_EXT_convolution 1
7437 #ifdef GL_GLEXT_PROTOTYPES
7438 GLAPI void APIENTRY glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
7439 GLAPI void APIENTRY glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
7440 GLAPI void APIENTRY glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params);
7441 GLAPI void APIENTRY glConvolutionParameterfvEXT(GLenum target, GLenum pname,
const GLfloat *params);
7442 GLAPI void APIENTRY glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params);
7443 GLAPI void APIENTRY glConvolutionParameterivEXT(GLenum target, GLenum pname,
const GLint *params);
7444 GLAPI void APIENTRY glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
7445 GLAPI void APIENTRY glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
7446 GLAPI void APIENTRY glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image);
7447 GLAPI void APIENTRY glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
7448 GLAPI void APIENTRY glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params);
7449 GLAPI void APIENTRY glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
7450 GLAPI void APIENTRY glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
7467 #ifndef GL_SGI_color_matrix
7468 #define GL_SGI_color_matrix 1
7471 #ifndef GL_SGI_color_table
7472 #define GL_SGI_color_table 1
7473 #ifdef GL_GLEXT_PROTOTYPES
7474 GLAPI void APIENTRY glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
7475 GLAPI void APIENTRY glColorTableParameterfvSGI(GLenum target, GLenum pname,
const GLfloat *params);
7476 GLAPI void APIENTRY glColorTableParameterivSGI(GLenum target, GLenum pname,
const GLint *params);
7477 GLAPI void APIENTRY glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
7478 GLAPI void APIENTRY glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table);
7479 GLAPI void APIENTRY glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params);
7480 GLAPI void APIENTRY glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params);
7491 #ifndef GL_SGIX_pixel_texture
7492 #define GL_SGIX_pixel_texture 1
7493 #ifdef GL_GLEXT_PROTOTYPES
7499 #ifndef GL_SGIS_pixel_texture
7500 #define GL_SGIS_pixel_texture 1
7501 #ifdef GL_GLEXT_PROTOTYPES
7502 GLAPI void APIENTRY glPixelTexGenParameteriSGIS(GLenum pname, GLint param);
7503 GLAPI void APIENTRY glPixelTexGenParameterivSGIS(GLenum pname,
const GLint *params);
7504 GLAPI void APIENTRY glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param);
7505 GLAPI void APIENTRY glPixelTexGenParameterfvSGIS(GLenum pname,
const GLfloat *params);
7506 GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS(GLenum pname, GLint *params);
7507 GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat *params);
7517 #ifndef GL_SGIS_texture4D
7518 #define GL_SGIS_texture4D 1
7519 #ifdef GL_GLEXT_PROTOTYPES
7520 GLAPI void APIENTRY glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
7521 GLAPI void APIENTRY glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type,
const GLvoid *pixels);
7523 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
7524 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type,
const GLvoid *pixels);
7527 #ifndef GL_SGI_texture_color_table
7528 #define GL_SGI_texture_color_table 1
7531 #ifndef GL_EXT_cmyka
7532 #define GL_EXT_cmyka 1
7535 #ifndef GL_EXT_texture_object
7536 #define GL_EXT_texture_object 1
7537 #ifdef GL_GLEXT_PROTOTYPES
7538 GLAPI GLboolean
APIENTRY glAreTexturesResidentEXT(GLsizei n,
const GLuint *textures, GLboolean *residences);
7539 GLAPI void APIENTRY glBindTextureEXT(GLenum target, GLuint texture);
7540 GLAPI void APIENTRY glDeleteTexturesEXT(GLsizei n,
const GLuint *textures);
7541 GLAPI void APIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures);
7543 GLAPI void APIENTRY glPrioritizeTexturesEXT(GLsizei n,
const GLuint *textures,
const GLclampf *priorities);
7553 #ifndef GL_SGIS_detail_texture
7554 #define GL_SGIS_detail_texture 1
7555 #ifdef GL_GLEXT_PROTOTYPES
7556 GLAPI void APIENTRY glDetailTexFuncSGIS(GLenum target, GLsizei n,
const GLfloat *points);
7557 GLAPI void APIENTRY glGetDetailTexFuncSGIS(GLenum target, GLfloat *points);
7563 #ifndef GL_SGIS_sharpen_texture
7564 #define GL_SGIS_sharpen_texture 1
7565 #ifdef GL_GLEXT_PROTOTYPES
7566 GLAPI void APIENTRY glSharpenTexFuncSGIS(GLenum target, GLsizei n,
const GLfloat *points);
7567 GLAPI void APIENTRY glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points);
7573 #ifndef GL_EXT_packed_pixels
7574 #define GL_EXT_packed_pixels 1
7577 #ifndef GL_SGIS_texture_lod
7578 #define GL_SGIS_texture_lod 1
7581 #ifndef GL_SGIS_multisample
7582 #define GL_SGIS_multisample 1
7583 #ifdef GL_GLEXT_PROTOTYPES
7584 GLAPI void APIENTRY glSampleMaskSGIS(GLclampf value, GLboolean invert);
7591 #ifndef GL_EXT_rescale_normal
7592 #define GL_EXT_rescale_normal 1
7595 #ifndef GL_EXT_vertex_array
7596 #define GL_EXT_vertex_array 1
7597 #ifdef GL_GLEXT_PROTOTYPES
7599 GLAPI void APIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
const GLvoid *pointer);
7600 GLAPI void APIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
7601 GLAPI void APIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count,
const GLboolean *pointer);
7602 GLAPI void APIENTRY glGetPointervEXT(GLenum pname, GLvoid* *params);
7603 GLAPI void APIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
const GLvoid *pointer);
7604 GLAPI void APIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
const GLvoid *pointer);
7605 GLAPI void APIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
const GLvoid *pointer);
7606 GLAPI void APIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
const GLvoid *pointer);
7619 #ifndef GL_EXT_misc_attribute
7620 #define GL_EXT_misc_attribute 1
7623 #ifndef GL_SGIS_generate_mipmap
7624 #define GL_SGIS_generate_mipmap 1
7627 #ifndef GL_SGIX_clipmap
7628 #define GL_SGIX_clipmap 1
7631 #ifndef GL_SGIX_shadow
7632 #define GL_SGIX_shadow 1
7635 #ifndef GL_SGIS_texture_edge_clamp
7636 #define GL_SGIS_texture_edge_clamp 1
7639 #ifndef GL_SGIS_texture_border_clamp
7640 #define GL_SGIS_texture_border_clamp 1
7643 #ifndef GL_EXT_blend_minmax
7644 #define GL_EXT_blend_minmax 1
7645 #ifdef GL_GLEXT_PROTOTYPES
7651 #ifndef GL_EXT_blend_subtract
7652 #define GL_EXT_blend_subtract 1
7655 #ifndef GL_EXT_blend_logic_op
7656 #define GL_EXT_blend_logic_op 1
7659 #ifndef GL_SGIX_interlace
7660 #define GL_SGIX_interlace 1
7663 #ifndef GL_SGIX_pixel_tiles
7664 #define GL_SGIX_pixel_tiles 1
7667 #ifndef GL_SGIX_texture_select
7668 #define GL_SGIX_texture_select 1
7671 #ifndef GL_SGIX_sprite
7672 #define GL_SGIX_sprite 1
7673 #ifdef GL_GLEXT_PROTOTYPES
7674 GLAPI void APIENTRY glSpriteParameterfSGIX(GLenum pname, GLfloat param);
7675 GLAPI void APIENTRY glSpriteParameterfvSGIX(GLenum pname,
const GLfloat *params);
7676 GLAPI void APIENTRY glSpriteParameteriSGIX(GLenum pname, GLint param);
7677 GLAPI void APIENTRY glSpriteParameterivSGIX(GLenum pname,
const GLint *params);
7685 #ifndef GL_SGIX_texture_multi_buffer
7686 #define GL_SGIX_texture_multi_buffer 1
7689 #ifndef GL_EXT_point_parameters
7690 #define GL_EXT_point_parameters 1
7691 #ifdef GL_GLEXT_PROTOTYPES
7692 GLAPI void APIENTRY glPointParameterfEXT(GLenum pname, GLfloat param);
7693 GLAPI void APIENTRY glPointParameterfvEXT(GLenum pname,
const GLfloat *params);
7699 #ifndef GL_SGIS_point_parameters
7700 #define GL_SGIS_point_parameters 1
7701 #ifdef GL_GLEXT_PROTOTYPES
7702 GLAPI void APIENTRY glPointParameterfSGIS(GLenum pname, GLfloat param);
7703 GLAPI void APIENTRY glPointParameterfvSGIS(GLenum pname,
const GLfloat *params);
7709 #ifndef GL_SGIX_instruments
7710 #define GL_SGIX_instruments 1
7711 #ifdef GL_GLEXT_PROTOTYPES
7713 GLAPI void APIENTRY glInstrumentsBufferSGIX(GLsizei size, GLint *buffer);
7714 GLAPI GLint
APIENTRY glPollInstrumentsSGIX(GLint *marker_p);
7727 #ifndef GL_SGIX_texture_scale_bias
7728 #define GL_SGIX_texture_scale_bias 1
7731 #ifndef GL_SGIX_framezoom
7732 #define GL_SGIX_framezoom 1
7733 #ifdef GL_GLEXT_PROTOTYPES
7739 #ifndef GL_SGIX_tag_sample_buffer
7740 #define GL_SGIX_tag_sample_buffer 1
7741 #ifdef GL_GLEXT_PROTOTYPES
7747 #ifndef GL_SGIX_polynomial_ffd
7748 #define GL_SGIX_polynomial_ffd 1
7749 #ifdef GL_GLEXT_PROTOTYPES
7750 GLAPI void APIENTRY glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder,
const GLdouble *points);
7751 GLAPI void APIENTRY glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder,
const GLfloat *points);
7753 GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX(GLbitfield mask);
7755 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder,
const GLdouble *points);
7756 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder,
const GLfloat *points);
7761 #ifndef GL_SGIX_reference_plane
7762 #define GL_SGIX_reference_plane 1
7763 #ifdef GL_GLEXT_PROTOTYPES
7764 GLAPI void APIENTRY glReferencePlaneSGIX(
const GLdouble *equation);
7769 #ifndef GL_SGIX_flush_raster
7770 #define GL_SGIX_flush_raster 1
7771 #ifdef GL_GLEXT_PROTOTYPES
7777 #ifndef GL_SGIX_depth_texture
7778 #define GL_SGIX_depth_texture 1
7781 #ifndef GL_SGIS_fog_function
7782 #define GL_SGIS_fog_function 1
7783 #ifdef GL_GLEXT_PROTOTYPES
7784 GLAPI void APIENTRY glFogFuncSGIS(GLsizei n,
const GLfloat *points);
7791 #ifndef GL_SGIX_fog_offset
7792 #define GL_SGIX_fog_offset 1
7795 #ifndef GL_HP_image_transform
7796 #define GL_HP_image_transform 1
7797 #ifdef GL_GLEXT_PROTOTYPES
7798 GLAPI void APIENTRY glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param);
7799 GLAPI void APIENTRY glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param);
7800 GLAPI void APIENTRY glImageTransformParameterivHP(GLenum target, GLenum pname,
const GLint *params);
7801 GLAPI void APIENTRY glImageTransformParameterfvHP(GLenum target, GLenum pname,
const GLfloat *params);
7802 GLAPI void APIENTRY glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint *params);
7803 GLAPI void APIENTRY glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat *params);
7813 #ifndef GL_HP_convolution_border_modes
7814 #define GL_HP_convolution_border_modes 1
7817 #ifndef GL_SGIX_texture_add_env
7818 #define GL_SGIX_texture_add_env 1
7821 #ifndef GL_EXT_color_subtable
7822 #define GL_EXT_color_subtable 1
7823 #ifdef GL_GLEXT_PROTOTYPES
7824 GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
7825 GLAPI void APIENTRY glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
7831 #ifndef GL_PGI_vertex_hints
7832 #define GL_PGI_vertex_hints 1
7835 #ifndef GL_PGI_misc_hints
7836 #define GL_PGI_misc_hints 1
7837 #ifdef GL_GLEXT_PROTOTYPES
7843 #ifndef GL_EXT_paletted_texture
7844 #define GL_EXT_paletted_texture 1
7845 #ifdef GL_GLEXT_PROTOTYPES
7846 GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
7847 GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data);
7848 GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params);
7849 GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
7857 #ifndef GL_EXT_clip_volume_hint
7858 #define GL_EXT_clip_volume_hint 1
7861 #ifndef GL_SGIX_list_priority
7862 #define GL_SGIX_list_priority 1
7863 #ifdef GL_GLEXT_PROTOTYPES
7864 GLAPI void APIENTRY glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat *params);
7865 GLAPI void APIENTRY glGetListParameterivSGIX(GLuint list, GLenum pname, GLint *params);
7866 GLAPI void APIENTRY glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param);
7867 GLAPI void APIENTRY glListParameterfvSGIX(GLuint list, GLenum pname,
const GLfloat *params);
7868 GLAPI void APIENTRY glListParameteriSGIX(GLuint list, GLenum pname, GLint param);
7869 GLAPI void APIENTRY glListParameterivSGIX(GLuint list, GLenum pname,
const GLint *params);
7879 #ifndef GL_SGIX_ir_instrument1
7880 #define GL_SGIX_ir_instrument1 1
7883 #ifndef GL_SGIX_calligraphic_fragment
7884 #define GL_SGIX_calligraphic_fragment 1
7887 #ifndef GL_SGIX_texture_lod_bias
7888 #define GL_SGIX_texture_lod_bias 1
7891 #ifndef GL_SGIX_shadow_ambient
7892 #define GL_SGIX_shadow_ambient 1
7895 #ifndef GL_EXT_index_texture
7896 #define GL_EXT_index_texture 1
7899 #ifndef GL_EXT_index_material
7900 #define GL_EXT_index_material 1
7901 #ifdef GL_GLEXT_PROTOTYPES
7902 GLAPI void APIENTRY glIndexMaterialEXT(GLenum face, GLenum mode);
7907 #ifndef GL_EXT_index_func
7908 #define GL_EXT_index_func 1
7909 #ifdef GL_GLEXT_PROTOTYPES
7910 GLAPI void APIENTRY glIndexFuncEXT(GLenum func, GLclampf ref);
7915 #ifndef GL_EXT_index_array_formats
7916 #define GL_EXT_index_array_formats 1
7919 #ifndef GL_EXT_compiled_vertex_array
7920 #define GL_EXT_compiled_vertex_array 1
7921 #ifdef GL_GLEXT_PROTOTYPES
7922 GLAPI void APIENTRY glLockArraysEXT(GLint first, GLsizei count);
7929 #ifndef GL_EXT_cull_vertex
7930 #define GL_EXT_cull_vertex 1
7931 #ifdef GL_GLEXT_PROTOTYPES
7932 GLAPI void APIENTRY glCullParameterdvEXT(GLenum pname, GLdouble *params);
7933 GLAPI void APIENTRY glCullParameterfvEXT(GLenum pname, GLfloat *params);
7939 #ifndef GL_SGIX_ycrcb
7940 #define GL_SGIX_ycrcb 1
7943 #ifndef GL_SGIX_fragment_lighting
7944 #define GL_SGIX_fragment_lighting 1
7945 #ifdef GL_GLEXT_PROTOTYPES
7946 GLAPI void APIENTRY glFragmentColorMaterialSGIX(GLenum face, GLenum mode);
7947 GLAPI void APIENTRY glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param);
7948 GLAPI void APIENTRY glFragmentLightfvSGIX(GLenum light, GLenum pname,
const GLfloat *params);
7949 GLAPI void APIENTRY glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param);
7950 GLAPI void APIENTRY glFragmentLightivSGIX(GLenum light, GLenum pname,
const GLint *params);
7951 GLAPI void APIENTRY glFragmentLightModelfSGIX(GLenum pname, GLfloat param);
7952 GLAPI void APIENTRY glFragmentLightModelfvSGIX(GLenum pname,
const GLfloat *params);
7953 GLAPI void APIENTRY glFragmentLightModeliSGIX(GLenum pname, GLint param);
7954 GLAPI void APIENTRY glFragmentLightModelivSGIX(GLenum pname,
const GLint *params);
7955 GLAPI void APIENTRY glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param);
7956 GLAPI void APIENTRY glFragmentMaterialfvSGIX(GLenum face, GLenum pname,
const GLfloat *params);
7957 GLAPI void APIENTRY glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param);
7958 GLAPI void APIENTRY glFragmentMaterialivSGIX(GLenum face, GLenum pname,
const GLint *params);
7959 GLAPI void APIENTRY glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat *params);
7960 GLAPI void APIENTRY glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint *params);
7961 GLAPI void APIENTRY glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat *params);
7962 GLAPI void APIENTRY glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint *params);
7963 GLAPI void APIENTRY glLightEnviSGIX(GLenum pname, GLint param);
7985 #ifndef GL_IBM_rasterpos_clip
7986 #define GL_IBM_rasterpos_clip 1
7989 #ifndef GL_HP_texture_lighting
7990 #define GL_HP_texture_lighting 1
7993 #ifndef GL_EXT_draw_range_elements
7994 #define GL_EXT_draw_range_elements 1
7995 #ifdef GL_GLEXT_PROTOTYPES
7996 GLAPI void APIENTRY glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
8001 #ifndef GL_WIN_phong_shading
8002 #define GL_WIN_phong_shading 1
8005 #ifndef GL_WIN_specular_fog
8006 #define GL_WIN_specular_fog 1
8009 #ifndef GL_EXT_light_texture
8010 #define GL_EXT_light_texture 1
8011 #ifdef GL_GLEXT_PROTOTYPES
8014 GLAPI void APIENTRY glTextureMaterialEXT(GLenum face, GLenum mode);
8021 #ifndef GL_SGIX_blend_alpha_minmax
8022 #define GL_SGIX_blend_alpha_minmax 1
8026 #define GL_EXT_bgra 1
8029 #ifndef GL_SGIX_async
8030 #define GL_SGIX_async 1
8031 #ifdef GL_GLEXT_PROTOTYPES
8036 GLAPI void APIENTRY glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range);
8037 GLAPI GLboolean
APIENTRY glIsAsyncMarkerSGIX(GLuint marker);
8047 #ifndef GL_SGIX_async_pixel
8048 #define GL_SGIX_async_pixel 1
8051 #ifndef GL_SGIX_async_histogram
8052 #define GL_SGIX_async_histogram 1
8055 #ifndef GL_INTEL_parallel_arrays
8056 #define GL_INTEL_parallel_arrays 1
8057 #ifdef GL_GLEXT_PROTOTYPES
8058 GLAPI void APIENTRY glVertexPointervINTEL(GLint size, GLenum type,
const GLvoid* *pointer);
8059 GLAPI void APIENTRY glNormalPointervINTEL(GLenum type,
const GLvoid* *pointer);
8060 GLAPI void APIENTRY glColorPointervINTEL(GLint size, GLenum type,
const GLvoid* *pointer);
8061 GLAPI void APIENTRY glTexCoordPointervINTEL(GLint size, GLenum type,
const GLvoid* *pointer);
8069 #ifndef GL_HP_occlusion_test
8070 #define GL_HP_occlusion_test 1
8073 #ifndef GL_EXT_pixel_transform
8074 #define GL_EXT_pixel_transform 1
8075 #ifdef GL_GLEXT_PROTOTYPES
8076 GLAPI void APIENTRY glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param);
8077 GLAPI void APIENTRY glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param);
8078 GLAPI void APIENTRY glPixelTransformParameterivEXT(GLenum target, GLenum pname,
const GLint *params);
8079 GLAPI void APIENTRY glPixelTransformParameterfvEXT(GLenum target, GLenum pname,
const GLfloat *params);
8087 #ifndef GL_EXT_pixel_transform_color_table
8088 #define GL_EXT_pixel_transform_color_table 1
8091 #ifndef GL_EXT_shared_texture_palette
8092 #define GL_EXT_shared_texture_palette 1
8095 #ifndef GL_EXT_separate_specular_color
8096 #define GL_EXT_separate_specular_color 1
8099 #ifndef GL_EXT_secondary_color
8100 #define GL_EXT_secondary_color 1
8101 #ifdef GL_GLEXT_PROTOTYPES
8102 GLAPI void APIENTRY glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
8103 GLAPI void APIENTRY glSecondaryColor3bvEXT(
const GLbyte *v);
8104 GLAPI void APIENTRY glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
8105 GLAPI void APIENTRY glSecondaryColor3dvEXT(
const GLdouble *v);
8106 GLAPI void APIENTRY glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
8107 GLAPI void APIENTRY glSecondaryColor3fvEXT(
const GLfloat *v);
8108 GLAPI void APIENTRY glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
8110 GLAPI void APIENTRY glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
8111 GLAPI void APIENTRY glSecondaryColor3svEXT(
const GLshort *v);
8112 GLAPI void APIENTRY glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
8113 GLAPI void APIENTRY glSecondaryColor3ubvEXT(
const GLubyte *v);
8114 GLAPI void APIENTRY glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
8115 GLAPI void APIENTRY glSecondaryColor3uivEXT(
const GLuint *v);
8116 GLAPI void APIENTRY glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
8117 GLAPI void APIENTRY glSecondaryColor3usvEXT(
const GLushort *v);
8118 GLAPI void APIENTRY glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
8139 #ifndef GL_EXT_texture_perturb_normal
8140 #define GL_EXT_texture_perturb_normal 1
8141 #ifdef GL_GLEXT_PROTOTYPES
8147 #ifndef GL_EXT_multi_draw_arrays
8148 #define GL_EXT_multi_draw_arrays 1
8149 #ifdef GL_GLEXT_PROTOTYPES
8150 GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
8151 GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid* *indices, GLsizei primcount);
8157 #ifndef GL_EXT_fog_coord
8158 #define GL_EXT_fog_coord 1
8159 #ifdef GL_GLEXT_PROTOTYPES
8164 GLAPI void APIENTRY glFogCoordPointerEXT(GLenum type, GLsizei stride,
const GLvoid *pointer);
8173 #ifndef GL_REND_screen_coordinates
8174 #define GL_REND_screen_coordinates 1
8177 #ifndef GL_EXT_coordinate_frame
8178 #define GL_EXT_coordinate_frame 1
8179 #ifdef GL_GLEXT_PROTOTYPES
8180 GLAPI void APIENTRY glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz);
8182 GLAPI void APIENTRY glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz);
8184 GLAPI void APIENTRY glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz);
8186 GLAPI void APIENTRY glTangent3iEXT(GLint tx, GLint ty, GLint tz);
8188 GLAPI void APIENTRY glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz);
8190 GLAPI void APIENTRY glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz);
8192 GLAPI void APIENTRY glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz);
8194 GLAPI void APIENTRY glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz);
8196 GLAPI void APIENTRY glBinormal3iEXT(GLint bx, GLint by, GLint bz);
8198 GLAPI void APIENTRY glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz);
8200 GLAPI void APIENTRY glTangentPointerEXT(GLenum type, GLsizei stride,
const GLvoid *pointer);
8201 GLAPI void APIENTRY glBinormalPointerEXT(GLenum type, GLsizei stride,
const GLvoid *pointer);
8227 #ifndef GL_EXT_texture_env_combine
8228 #define GL_EXT_texture_env_combine 1
8231 #ifndef GL_APPLE_specular_vector
8232 #define GL_APPLE_specular_vector 1
8235 #ifndef GL_APPLE_transform_hint
8236 #define GL_APPLE_transform_hint 1
8239 #ifndef GL_SGIX_fog_scale
8240 #define GL_SGIX_fog_scale 1
8243 #ifndef GL_SUNX_constant_data
8244 #define GL_SUNX_constant_data 1
8245 #ifdef GL_GLEXT_PROTOTYPES
8251 #ifndef GL_SUN_global_alpha
8252 #define GL_SUN_global_alpha 1
8253 #ifdef GL_GLEXT_PROTOTYPES
8255 GLAPI void APIENTRY glGlobalAlphaFactorsSUN(GLshort factor);
8257 GLAPI void APIENTRY glGlobalAlphaFactorfSUN(GLfloat factor);
8258 GLAPI void APIENTRY glGlobalAlphaFactordSUN(GLdouble factor);
8259 GLAPI void APIENTRY glGlobalAlphaFactorubSUN(GLubyte factor);
8260 GLAPI void APIENTRY glGlobalAlphaFactorusSUN(GLushort factor);
8261 GLAPI void APIENTRY glGlobalAlphaFactoruiSUN(GLuint factor);
8273 #ifndef GL_SUN_triangle_list
8274 #define GL_SUN_triangle_list 1
8275 #ifdef GL_GLEXT_PROTOTYPES
8279 GLAPI void APIENTRY glReplacementCodeuivSUN(
const GLuint *code);
8280 GLAPI void APIENTRY glReplacementCodeusvSUN(
const GLushort *code);
8281 GLAPI void APIENTRY glReplacementCodeubvSUN(
const GLubyte *code);
8282 GLAPI void APIENTRY glReplacementCodePointerSUN(GLenum type, GLsizei stride,
const GLvoid* *pointer);
8293 #ifndef GL_SUN_vertex
8294 #define GL_SUN_vertex 1
8295 #ifdef GL_GLEXT_PROTOTYPES
8296 GLAPI void APIENTRY glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
8297 GLAPI void APIENTRY glColor4ubVertex2fvSUN(
const GLubyte *c,
const GLfloat *v);
8298 GLAPI void APIENTRY glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
8299 GLAPI void APIENTRY glColor4ubVertex3fvSUN(
const GLubyte *c,
const GLfloat *v);
8300 GLAPI void APIENTRY glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8301 GLAPI void APIENTRY glColor3fVertex3fvSUN(
const GLfloat *c,
const GLfloat *v);
8302 GLAPI void APIENTRY glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8303 GLAPI void APIENTRY glNormal3fVertex3fvSUN(
const GLfloat *n,
const GLfloat *v);
8304 GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8305 GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN(
const GLfloat *c,
const GLfloat *n,
const GLfloat *v);
8306 GLAPI void APIENTRY glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
8307 GLAPI void APIENTRY glTexCoord2fVertex3fvSUN(
const GLfloat *tc,
const GLfloat *v);
8308 GLAPI void APIENTRY glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8309 GLAPI void APIENTRY glTexCoord4fVertex4fvSUN(
const GLfloat *tc,
const GLfloat *v);
8310 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
8311 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN(
const GLfloat *tc,
const GLubyte *c,
const GLfloat *v);
8312 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8313 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN(
const GLfloat *tc,
const GLfloat *c,
const GLfloat *v);
8314 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8315 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN(
const GLfloat *tc,
const GLfloat *n,
const GLfloat *v);
8316 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8317 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN(
const GLfloat *tc,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v);
8318 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8319 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN(
const GLfloat *tc,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v);
8320 GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z);
8321 GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN(
const GLuint *rc,
const GLfloat *v);
8322 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
8323 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN(
const GLuint *rc,
const GLubyte *c,
const GLfloat *v);
8324 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8325 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN(
const GLuint *rc,
const GLfloat *c,
const GLfloat *v);
8326 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8327 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN(
const GLuint *rc,
const GLfloat *n,
const GLfloat *v);
8328 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8329 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN(
const GLuint *rc,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v);
8330 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
8331 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN(
const GLuint *rc,
const GLfloat *tc,
const GLfloat *v);
8332 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8333 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(
const GLuint *rc,
const GLfloat *tc,
const GLfloat *n,
const GLfloat *v);
8334 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8335 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(
const GLuint *rc,
const GLfloat *tc,
const GLfloat *c,
const GLfloat *n,
const GLfloat *v);
8357 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8359 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8369 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8375 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
8379 #ifndef GL_EXT_blend_func_separate
8380 #define GL_EXT_blend_func_separate 1
8381 #ifdef GL_GLEXT_PROTOTYPES
8382 GLAPI void APIENTRY glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
8387 #ifndef GL_INGR_blend_func_separate
8388 #define GL_INGR_blend_func_separate 1
8389 #ifdef GL_GLEXT_PROTOTYPES
8390 GLAPI void APIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
8395 #ifndef GL_INGR_color_clamp
8396 #define GL_INGR_color_clamp 1
8399 #ifndef GL_INGR_interlace_read
8400 #define GL_INGR_interlace_read 1
8403 #ifndef GL_EXT_stencil_wrap
8404 #define GL_EXT_stencil_wrap 1
8407 #ifndef GL_EXT_422_pixels
8408 #define GL_EXT_422_pixels 1
8411 #ifndef GL_NV_texgen_reflection
8412 #define GL_NV_texgen_reflection 1
8415 #ifndef GL_SUN_convolution_border_modes
8416 #define GL_SUN_convolution_border_modes 1
8419 #ifndef GL_EXT_texture_env_add
8420 #define GL_EXT_texture_env_add 1
8423 #ifndef GL_EXT_texture_lod_bias
8424 #define GL_EXT_texture_lod_bias 1
8427 #ifndef GL_EXT_texture_filter_anisotropic
8428 #define GL_EXT_texture_filter_anisotropic 1
8431 #ifndef GL_EXT_vertex_weighting
8432 #define GL_EXT_vertex_weighting 1
8433 #ifdef GL_GLEXT_PROTOTYPES
8435 GLAPI void APIENTRY glVertexWeightfvEXT(
const GLfloat *weight);
8436 GLAPI void APIENTRY glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride,
const GLvoid *pointer);
8443 #ifndef GL_NV_light_max_exponent
8444 #define GL_NV_light_max_exponent 1
8447 #ifndef GL_NV_vertex_array_range
8448 #define GL_NV_vertex_array_range 1
8449 #ifdef GL_GLEXT_PROTOTYPES
8451 GLAPI void APIENTRY glVertexArrayRangeNV(GLsizei length,
const GLvoid *pointer);
8457 #ifndef GL_NV_register_combiners
8458 #define GL_NV_register_combiners 1
8459 #ifdef GL_GLEXT_PROTOTYPES
8460 GLAPI void APIENTRY glCombinerParameterfvNV(GLenum pname,
const GLfloat *params);
8461 GLAPI void APIENTRY glCombinerParameterfNV(GLenum pname, GLfloat param);
8462 GLAPI void APIENTRY glCombinerParameterivNV(GLenum pname,
const GLint *params);
8463 GLAPI void APIENTRY glCombinerParameteriNV(GLenum pname, GLint param);
8464 GLAPI void APIENTRY glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
8465 GLAPI void APIENTRY glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
8466 GLAPI void APIENTRY glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
8467 GLAPI void APIENTRY glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
8468 GLAPI void APIENTRY glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
8469 GLAPI void APIENTRY glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
8470 GLAPI void APIENTRY glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint *params);
8471 GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat *params);
8472 GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint *params);
8479 typedef void (
APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
8489 #ifndef GL_NV_fog_distance
8490 #define GL_NV_fog_distance 1
8493 #ifndef GL_NV_texgen_emboss
8494 #define GL_NV_texgen_emboss 1
8497 #ifndef GL_NV_blend_square
8498 #define GL_NV_blend_square 1
8501 #ifndef GL_NV_texture_env_combine4
8502 #define GL_NV_texture_env_combine4 1
8505 #ifndef GL_MESA_resize_buffers
8506 #define GL_MESA_resize_buffers 1
8507 #ifdef GL_GLEXT_PROTOTYPES
8513 #ifndef GL_MESA_window_pos
8514 #define GL_MESA_window_pos 1
8515 #ifdef GL_GLEXT_PROTOTYPES
8516 GLAPI void APIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y);
8518 GLAPI void APIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y);
8522 GLAPI void APIENTRY glWindowPos2sMESA(GLshort x, GLshort y);
8524 GLAPI void APIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
8526 GLAPI void APIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
8528 GLAPI void APIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z);
8530 GLAPI void APIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
8532 GLAPI void APIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8534 GLAPI void APIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8536 GLAPI void APIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
8538 GLAPI void APIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
8567 #ifndef GL_IBM_cull_vertex
8568 #define GL_IBM_cull_vertex 1
8571 #ifndef GL_IBM_multimode_draw_arrays
8572 #define GL_IBM_multimode_draw_arrays 1
8573 #ifdef GL_GLEXT_PROTOTYPES
8574 GLAPI void APIENTRY glMultiModeDrawArraysIBM(
const GLenum *mode,
const GLint *first,
const GLsizei *count, GLsizei primcount, GLint modestride);
8575 GLAPI void APIENTRY glMultiModeDrawElementsIBM(
const GLenum *mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei primcount, GLint modestride);
8581 #ifndef GL_IBM_vertex_array_lists
8582 #define GL_IBM_vertex_array_lists 1
8583 #ifdef GL_GLEXT_PROTOTYPES
8584 GLAPI void APIENTRY glColorPointerListIBM(GLint size, GLenum type, GLint stride,
const GLvoid* *pointer, GLint ptrstride);
8585 GLAPI void APIENTRY glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride,
const GLvoid* *pointer, GLint ptrstride);
8586 GLAPI void APIENTRY glEdgeFlagPointerListIBM(GLint stride,
const GLboolean* *pointer, GLint ptrstride);
8587 GLAPI void APIENTRY glFogCoordPointerListIBM(GLenum type, GLint stride,
const GLvoid* *pointer, GLint ptrstride);
8588 GLAPI void APIENTRY glIndexPointerListIBM(GLenum type, GLint stride,
const GLvoid* *pointer, GLint ptrstride);
8589 GLAPI void APIENTRY glNormalPointerListIBM(GLenum type, GLint stride,
const GLvoid* *pointer, GLint ptrstride);
8590 GLAPI void APIENTRY glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride,
const GLvoid* *pointer, GLint ptrstride);
8591 GLAPI void APIENTRY glVertexPointerListIBM(GLint size, GLenum type, GLint stride,
const GLvoid* *pointer, GLint ptrstride);
8603 #ifndef GL_SGIX_subsample
8604 #define GL_SGIX_subsample 1
8607 #ifndef GL_SGIX_ycrcba
8608 #define GL_SGIX_ycrcba 1
8611 #ifndef GL_SGIX_ycrcb_subsample
8612 #define GL_SGIX_ycrcb_subsample 1
8615 #ifndef GL_SGIX_depth_pass_instrument
8616 #define GL_SGIX_depth_pass_instrument 1
8619 #ifndef GL_3DFX_texture_compression_FXT1
8620 #define GL_3DFX_texture_compression_FXT1 1
8623 #ifndef GL_3DFX_multisample
8624 #define GL_3DFX_multisample 1
8627 #ifndef GL_3DFX_tbuffer
8628 #define GL_3DFX_tbuffer 1
8629 #ifdef GL_GLEXT_PROTOTYPES
8635 #ifndef GL_EXT_multisample
8636 #define GL_EXT_multisample 1
8637 #ifdef GL_GLEXT_PROTOTYPES
8638 GLAPI void APIENTRY glSampleMaskEXT(GLclampf value, GLboolean invert);
8645 #ifndef GL_SGIX_vertex_preclip
8646 #define GL_SGIX_vertex_preclip 1
8649 #ifndef GL_SGIX_convolution_accuracy
8650 #define GL_SGIX_convolution_accuracy 1
8653 #ifndef GL_SGIX_resample
8654 #define GL_SGIX_resample 1
8657 #ifndef GL_SGIS_point_line_texgen
8658 #define GL_SGIS_point_line_texgen 1
8661 #ifndef GL_SGIS_texture_color_mask
8662 #define GL_SGIS_texture_color_mask 1
8663 #ifdef GL_GLEXT_PROTOTYPES
8664 GLAPI void APIENTRY glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
8669 #ifndef GL_SGIX_igloo_interface
8670 #define GL_SGIX_igloo_interface 1
8671 #ifdef GL_GLEXT_PROTOTYPES
8672 GLAPI void APIENTRY glIglooInterfaceSGIX(GLenum pname,
const GLvoid *params);
8677 #ifndef GL_EXT_texture_env_dot3
8678 #define GL_EXT_texture_env_dot3 1
8681 #ifndef GL_ATI_texture_mirror_once
8682 #define GL_ATI_texture_mirror_once 1
8686 #define GL_NV_fence 1
8687 #ifdef GL_GLEXT_PROTOTYPES
8688 GLAPI void APIENTRY glDeleteFencesNV(GLsizei n,
const GLuint *fences);
8689 GLAPI void APIENTRY glGenFencesNV(GLsizei n, GLuint *fences);
8692 GLAPI void APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params);
8694 GLAPI void APIENTRY glSetFenceNV(GLuint fence, GLenum condition);
8705 #ifndef GL_NV_evaluators
8706 #define GL_NV_evaluators 1
8707 #ifdef GL_GLEXT_PROTOTYPES
8708 GLAPI void APIENTRY glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed,
const GLvoid *points);
8709 GLAPI void APIENTRY glMapParameterivNV(GLenum target, GLenum pname,
const GLint *params);
8710 GLAPI void APIENTRY glMapParameterfvNV(GLenum target, GLenum pname,
const GLfloat *params);
8711 GLAPI void APIENTRY glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
8712 GLAPI void APIENTRY glGetMapParameterivNV(GLenum target, GLenum pname, GLint *params);
8713 GLAPI void APIENTRY glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat *params);
8714 GLAPI void APIENTRY glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint *params);
8715 GLAPI void APIENTRY glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
8716 GLAPI void APIENTRY glEvalMapsNV(GLenum target, GLenum mode);
8729 #ifndef GL_NV_packed_depth_stencil
8730 #define GL_NV_packed_depth_stencil 1
8733 #ifndef GL_NV_register_combiners2
8734 #define GL_NV_register_combiners2 1
8735 #ifdef GL_GLEXT_PROTOTYPES
8736 GLAPI void APIENTRY glCombinerStageParameterfvNV(GLenum stage, GLenum pname,
const GLfloat *params);
8737 GLAPI void APIENTRY glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params);
8743 #ifndef GL_NV_texture_compression_vtc
8744 #define GL_NV_texture_compression_vtc 1
8747 #ifndef GL_NV_texture_rectangle
8748 #define GL_NV_texture_rectangle 1
8751 #ifndef GL_NV_texture_shader
8752 #define GL_NV_texture_shader 1
8755 #ifndef GL_NV_texture_shader2
8756 #define GL_NV_texture_shader2 1
8759 #ifndef GL_NV_vertex_array_range2
8760 #define GL_NV_vertex_array_range2 1
8763 #ifndef GL_NV_vertex_program
8764 #define GL_NV_vertex_program 1
8765 #ifdef GL_GLEXT_PROTOTYPES
8766 GLAPI GLboolean
APIENTRY glAreProgramsResidentNV(GLsizei n,
const GLuint *programs, GLboolean *residences);
8767 GLAPI void APIENTRY glBindProgramNV(GLenum target, GLuint
id);
8768 GLAPI void APIENTRY glDeleteProgramsNV(GLsizei n,
const GLuint *programs);
8769 GLAPI void APIENTRY glExecuteProgramNV(GLenum target, GLuint
id,
const GLfloat *params);
8770 GLAPI void APIENTRY glGenProgramsNV(GLsizei n, GLuint *programs);
8771 GLAPI void APIENTRY glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
8772 GLAPI void APIENTRY glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
8773 GLAPI void APIENTRY glGetProgramivNV(GLuint
id, GLenum pname, GLint *params);
8774 GLAPI void APIENTRY glGetProgramStringNV(GLuint
id, GLenum pname, GLubyte *program);
8775 GLAPI void APIENTRY glGetTrackMatrixivNV(GLenum target, GLuint
address, GLenum pname, GLint *params);
8776 GLAPI void APIENTRY glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
8777 GLAPI void APIENTRY glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
8778 GLAPI void APIENTRY glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
8779 GLAPI void APIENTRY glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* *pointer);
8781 GLAPI void APIENTRY glLoadProgramNV(GLenum target, GLuint
id, GLsizei len,
const GLubyte *program);
8782 GLAPI void APIENTRY glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8783 GLAPI void APIENTRY glProgramParameter4dvNV(GLenum target, GLuint index,
const GLdouble *v);
8784 GLAPI void APIENTRY glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8785 GLAPI void APIENTRY glProgramParameter4fvNV(GLenum target, GLuint index,
const GLfloat *v);
8786 GLAPI void APIENTRY glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count,
const GLdouble *v);
8787 GLAPI void APIENTRY glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count,
const GLfloat *v);
8788 GLAPI void APIENTRY glRequestResidentProgramsNV(GLsizei n,
const GLuint *programs);
8790 GLAPI void APIENTRY glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride,
const GLvoid *pointer);
8791 GLAPI void APIENTRY glVertexAttrib1dNV(GLuint index, GLdouble x);
8792 GLAPI void APIENTRY glVertexAttrib1dvNV(GLuint index,
const GLdouble *v);
8793 GLAPI void APIENTRY glVertexAttrib1fNV(GLuint index, GLfloat x);
8794 GLAPI void APIENTRY glVertexAttrib1fvNV(GLuint index,
const GLfloat *v);
8795 GLAPI void APIENTRY glVertexAttrib1sNV(GLuint index, GLshort x);
8796 GLAPI void APIENTRY glVertexAttrib1svNV(GLuint index,
const GLshort *v);
8797 GLAPI void APIENTRY glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
8798 GLAPI void APIENTRY glVertexAttrib2dvNV(GLuint index,
const GLdouble *v);
8799 GLAPI void APIENTRY glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
8800 GLAPI void APIENTRY glVertexAttrib2fvNV(GLuint index,
const GLfloat *v);
8801 GLAPI void APIENTRY glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
8802 GLAPI void APIENTRY glVertexAttrib2svNV(GLuint index,
const GLshort *v);
8803 GLAPI void APIENTRY glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
8804 GLAPI void APIENTRY glVertexAttrib3dvNV(GLuint index,
const GLdouble *v);
8805 GLAPI void APIENTRY glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
8806 GLAPI void APIENTRY glVertexAttrib3fvNV(GLuint index,
const GLfloat *v);
8807 GLAPI void APIENTRY glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
8808 GLAPI void APIENTRY glVertexAttrib3svNV(GLuint index,
const GLshort *v);
8809 GLAPI void APIENTRY glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8810 GLAPI void APIENTRY glVertexAttrib4dvNV(GLuint index,
const GLdouble *v);
8811 GLAPI void APIENTRY glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8812 GLAPI void APIENTRY glVertexAttrib4fvNV(GLuint index,
const GLfloat *v);
8813 GLAPI void APIENTRY glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
8814 GLAPI void APIENTRY glVertexAttrib4svNV(GLuint index,
const GLshort *v);
8815 GLAPI void APIENTRY glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
8816 GLAPI void APIENTRY glVertexAttrib4ubvNV(GLuint index,
const GLubyte *v);
8817 GLAPI void APIENTRY glVertexAttribs1dvNV(GLuint index, GLsizei count,
const GLdouble *v);
8818 GLAPI void APIENTRY glVertexAttribs1fvNV(GLuint index, GLsizei count,
const GLfloat *v);
8819 GLAPI void APIENTRY glVertexAttribs1svNV(GLuint index, GLsizei count,
const GLshort *v);
8820 GLAPI void APIENTRY glVertexAttribs2dvNV(GLuint index, GLsizei count,
const GLdouble *v);
8821 GLAPI void APIENTRY glVertexAttribs2fvNV(GLuint index, GLsizei count,
const GLfloat *v);
8822 GLAPI void APIENTRY glVertexAttribs2svNV(GLuint index, GLsizei count,
const GLshort *v);
8823 GLAPI void APIENTRY glVertexAttribs3dvNV(GLuint index, GLsizei count,
const GLdouble *v);
8824 GLAPI void APIENTRY glVertexAttribs3fvNV(GLuint index, GLsizei count,
const GLfloat *v);
8825 GLAPI void APIENTRY glVertexAttribs3svNV(GLuint index, GLsizei count,
const GLshort *v);
8826 GLAPI void APIENTRY glVertexAttribs4dvNV(GLuint index, GLsizei count,
const GLdouble *v);
8827 GLAPI void APIENTRY glVertexAttribs4fvNV(GLuint index, GLsizei count,
const GLfloat *v);
8828 GLAPI void APIENTRY glVertexAttribs4svNV(GLuint index, GLsizei count,
const GLshort *v);
8829 GLAPI void APIENTRY glVertexAttribs4ubvNV(GLuint index, GLsizei count,
const GLubyte *v);
8897 #ifndef GL_SGIX_texture_coordinate_clamp
8898 #define GL_SGIX_texture_coordinate_clamp 1
8901 #ifndef GL_SGIX_scalebias_hint
8902 #define GL_SGIX_scalebias_hint 1
8905 #ifndef GL_OML_interlace
8906 #define GL_OML_interlace 1
8909 #ifndef GL_OML_subsample
8910 #define GL_OML_subsample 1
8913 #ifndef GL_OML_resample
8914 #define GL_OML_resample 1
8917 #ifndef GL_NV_copy_depth_to_color
8918 #define GL_NV_copy_depth_to_color 1
8921 #ifndef GL_ATI_envmap_bumpmap
8922 #define GL_ATI_envmap_bumpmap 1
8923 #ifdef GL_GLEXT_PROTOTYPES
8924 GLAPI void APIENTRY glTexBumpParameterivATI(GLenum pname,
const GLint *param);
8925 GLAPI void APIENTRY glTexBumpParameterfvATI(GLenum pname,
const GLfloat *param);
8926 GLAPI void APIENTRY glGetTexBumpParameterivATI(GLenum pname, GLint *param);
8927 GLAPI void APIENTRY glGetTexBumpParameterfvATI(GLenum pname, GLfloat *param);
8935 #ifndef GL_ATI_fragment_shader
8936 #define GL_ATI_fragment_shader 1
8937 #ifdef GL_GLEXT_PROTOTYPES
8938 GLAPI GLuint
APIENTRY glGenFragmentShadersATI(GLuint range);
8943 GLAPI void APIENTRY glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle);
8944 GLAPI void APIENTRY glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle);
8945 GLAPI void APIENTRY glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
8946 GLAPI void APIENTRY glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
8947 GLAPI void APIENTRY glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
8948 GLAPI void APIENTRY glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
8949 GLAPI void APIENTRY glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
8950 GLAPI void APIENTRY glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
8951 GLAPI void APIENTRY glSetFragmentShaderConstantATI(GLuint dst,
const GLfloat *value);
8962 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
8965 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
8969 #ifndef GL_ATI_pn_triangles
8970 #define GL_ATI_pn_triangles 1
8971 #ifdef GL_GLEXT_PROTOTYPES
8972 GLAPI void APIENTRY glPNTrianglesiATI(GLenum pname, GLint param);
8973 GLAPI void APIENTRY glPNTrianglesfATI(GLenum pname, GLfloat param);
8979 #ifndef GL_ATI_vertex_array_object
8980 #define GL_ATI_vertex_array_object 1
8981 #ifdef GL_GLEXT_PROTOTYPES
8982 GLAPI GLuint
APIENTRY glNewObjectBufferATI(GLsizei size,
const GLvoid *pointer, GLenum usage);
8983 GLAPI GLboolean
APIENTRY glIsObjectBufferATI(GLuint buffer);
8984 GLAPI void APIENTRY glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size,
const GLvoid *pointer, GLenum preserve);
8985 GLAPI void APIENTRY glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat *params);
8986 GLAPI void APIENTRY glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint *params);
8988 GLAPI void APIENTRY glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
8989 GLAPI void APIENTRY glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat *params);
8990 GLAPI void APIENTRY glGetArrayObjectivATI(GLenum array, GLenum pname, GLint *params);
8991 GLAPI void APIENTRY glVariantArrayObjectATI(GLuint
id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
8992 GLAPI void APIENTRY glGetVariantArrayObjectfvATI(GLuint
id, GLenum pname, GLfloat *params);
8993 GLAPI void APIENTRY glGetVariantArrayObjectivATI(GLuint
id, GLenum pname, GLint *params);
9009 #ifndef GL_EXT_vertex_shader
9010 #define GL_EXT_vertex_shader 1
9011 #ifdef GL_GLEXT_PROTOTYPES
9017 GLAPI void APIENTRY glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1);
9018 GLAPI void APIENTRY glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
9019 GLAPI void APIENTRY glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
9020 GLAPI void APIENTRY glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
9021 GLAPI void APIENTRY glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
9022 GLAPI void APIENTRY glInsertComponentEXT(GLuint res, GLuint src, GLuint num);
9023 GLAPI void APIENTRY glExtractComponentEXT(GLuint res, GLuint src, GLuint num);
9024 GLAPI GLuint
APIENTRY glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
9025 GLAPI void APIENTRY glSetInvariantEXT(GLuint
id, GLenum type,
const GLvoid *addr);
9026 GLAPI void APIENTRY glSetLocalConstantEXT(GLuint
id, GLenum type,
const GLvoid *addr);
9027 GLAPI void APIENTRY glVariantbvEXT(GLuint
id,
const GLbyte *addr);
9028 GLAPI void APIENTRY glVariantsvEXT(GLuint
id,
const GLshort *addr);
9029 GLAPI void APIENTRY glVariantivEXT(GLuint
id,
const GLint *addr);
9030 GLAPI void APIENTRY glVariantfvEXT(GLuint
id,
const GLfloat *addr);
9031 GLAPI void APIENTRY glVariantdvEXT(GLuint
id,
const GLdouble *addr);
9032 GLAPI void APIENTRY glVariantubvEXT(GLuint
id,
const GLubyte *addr);
9033 GLAPI void APIENTRY glVariantusvEXT(GLuint
id,
const GLushort *addr);
9034 GLAPI void APIENTRY glVariantuivEXT(GLuint
id,
const GLuint *addr);
9035 GLAPI void APIENTRY glVariantPointerEXT(GLuint
id, GLenum type, GLuint stride,
const GLvoid *addr);
9036 GLAPI void APIENTRY glEnableVariantClientStateEXT(GLuint
id);
9037 GLAPI void APIENTRY glDisableVariantClientStateEXT(GLuint
id);
9038 GLAPI GLuint
APIENTRY glBindLightParameterEXT(GLenum light, GLenum value);
9039 GLAPI GLuint
APIENTRY glBindMaterialParameterEXT(GLenum face, GLenum value);
9040 GLAPI GLuint
APIENTRY glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
9041 GLAPI GLuint
APIENTRY glBindTextureUnitParameterEXT(GLenum unit, GLenum value);
9043 GLAPI GLboolean
APIENTRY glIsVariantEnabledEXT(GLuint
id, GLenum cap);
9044 GLAPI void APIENTRY glGetVariantBooleanvEXT(GLuint
id, GLenum value, GLboolean *data);
9045 GLAPI void APIENTRY glGetVariantIntegervEXT(GLuint
id, GLenum value, GLint *data);
9046 GLAPI void APIENTRY glGetVariantFloatvEXT(GLuint
id, GLenum value, GLfloat *data);
9047 GLAPI void APIENTRY glGetVariantPointervEXT(GLuint
id, GLenum value, GLvoid* *data);
9048 GLAPI void APIENTRY glGetInvariantBooleanvEXT(GLuint
id, GLenum value, GLboolean *data);
9049 GLAPI void APIENTRY glGetInvariantIntegervEXT(GLuint
id, GLenum value, GLint *data);
9050 GLAPI void APIENTRY glGetInvariantFloatvEXT(GLuint
id, GLenum value, GLfloat *data);
9051 GLAPI void APIENTRY glGetLocalConstantBooleanvEXT(GLuint
id, GLenum value, GLboolean *data);
9052 GLAPI void APIENTRY glGetLocalConstantIntegervEXT(GLuint
id, GLenum value, GLint *data);
9053 GLAPI void APIENTRY glGetLocalConstantFloatvEXT(GLuint
id, GLenum value, GLfloat *data);
9099 #ifndef GL_ATI_vertex_streams
9100 #define GL_ATI_vertex_streams 1
9101 #ifdef GL_GLEXT_PROTOTYPES
9102 GLAPI void APIENTRY glVertexStream1sATI(GLenum stream, GLshort x);
9103 GLAPI void APIENTRY glVertexStream1svATI(GLenum stream,
const GLshort *coords);
9104 GLAPI void APIENTRY glVertexStream1iATI(GLenum stream, GLint x);
9105 GLAPI void APIENTRY glVertexStream1ivATI(GLenum stream,
const GLint *coords);
9106 GLAPI void APIENTRY glVertexStream1fATI(GLenum stream, GLfloat x);
9107 GLAPI void APIENTRY glVertexStream1fvATI(GLenum stream,
const GLfloat *coords);
9108 GLAPI void APIENTRY glVertexStream1dATI(GLenum stream, GLdouble x);
9109 GLAPI void APIENTRY glVertexStream1dvATI(GLenum stream,
const GLdouble *coords);
9110 GLAPI void APIENTRY glVertexStream2sATI(GLenum stream, GLshort x, GLshort y);
9111 GLAPI void APIENTRY glVertexStream2svATI(GLenum stream,
const GLshort *coords);
9112 GLAPI void APIENTRY glVertexStream2iATI(GLenum stream, GLint x, GLint y);
9113 GLAPI void APIENTRY glVertexStream2ivATI(GLenum stream,
const GLint *coords);
9114 GLAPI void APIENTRY glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y);
9115 GLAPI void APIENTRY glVertexStream2fvATI(GLenum stream,
const GLfloat *coords);
9116 GLAPI void APIENTRY glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y);
9117 GLAPI void APIENTRY glVertexStream2dvATI(GLenum stream,
const GLdouble *coords);
9118 GLAPI void APIENTRY glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z);
9119 GLAPI void APIENTRY glVertexStream3svATI(GLenum stream,
const GLshort *coords);
9120 GLAPI void APIENTRY glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z);
9121 GLAPI void APIENTRY glVertexStream3ivATI(GLenum stream,
const GLint *coords);
9122 GLAPI void APIENTRY glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z);
9123 GLAPI void APIENTRY glVertexStream3fvATI(GLenum stream,
const GLfloat *coords);
9124 GLAPI void APIENTRY glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z);
9125 GLAPI void APIENTRY glVertexStream3dvATI(GLenum stream,
const GLdouble *coords);
9126 GLAPI void APIENTRY glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
9127 GLAPI void APIENTRY glVertexStream4svATI(GLenum stream,
const GLshort *coords);
9128 GLAPI void APIENTRY glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w);
9129 GLAPI void APIENTRY glVertexStream4ivATI(GLenum stream,
const GLint *coords);
9130 GLAPI void APIENTRY glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
9131 GLAPI void APIENTRY glVertexStream4fvATI(GLenum stream,
const GLfloat *coords);
9132 GLAPI void APIENTRY glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
9133 GLAPI void APIENTRY glVertexStream4dvATI(GLenum stream,
const GLdouble *coords);
9134 GLAPI void APIENTRY glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
9135 GLAPI void APIENTRY glNormalStream3bvATI(GLenum stream,
const GLbyte *coords);
9136 GLAPI void APIENTRY glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz);
9137 GLAPI void APIENTRY glNormalStream3svATI(GLenum stream,
const GLshort *coords);
9138 GLAPI void APIENTRY glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz);
9139 GLAPI void APIENTRY glNormalStream3ivATI(GLenum stream,
const GLint *coords);
9140 GLAPI void APIENTRY glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
9141 GLAPI void APIENTRY glNormalStream3fvATI(GLenum stream,
const GLfloat *coords);
9142 GLAPI void APIENTRY glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
9143 GLAPI void APIENTRY glNormalStream3dvATI(GLenum stream,
const GLdouble *coords);
9144 GLAPI void APIENTRY glClientActiveVertexStreamATI(GLenum stream);
9145 GLAPI void APIENTRY glVertexBlendEnviATI(GLenum pname, GLint param);
9146 GLAPI void APIENTRY glVertexBlendEnvfATI(GLenum pname, GLfloat param);
9195 #ifndef GL_ATI_element_array
9196 #define GL_ATI_element_array 1
9197 #ifdef GL_GLEXT_PROTOTYPES
9198 GLAPI void APIENTRY glElementPointerATI(GLenum type,
const GLvoid *pointer);
9199 GLAPI void APIENTRY glDrawElementArrayATI(GLenum mode, GLsizei count);
9200 GLAPI void APIENTRY glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);
9207 #ifndef GL_SUN_mesh_array
9208 #define GL_SUN_mesh_array 1
9209 #ifdef GL_GLEXT_PROTOTYPES
9210 GLAPI void APIENTRY glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width);
9215 #ifndef GL_SUN_slice_accum
9216 #define GL_SUN_slice_accum 1
9219 #ifndef GL_NV_multisample_filter_hint
9220 #define GL_NV_multisample_filter_hint 1
9223 #ifndef GL_NV_depth_clamp
9224 #define GL_NV_depth_clamp 1
9227 #ifndef GL_NV_occlusion_query
9228 #define GL_NV_occlusion_query 1
9229 #ifdef GL_GLEXT_PROTOTYPES
9230 GLAPI void APIENTRY glGenOcclusionQueriesNV(GLsizei n, GLuint *ids);
9231 GLAPI void APIENTRY glDeleteOcclusionQueriesNV(GLsizei n,
const GLuint *ids);
9235 GLAPI void APIENTRY glGetOcclusionQueryivNV(GLuint
id, GLenum pname, GLint *params);
9236 GLAPI void APIENTRY glGetOcclusionQueryuivNV(GLuint
id, GLenum pname, GLuint *params);
9247 #ifndef GL_NV_point_sprite
9248 #define GL_NV_point_sprite 1
9249 #ifdef GL_GLEXT_PROTOTYPES
9250 GLAPI void APIENTRY glPointParameteriNV(GLenum pname, GLint param);
9251 GLAPI void APIENTRY glPointParameterivNV(GLenum pname,
const GLint *params);
9257 #ifndef GL_NV_texture_shader3
9258 #define GL_NV_texture_shader3 1
9261 #ifndef GL_NV_vertex_program1_1
9262 #define GL_NV_vertex_program1_1 1
9265 #ifndef GL_EXT_shadow_funcs
9266 #define GL_EXT_shadow_funcs 1
9269 #ifndef GL_EXT_stencil_two_side
9270 #define GL_EXT_stencil_two_side 1
9271 #ifdef GL_GLEXT_PROTOTYPES
9277 #ifndef GL_ATI_text_fragment_shader
9278 #define GL_ATI_text_fragment_shader 1
9281 #ifndef GL_APPLE_client_storage
9282 #define GL_APPLE_client_storage 1
9285 #ifndef GL_APPLE_element_array
9286 #define GL_APPLE_element_array 1
9287 #ifdef GL_GLEXT_PROTOTYPES
9288 GLAPI void APIENTRY glElementPointerAPPLE(GLenum type,
const GLvoid *pointer);
9289 GLAPI void APIENTRY glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count);
9290 GLAPI void APIENTRY glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
9291 GLAPI void APIENTRY glMultiDrawElementArrayAPPLE(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
9292 GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end,
const GLint *first,
const GLsizei *count, GLsizei primcount);
9301 #ifndef GL_APPLE_fence
9302 #define GL_APPLE_fence 1
9303 #ifdef GL_GLEXT_PROTOTYPES
9304 GLAPI void APIENTRY glGenFencesAPPLE(GLsizei n, GLuint *fences);
9305 GLAPI void APIENTRY glDeleteFencesAPPLE(GLsizei n,
const GLuint *fences);
9310 GLAPI GLboolean
APIENTRY glTestObjectAPPLE(GLenum
object, GLuint name);
9311 GLAPI void APIENTRY glFinishObjectAPPLE(GLenum
object, GLint name);
9323 #ifndef GL_APPLE_vertex_array_object
9324 #define GL_APPLE_vertex_array_object 1
9325 #ifdef GL_GLEXT_PROTOTYPES
9327 GLAPI void APIENTRY glDeleteVertexArraysAPPLE(GLsizei n,
const GLuint *arrays);
9328 GLAPI void APIENTRY glGenVertexArraysAPPLE(GLsizei n, GLuint *arrays);
9329 GLAPI GLboolean
APIENTRY glIsVertexArrayAPPLE(GLuint array);
9337 #ifndef GL_APPLE_vertex_array_range
9338 #define GL_APPLE_vertex_array_range 1
9339 #ifdef GL_GLEXT_PROTOTYPES
9340 GLAPI void APIENTRY glVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer);
9341 GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer);
9342 GLAPI void APIENTRY glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
9349 #ifndef GL_APPLE_ycbcr_422
9350 #define GL_APPLE_ycbcr_422 1
9354 #define GL_S3_s3tc 1
9357 #ifndef GL_ATI_draw_buffers
9358 #define GL_ATI_draw_buffers 1
9359 #ifdef GL_GLEXT_PROTOTYPES
9360 GLAPI void APIENTRY glDrawBuffersATI(GLsizei n,
const GLenum *bufs);
9365 #ifndef GL_ATI_pixel_format_float
9366 #define GL_ATI_pixel_format_float 1
9372 #ifndef GL_ATI_texture_env_combine3
9373 #define GL_ATI_texture_env_combine3 1
9376 #ifndef GL_ATI_texture_float
9377 #define GL_ATI_texture_float 1
9380 #ifndef GL_NV_float_buffer
9381 #define GL_NV_float_buffer 1
9384 #ifndef GL_NV_fragment_program
9385 #define GL_NV_fragment_program 1
9387 #ifdef GL_GLEXT_PROTOTYPES
9388 GLAPI void APIENTRY glProgramNamedParameter4fNV(GLuint
id, GLsizei len,
const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
9389 GLAPI void APIENTRY glProgramNamedParameter4dNV(GLuint
id, GLsizei len,
const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
9390 GLAPI void APIENTRY glProgramNamedParameter4fvNV(GLuint
id, GLsizei len,
const GLubyte *name,
const GLfloat *v);
9391 GLAPI void APIENTRY glProgramNamedParameter4dvNV(GLuint
id, GLsizei len,
const GLubyte *name,
const GLdouble *v);
9392 GLAPI void APIENTRY glGetProgramNamedParameterfvNV(GLuint
id, GLsizei len,
const GLubyte *name, GLfloat *params);
9393 GLAPI void APIENTRY glGetProgramNamedParameterdvNV(GLuint
id, GLsizei len,
const GLubyte *name, GLdouble *params);
9403 #ifndef GL_NV_half_float
9404 #define GL_NV_half_float 1
9405 #ifdef GL_GLEXT_PROTOTYPES
9408 GLAPI void APIENTRY glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z);
9410 GLAPI void APIENTRY glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9412 GLAPI void APIENTRY glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
9414 GLAPI void APIENTRY glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9416 GLAPI void APIENTRY glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
9422 GLAPI void APIENTRY glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r);
9424 GLAPI void APIENTRY glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9426 GLAPI void APIENTRY glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
9427 GLAPI void APIENTRY glMultiTexCoord1hvNV(GLenum target,
const GLhalfNV *v);
9428 GLAPI void APIENTRY glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
9429 GLAPI void APIENTRY glMultiTexCoord2hvNV(GLenum target,
const GLhalfNV *v);
9430 GLAPI void APIENTRY glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
9431 GLAPI void APIENTRY glMultiTexCoord3hvNV(GLenum target,
const GLhalfNV *v);
9432 GLAPI void APIENTRY glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9433 GLAPI void APIENTRY glMultiTexCoord4hvNV(GLenum target,
const GLhalfNV *v);
9436 GLAPI void APIENTRY glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9437 GLAPI void APIENTRY glSecondaryColor3hvNV(
const GLhalfNV *v);
9439 GLAPI void APIENTRY glVertexWeighthvNV(
const GLhalfNV *weight);
9440 GLAPI void APIENTRY glVertexAttrib1hNV(GLuint index, GLhalfNV x);
9441 GLAPI void APIENTRY glVertexAttrib1hvNV(GLuint index,
const GLhalfNV *v);
9442 GLAPI void APIENTRY glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y);
9443 GLAPI void APIENTRY glVertexAttrib2hvNV(GLuint index,
const GLhalfNV *v);
9444 GLAPI void APIENTRY glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
9445 GLAPI void APIENTRY glVertexAttrib3hvNV(GLuint index,
const GLhalfNV *v);
9446 GLAPI void APIENTRY glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9447 GLAPI void APIENTRY glVertexAttrib4hvNV(GLuint index,
const GLhalfNV *v);
9448 GLAPI void APIENTRY glVertexAttribs1hvNV(GLuint index, GLsizei n,
const GLhalfNV *v);
9449 GLAPI void APIENTRY glVertexAttribs2hvNV(GLuint index, GLsizei n,
const GLhalfNV *v);
9450 GLAPI void APIENTRY glVertexAttribs3hvNV(GLuint index, GLsizei n,
const GLhalfNV *v);
9451 GLAPI void APIENTRY glVertexAttribs4hvNV(GLuint index, GLsizei n,
const GLhalfNV *v);
9501 #ifndef GL_NV_pixel_data_range
9502 #define GL_NV_pixel_data_range 1
9503 #ifdef GL_GLEXT_PROTOTYPES
9504 GLAPI void APIENTRY glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid *pointer);
9511 #ifndef GL_NV_primitive_restart
9512 #define GL_NV_primitive_restart 1
9513 #ifdef GL_GLEXT_PROTOTYPES
9515 GLAPI void APIENTRY glPrimitiveRestartIndexNV(GLuint index);
9521 #ifndef GL_NV_texture_expand_normal
9522 #define GL_NV_texture_expand_normal 1
9525 #ifndef GL_NV_vertex_program2
9526 #define GL_NV_vertex_program2 1
9529 #ifndef GL_ATI_map_object_buffer
9530 #define GL_ATI_map_object_buffer 1
9531 #ifdef GL_GLEXT_PROTOTYPES
9539 #ifndef GL_ATI_separate_stencil
9540 #define GL_ATI_separate_stencil 1
9541 #ifdef GL_GLEXT_PROTOTYPES
9542 GLAPI void APIENTRY glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
9543 GLAPI void APIENTRY glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
9549 #ifndef GL_ATI_vertex_attrib_array_object
9550 #define GL_ATI_vertex_attrib_array_object 1
9551 #ifdef GL_GLEXT_PROTOTYPES
9552 GLAPI void APIENTRY glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
9553 GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat *params);
9554 GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint *params);
9561 #ifndef GL_OES_read_format
9562 #define GL_OES_read_format 1
9565 #ifndef GL_EXT_depth_bounds_test
9566 #define GL_EXT_depth_bounds_test 1
9567 #ifdef GL_GLEXT_PROTOTYPES
9568 GLAPI void APIENTRY glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
9573 #ifndef GL_EXT_texture_mirror_clamp
9574 #define GL_EXT_texture_mirror_clamp 1
9577 #ifndef GL_EXT_blend_equation_separate
9578 #define GL_EXT_blend_equation_separate 1
9579 #ifdef GL_GLEXT_PROTOTYPES
9580 GLAPI void APIENTRY glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha);
9585 #ifndef GL_MESA_pack_invert
9586 #define GL_MESA_pack_invert 1
9589 #ifndef GL_MESA_ycbcr_texture
9590 #define GL_MESA_ycbcr_texture 1
9593 #ifndef GL_EXT_pixel_buffer_object
9594 #define GL_EXT_pixel_buffer_object 1
9597 #ifndef GL_NV_fragment_program_option
9598 #define GL_NV_fragment_program_option 1
9601 #ifndef GL_NV_fragment_program2
9602 #define GL_NV_fragment_program2 1
9605 #ifndef GL_NV_vertex_program2_option
9606 #define GL_NV_vertex_program2_option 1
9609 #ifndef GL_NV_vertex_program3
9610 #define GL_NV_vertex_program3 1
9613 #ifndef GL_EXT_framebuffer_object
9614 #define GL_EXT_framebuffer_object 1
9615 #ifdef GL_GLEXT_PROTOTYPES
9616 GLAPI GLboolean
APIENTRY glIsRenderbufferEXT(GLuint renderbuffer);
9617 GLAPI void APIENTRY glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
9618 GLAPI void APIENTRY glDeleteRenderbuffersEXT(GLsizei n,
const GLuint *renderbuffers);
9619 GLAPI void APIENTRY glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
9620 GLAPI void APIENTRY glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
9621 GLAPI void APIENTRY glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
9622 GLAPI GLboolean
APIENTRY glIsFramebufferEXT(GLuint framebuffer);
9623 GLAPI void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer);
9624 GLAPI void APIENTRY glDeleteFramebuffersEXT(GLsizei n,
const GLuint *framebuffers);
9625 GLAPI void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
9626 GLAPI GLenum
APIENTRY glCheckFramebufferStatusEXT(GLenum target);
9627 GLAPI void APIENTRY glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
9628 GLAPI void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
9629 GLAPI void APIENTRY glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
9630 GLAPI void APIENTRY glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
9631 GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params);
9653 #ifndef GL_GREMEDY_string_marker
9654 #define GL_GREMEDY_string_marker 1
9655 #ifdef GL_GLEXT_PROTOTYPES
9656 GLAPI void APIENTRY glStringMarkerGREMEDY(GLsizei len,
const GLvoid *
string);
9661 #ifndef GL_EXT_packed_depth_stencil
9662 #define GL_EXT_packed_depth_stencil 1
9665 #ifndef GL_EXT_stencil_clear_tag
9666 #define GL_EXT_stencil_clear_tag 1
9667 #ifdef GL_GLEXT_PROTOTYPES
9668 GLAPI void APIENTRY glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
9673 #ifndef GL_EXT_texture_sRGB
9674 #define GL_EXT_texture_sRGB 1
9677 #ifndef GL_EXT_framebuffer_blit
9678 #define GL_EXT_framebuffer_blit 1
9679 #ifdef GL_GLEXT_PROTOTYPES
9680 GLAPI void APIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
9685 #ifndef GL_EXT_framebuffer_multisample
9686 #define GL_EXT_framebuffer_multisample 1
9687 #ifdef GL_GLEXT_PROTOTYPES
9688 GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
9693 #ifndef GL_MESAX_texture_stack
9694 #define GL_MESAX_texture_stack 1
9697 #ifndef GL_EXT_timer_query
9698 #define GL_EXT_timer_query 1
9699 #ifdef GL_GLEXT_PROTOTYPES
9700 GLAPI void APIENTRY glGetQueryObjecti64vEXT(GLuint
id, GLenum pname, GLint64EXT *params);
9701 GLAPI void APIENTRY glGetQueryObjectui64vEXT(GLuint
id, GLenum pname, GLuint64EXT *params);
9707 #ifndef GL_EXT_gpu_program_parameters
9708 #define GL_EXT_gpu_program_parameters 1
9709 #ifdef GL_GLEXT_PROTOTYPES
9710 GLAPI void APIENTRY glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
const GLfloat *params);
9711 GLAPI void APIENTRY glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
const GLfloat *params);
9717 #ifndef GL_APPLE_flush_buffer_range
9718 #define GL_APPLE_flush_buffer_range 1
9719 #ifdef GL_GLEXT_PROTOTYPES
9720 GLAPI void APIENTRY glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
9721 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size);
9727 #ifndef GL_NV_gpu_program4
9728 #define GL_NV_gpu_program4 1
9729 #ifdef GL_GLEXT_PROTOTYPES
9730 GLAPI void APIENTRY glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
9731 GLAPI void APIENTRY glProgramLocalParameterI4ivNV(GLenum target, GLuint index,
const GLint *params);
9732 GLAPI void APIENTRY glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count,
const GLint *params);
9733 GLAPI void APIENTRY glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
9734 GLAPI void APIENTRY glProgramLocalParameterI4uivNV(GLenum target, GLuint index,
const GLuint *params);
9735 GLAPI void APIENTRY glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count,
const GLuint *params);
9736 GLAPI void APIENTRY glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
9737 GLAPI void APIENTRY glProgramEnvParameterI4ivNV(GLenum target, GLuint index,
const GLint *params);
9738 GLAPI void APIENTRY glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count,
const GLint *params);
9739 GLAPI void APIENTRY glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
9740 GLAPI void APIENTRY glProgramEnvParameterI4uivNV(GLenum target, GLuint index,
const GLuint *params);
9741 GLAPI void APIENTRY glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count,
const GLuint *params);
9742 GLAPI void APIENTRY glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint *params);
9743 GLAPI void APIENTRY glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint *params);
9744 GLAPI void APIENTRY glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint *params);
9745 GLAPI void APIENTRY glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint *params);
9765 #ifndef GL_NV_geometry_program4
9766 #define GL_NV_geometry_program4 1
9767 #ifdef GL_GLEXT_PROTOTYPES
9768 GLAPI void APIENTRY glProgramVertexLimitNV(GLenum target, GLint limit);
9769 GLAPI void APIENTRY glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
9770 GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
9771 GLAPI void APIENTRY glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
9779 #ifndef GL_EXT_geometry_shader4
9780 #define GL_EXT_geometry_shader4 1
9781 #ifdef GL_GLEXT_PROTOTYPES
9782 GLAPI void APIENTRY glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
9787 #ifndef GL_NV_vertex_program4
9788 #define GL_NV_vertex_program4 1
9789 #ifdef GL_GLEXT_PROTOTYPES
9790 GLAPI void APIENTRY glVertexAttribI1iEXT(GLuint index, GLint x);
9791 GLAPI void APIENTRY glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
9792 GLAPI void APIENTRY glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
9793 GLAPI void APIENTRY glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
9794 GLAPI void APIENTRY glVertexAttribI1uiEXT(GLuint index, GLuint x);
9795 GLAPI void APIENTRY glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
9796 GLAPI void APIENTRY glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
9797 GLAPI void APIENTRY glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
9798 GLAPI void APIENTRY glVertexAttribI1ivEXT(GLuint index,
const GLint *v);
9799 GLAPI void APIENTRY glVertexAttribI2ivEXT(GLuint index,
const GLint *v);
9800 GLAPI void APIENTRY glVertexAttribI3ivEXT(GLuint index,
const GLint *v);
9801 GLAPI void APIENTRY glVertexAttribI4ivEXT(GLuint index,
const GLint *v);
9802 GLAPI void APIENTRY glVertexAttribI1uivEXT(GLuint index,
const GLuint *v);
9803 GLAPI void APIENTRY glVertexAttribI2uivEXT(GLuint index,
const GLuint *v);
9804 GLAPI void APIENTRY glVertexAttribI3uivEXT(GLuint index,
const GLuint *v);
9805 GLAPI void APIENTRY glVertexAttribI4uivEXT(GLuint index,
const GLuint *v);
9806 GLAPI void APIENTRY glVertexAttribI4bvEXT(GLuint index,
const GLbyte *v);
9807 GLAPI void APIENTRY glVertexAttribI4svEXT(GLuint index,
const GLshort *v);
9808 GLAPI void APIENTRY glVertexAttribI4ubvEXT(GLuint index,
const GLubyte *v);
9809 GLAPI void APIENTRY glVertexAttribI4usvEXT(GLuint index,
const GLushort *v);
9810 GLAPI void APIENTRY glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
9811 GLAPI void APIENTRY glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params);
9812 GLAPI void APIENTRY glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params);
9839 #ifndef GL_EXT_gpu_shader4
9840 #define GL_EXT_gpu_shader4 1
9841 #ifdef GL_GLEXT_PROTOTYPES
9842 GLAPI void APIENTRY glGetUniformuivEXT(GLuint program, GLint location, GLuint *params);
9843 GLAPI void APIENTRY glBindFragDataLocationEXT(GLuint program, GLuint color,
const GLchar *name);
9844 GLAPI GLint
APIENTRY glGetFragDataLocationEXT(GLuint program,
const GLchar *name);
9845 GLAPI void APIENTRY glUniform1uiEXT(GLint location, GLuint v0);
9846 GLAPI void APIENTRY glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);
9847 GLAPI void APIENTRY glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);
9848 GLAPI void APIENTRY glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
9849 GLAPI void APIENTRY glUniform1uivEXT(GLint location, GLsizei count,
const GLuint *value);
9850 GLAPI void APIENTRY glUniform2uivEXT(GLint location, GLsizei count,
const GLuint *value);
9851 GLAPI void APIENTRY glUniform3uivEXT(GLint location, GLsizei count,
const GLuint *value);
9852 GLAPI void APIENTRY glUniform4uivEXT(GLint location, GLsizei count,
const GLuint *value);
9867 #ifndef GL_EXT_draw_instanced
9868 #define GL_EXT_draw_instanced 1
9869 #ifdef GL_GLEXT_PROTOTYPES
9870 GLAPI void APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
9871 GLAPI void APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount);
9877 #ifndef GL_EXT_packed_float
9878 #define GL_EXT_packed_float 1
9881 #ifndef GL_EXT_texture_array
9882 #define GL_EXT_texture_array 1
9885 #ifndef GL_EXT_texture_buffer_object
9886 #define GL_EXT_texture_buffer_object 1
9887 #ifdef GL_GLEXT_PROTOTYPES
9888 GLAPI void APIENTRY glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);
9893 #ifndef GL_EXT_texture_compression_latc
9894 #define GL_EXT_texture_compression_latc 1
9897 #ifndef GL_EXT_texture_compression_rgtc
9898 #define GL_EXT_texture_compression_rgtc 1
9901 #ifndef GL_EXT_texture_shared_exponent
9902 #define GL_EXT_texture_shared_exponent 1
9905 #ifndef GL_NV_depth_buffer_float
9906 #define GL_NV_depth_buffer_float 1
9907 #ifdef GL_GLEXT_PROTOTYPES
9908 GLAPI void APIENTRY glDepthRangedNV(GLdouble zNear, GLdouble zFar);
9910 GLAPI void APIENTRY glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);
9917 #ifndef GL_NV_fragment_program4
9918 #define GL_NV_fragment_program4 1
9921 #ifndef GL_NV_framebuffer_multisample_coverage
9922 #define GL_NV_framebuffer_multisample_coverage 1
9923 #ifdef GL_GLEXT_PROTOTYPES
9924 GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
9929 #ifndef GL_EXT_framebuffer_sRGB
9930 #define GL_EXT_framebuffer_sRGB 1
9933 #ifndef GL_NV_geometry_shader4
9934 #define GL_NV_geometry_shader4 1
9937 #ifndef GL_NV_parameter_buffer_object
9938 #define GL_NV_parameter_buffer_object 1
9939 #ifdef GL_GLEXT_PROTOTYPES
9940 GLAPI void APIENTRY glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count,
const GLfloat *params);
9941 GLAPI void APIENTRY glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count,
const GLint *params);
9942 GLAPI void APIENTRY glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count,
const GLuint *params);
9949 #ifndef GL_EXT_draw_buffers2
9950 #define GL_EXT_draw_buffers2 1
9951 #ifdef GL_GLEXT_PROTOTYPES
9952 GLAPI void APIENTRY glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
9953 GLAPI void APIENTRY glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean *data);
9954 GLAPI void APIENTRY glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint *data);
9955 GLAPI void APIENTRY glEnableIndexedEXT(GLenum target, GLuint index);
9956 GLAPI void APIENTRY glDisableIndexedEXT(GLenum target, GLuint index);
9957 GLAPI GLboolean
APIENTRY glIsEnabledIndexedEXT(GLenum target, GLuint index);
9967 #ifndef GL_NV_transform_feedback
9968 #define GL_NV_transform_feedback 1
9969 #ifdef GL_GLEXT_PROTOTYPES
9970 GLAPI void APIENTRY glBeginTransformFeedbackNV(GLenum primitiveMode);
9972 GLAPI void APIENTRY glTransformFeedbackAttribsNV(GLuint count,
const GLint *attribs, GLenum bufferMode);
9973 GLAPI void APIENTRY glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
9974 GLAPI void APIENTRY glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
9975 GLAPI void APIENTRY glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer);
9976 GLAPI void APIENTRY glTransformFeedbackVaryingsNV(GLuint program, GLsizei count,
const GLint *locations, GLenum bufferMode);
9977 GLAPI void APIENTRY glActiveVaryingNV(GLuint program,
const GLchar *name);
9978 GLAPI GLint
APIENTRY glGetVaryingLocationNV(GLuint program,
const GLchar *name);
9979 GLAPI void APIENTRY glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
9980 GLAPI void APIENTRY glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint *location);
9981 GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV(GLsizei count,
const GLint *attribs, GLsizei nbuffers,
const GLint *bufstreams, GLenum bufferMode);
9997 #ifndef GL_EXT_bindable_uniform
9998 #define GL_EXT_bindable_uniform 1
9999 #ifdef GL_GLEXT_PROTOTYPES
10000 GLAPI void APIENTRY glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
10001 GLAPI GLint
APIENTRY glGetUniformBufferSizeEXT(GLuint program, GLint location);
10002 GLAPI GLintptr
APIENTRY glGetUniformOffsetEXT(GLuint program, GLint location);
10009 #ifndef GL_EXT_texture_integer
10010 #define GL_EXT_texture_integer 1
10011 #ifdef GL_GLEXT_PROTOTYPES
10012 GLAPI void APIENTRY glTexParameterIivEXT(GLenum target, GLenum pname,
const GLint *params);
10013 GLAPI void APIENTRY glTexParameterIuivEXT(GLenum target, GLenum pname,
const GLuint *params);
10014 GLAPI void APIENTRY glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params);
10015 GLAPI void APIENTRY glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params);
10016 GLAPI void APIENTRY glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
10017 GLAPI void APIENTRY glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
10027 #ifndef GL_GREMEDY_frame_terminator
10028 #define GL_GREMEDY_frame_terminator 1
10029 #ifdef GL_GLEXT_PROTOTYPES
10035 #ifndef GL_NV_conditional_render
10036 #define GL_NV_conditional_render 1
10037 #ifdef GL_GLEXT_PROTOTYPES
10038 GLAPI void APIENTRY glBeginConditionalRenderNV(GLuint
id, GLenum mode);
10045 #ifndef GL_NV_present_video
10046 #define GL_NV_present_video 1
10047 #ifdef GL_GLEXT_PROTOTYPES
10048 GLAPI void APIENTRY glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
10049 GLAPI void APIENTRY glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
10050 GLAPI void APIENTRY glGetVideoivNV(GLuint video_slot, GLenum pname, GLint *params);
10051 GLAPI void APIENTRY glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint *params);
10052 GLAPI void APIENTRY glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT *params);
10053 GLAPI void APIENTRY glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT *params);
10055 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
10056 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
10063 #ifndef GL_EXT_transform_feedback
10064 #define GL_EXT_transform_feedback 1
10065 #ifdef GL_GLEXT_PROTOTYPES
10066 GLAPI void APIENTRY glBeginTransformFeedbackEXT(GLenum primitiveMode);
10068 GLAPI void APIENTRY glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
10069 GLAPI void APIENTRY glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
10070 GLAPI void APIENTRY glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer);
10071 GLAPI void APIENTRY glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count,
const GLchar* *varyings, GLenum bufferMode);
10072 GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
10083 #ifndef GL_EXT_direct_state_access
10084 #define GL_EXT_direct_state_access 1
10085 #ifdef GL_GLEXT_PROTOTYPES
10086 GLAPI void APIENTRY glClientAttribDefaultEXT(GLbitfield mask);
10087 GLAPI void APIENTRY glPushClientAttribDefaultEXT(GLbitfield mask);
10088 GLAPI void APIENTRY glMatrixLoadfEXT(GLenum mode,
const GLfloat *m);
10089 GLAPI void APIENTRY glMatrixLoaddEXT(GLenum mode,
const GLdouble *m);
10090 GLAPI void APIENTRY glMatrixMultfEXT(GLenum mode,
const GLfloat *m);
10091 GLAPI void APIENTRY glMatrixMultdEXT(GLenum mode,
const GLdouble *m);
10093 GLAPI void APIENTRY glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
10094 GLAPI void APIENTRY glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
10095 GLAPI void APIENTRY glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
10096 GLAPI void APIENTRY glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
10097 GLAPI void APIENTRY glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
10098 GLAPI void APIENTRY glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
10099 GLAPI void APIENTRY glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
10100 GLAPI void APIENTRY glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
10103 GLAPI void APIENTRY glMatrixLoadTransposefEXT(GLenum mode,
const GLfloat *m);
10104 GLAPI void APIENTRY glMatrixLoadTransposedEXT(GLenum mode,
const GLdouble *m);
10105 GLAPI void APIENTRY glMatrixMultTransposefEXT(GLenum mode,
const GLfloat *m);
10106 GLAPI void APIENTRY glMatrixMultTransposedEXT(GLenum mode,
const GLdouble *m);
10107 GLAPI void APIENTRY glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
10108 GLAPI void APIENTRY glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname,
const GLfloat *params);
10109 GLAPI void APIENTRY glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
10110 GLAPI void APIENTRY glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname,
const GLint *params);
10111 GLAPI void APIENTRY glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10112 GLAPI void APIENTRY glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10113 GLAPI void APIENTRY glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
10114 GLAPI void APIENTRY glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
10115 GLAPI void APIENTRY glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
10116 GLAPI void APIENTRY glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
10117 GLAPI void APIENTRY glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
10118 GLAPI void APIENTRY glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
10119 GLAPI void APIENTRY glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
10120 GLAPI void APIENTRY glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *params);
10121 GLAPI void APIENTRY glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params);
10122 GLAPI void APIENTRY glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
10123 GLAPI void APIENTRY glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
10124 GLAPI void APIENTRY glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10125 GLAPI void APIENTRY glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
10126 GLAPI void APIENTRY glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
10127 GLAPI void APIENTRY glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
10128 GLAPI void APIENTRY glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname,
const GLfloat *params);
10129 GLAPI void APIENTRY glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
10130 GLAPI void APIENTRY glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname,
const GLint *params);
10131 GLAPI void APIENTRY glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10132 GLAPI void APIENTRY glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10133 GLAPI void APIENTRY glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
10134 GLAPI void APIENTRY glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
10135 GLAPI void APIENTRY glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
10136 GLAPI void APIENTRY glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
10137 GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
10138 GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
10139 GLAPI void APIENTRY glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
10140 GLAPI void APIENTRY glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
10141 GLAPI void APIENTRY glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params);
10142 GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
10143 GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
10144 GLAPI void APIENTRY glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10145 GLAPI void APIENTRY glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
10146 GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
10147 GLAPI void APIENTRY glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
10148 GLAPI void APIENTRY glEnableClientStateIndexedEXT(GLenum array, GLuint index);
10149 GLAPI void APIENTRY glDisableClientStateIndexedEXT(GLenum array, GLuint index);
10150 GLAPI void APIENTRY glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
10151 GLAPI void APIENTRY glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
10152 GLAPI void APIENTRY glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname,
const GLfloat *params);
10153 GLAPI void APIENTRY glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param);
10154 GLAPI void APIENTRY glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname,
const GLint *params);
10155 GLAPI void APIENTRY glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
10156 GLAPI void APIENTRY glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname,
const GLdouble *params);
10157 GLAPI void APIENTRY glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
10158 GLAPI void APIENTRY glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname,
const GLfloat *params);
10159 GLAPI void APIENTRY glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param);
10160 GLAPI void APIENTRY glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname,
const GLint *params);
10161 GLAPI void APIENTRY glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
10162 GLAPI void APIENTRY glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params);
10163 GLAPI void APIENTRY glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
10164 GLAPI void APIENTRY glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
10165 GLAPI void APIENTRY glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params);
10166 GLAPI void APIENTRY glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat *data);
10167 GLAPI void APIENTRY glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble *data);
10168 GLAPI void APIENTRY glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* *data);
10169 GLAPI void APIENTRY glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *bits);
10170 GLAPI void APIENTRY glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *bits);
10171 GLAPI void APIENTRY glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *bits);
10172 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10173 GLAPI void APIENTRY glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10174 GLAPI void APIENTRY glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10175 GLAPI void APIENTRY glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid *img);
10176 GLAPI void APIENTRY glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *bits);
10177 GLAPI void APIENTRY glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *bits);
10178 GLAPI void APIENTRY glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *bits);
10179 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10180 GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10181 GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10182 GLAPI void APIENTRY glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid *img);
10183 GLAPI void APIENTRY glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len,
const GLvoid *
string);
10184 GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10185 GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index,
const GLdouble *params);
10186 GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
10187 GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index,
const GLfloat *params);
10188 GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params);
10189 GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params);
10190 GLAPI void APIENTRY glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint *params);
10191 GLAPI void APIENTRY glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid *
string);
10192 GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count,
const GLfloat *params);
10193 GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
10194 GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index,
const GLint *params);
10195 GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count,
const GLint *params);
10196 GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
10197 GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index,
const GLuint *params);
10198 GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count,
const GLuint *params);
10199 GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint *params);
10200 GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint *params);
10201 GLAPI void APIENTRY glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname,
const GLint *params);
10202 GLAPI void APIENTRY glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname,
const GLuint *params);
10203 GLAPI void APIENTRY glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params);
10204 GLAPI void APIENTRY glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params);
10205 GLAPI void APIENTRY glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname,
const GLint *params);
10206 GLAPI void APIENTRY glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname,
const GLuint *params);
10207 GLAPI void APIENTRY glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params);
10208 GLAPI void APIENTRY glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params);
10209 GLAPI void APIENTRY glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
10210 GLAPI void APIENTRY glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
10211 GLAPI void APIENTRY glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
10212 GLAPI void APIENTRY glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
10213 GLAPI void APIENTRY glProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
10214 GLAPI void APIENTRY glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1);
10215 GLAPI void APIENTRY glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
10216 GLAPI void APIENTRY glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
10217 GLAPI void APIENTRY glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
10218 GLAPI void APIENTRY glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
10219 GLAPI void APIENTRY glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
10220 GLAPI void APIENTRY glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
10221 GLAPI void APIENTRY glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count,
const GLint *value);
10222 GLAPI void APIENTRY glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count,
const GLint *value);
10223 GLAPI void APIENTRY glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count,
const GLint *value);
10224 GLAPI void APIENTRY glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count,
const GLint *value);
10225 GLAPI void APIENTRY glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10226 GLAPI void APIENTRY glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10227 GLAPI void APIENTRY glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10228 GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10229 GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10230 GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10231 GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10232 GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10233 GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
10234 GLAPI void APIENTRY glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0);
10235 GLAPI void APIENTRY glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
10236 GLAPI void APIENTRY glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
10237 GLAPI void APIENTRY glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
10238 GLAPI void APIENTRY glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count,
const GLuint *value);
10239 GLAPI void APIENTRY glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count,
const GLuint *value);
10240 GLAPI void APIENTRY glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count,
const GLuint *value);
10241 GLAPI void APIENTRY glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count,
const GLuint *value);
10242 GLAPI void APIENTRY glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
const GLvoid *data, GLenum usage);
10243 GLAPI void APIENTRY glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
10244 GLAPI GLvoid*
APIENTRY glMapNamedBufferEXT(GLuint buffer, GLenum access);
10245 GLAPI GLboolean
APIENTRY glUnmapNamedBufferEXT(GLuint buffer);
10246 GLAPI GLvoid*
APIENTRY glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
10247 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length);
10248 GLAPI void APIENTRY glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
10249 GLAPI void APIENTRY glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params);
10250 GLAPI void APIENTRY glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* *params);
10251 GLAPI void APIENTRY glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
10252 GLAPI void APIENTRY glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
10253 GLAPI void APIENTRY glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
10254 GLAPI void APIENTRY glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
10255 GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint *params);
10256 GLAPI GLenum
APIENTRY glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
10257 GLAPI void APIENTRY glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
10258 GLAPI void APIENTRY glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
10259 GLAPI void APIENTRY glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
10260 GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
10261 GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
10262 GLAPI void APIENTRY glGenerateTextureMipmapEXT(GLuint texture, GLenum target);
10263 GLAPI void APIENTRY glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target);
10264 GLAPI void APIENTRY glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode);
10265 GLAPI void APIENTRY glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
const GLenum *bufs);
10266 GLAPI void APIENTRY glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode);
10267 GLAPI void APIENTRY glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params);
10268 GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
10269 GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
10270 GLAPI void APIENTRY glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
10271 GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
10272 GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
10273 GLAPI void APIENTRY glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer);
10274 GLAPI void APIENTRY glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer);
10275 GLAPI void APIENTRY glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x);
10276 GLAPI void APIENTRY glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y);
10277 GLAPI void APIENTRY glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
10278 GLAPI void APIENTRY glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10279 GLAPI void APIENTRY glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
10280 GLAPI void APIENTRY glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
10281 GLAPI void APIENTRY glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
10282 GLAPI void APIENTRY glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
10283 GLAPI void APIENTRY glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10284 GLAPI void APIENTRY glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10285 GLAPI void APIENTRY glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10286 GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10287 GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10288 GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10289 GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10290 GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10291 GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
10319 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10331 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10332 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
10351 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
10352 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
10379 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10386 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *bits);
10501 #ifndef GL_EXT_vertex_array_bgra
10502 #define GL_EXT_vertex_array_bgra 1
10505 #ifndef GL_EXT_texture_swizzle
10506 #define GL_EXT_texture_swizzle 1
10509 #ifndef GL_NV_explicit_multisample
10510 #define GL_NV_explicit_multisample 1
10511 #ifdef GL_GLEXT_PROTOTYPES
10512 GLAPI void APIENTRY glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat *val);
10513 GLAPI void APIENTRY glSampleMaskIndexedNV(GLuint index, GLbitfield mask);
10514 GLAPI void APIENTRY glTexRenderbufferNV(GLenum target, GLuint renderbuffer);
10521 #ifndef GL_NV_transform_feedback2
10522 #define GL_NV_transform_feedback2 1
10523 #ifdef GL_GLEXT_PROTOTYPES
10524 GLAPI void APIENTRY glBindTransformFeedbackNV(GLenum target, GLuint
id);
10525 GLAPI void APIENTRY glDeleteTransformFeedbacksNV(GLsizei n,
const GLuint *ids);
10526 GLAPI void APIENTRY glGenTransformFeedbacksNV(GLsizei n, GLuint *ids);
10527 GLAPI GLboolean
APIENTRY glIsTransformFeedbackNV(GLuint
id);
10530 GLAPI void APIENTRY glDrawTransformFeedbackNV(GLenum mode, GLuint
id);
10541 #ifndef GL_ATI_meminfo
10542 #define GL_ATI_meminfo 1
10545 #ifndef GL_AMD_performance_monitor
10546 #define GL_AMD_performance_monitor 1
10547 #ifdef GL_GLEXT_PROTOTYPES
10548 GLAPI void APIENTRY glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
10549 GLAPI void APIENTRY glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
10550 GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
10551 GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
10552 GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
10553 GLAPI void APIENTRY glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors);
10554 GLAPI void APIENTRY glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors);
10555 GLAPI void APIENTRY glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
10558 GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
10573 #ifndef GL_AMD_texture_texture4
10574 #define GL_AMD_texture_texture4 1
10577 #ifndef GL_AMD_vertex_shader_tesselator
10578 #define GL_AMD_vertex_shader_tesselator 1
10579 #ifdef GL_GLEXT_PROTOTYPES
10580 GLAPI void APIENTRY glTessellationFactorAMD(GLfloat factor);
10587 #ifndef GL_EXT_provoking_vertex
10588 #define GL_EXT_provoking_vertex 1
10589 #ifdef GL_GLEXT_PROTOTYPES
10595 #ifndef GL_EXT_texture_snorm
10596 #define GL_EXT_texture_snorm 1
10599 #ifndef GL_AMD_draw_buffers_blend
10600 #define GL_AMD_draw_buffers_blend 1
10601 #ifdef GL_GLEXT_PROTOTYPES
10602 GLAPI void APIENTRY glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst);
10603 GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
10604 GLAPI void APIENTRY glBlendEquationIndexedAMD(GLuint buf, GLenum mode);
10605 GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
10613 #ifndef GL_APPLE_texture_range
10614 #define GL_APPLE_texture_range 1
10615 #ifdef GL_GLEXT_PROTOTYPES
10616 GLAPI void APIENTRY glTextureRangeAPPLE(GLenum target, GLsizei length,
const GLvoid *pointer);
10617 GLAPI void APIENTRY glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid* *params);
10623 #ifndef GL_APPLE_float_pixels
10624 #define GL_APPLE_float_pixels 1
10627 #ifndef GL_APPLE_vertex_program_evaluators
10628 #define GL_APPLE_vertex_program_evaluators 1
10629 #ifdef GL_GLEXT_PROTOTYPES
10630 GLAPI void APIENTRY glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
10631 GLAPI void APIENTRY glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
10632 GLAPI GLboolean
APIENTRY glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
10633 GLAPI void APIENTRY glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
10634 GLAPI void APIENTRY glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
10635 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
10636 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
10643 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
10644 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
10647 #ifndef GL_APPLE_aux_depth_stencil
10648 #define GL_APPLE_aux_depth_stencil 1
10651 #ifndef GL_APPLE_object_purgeable
10652 #define GL_APPLE_object_purgeable 1
10653 #ifdef GL_GLEXT_PROTOTYPES
10656 GLAPI void APIENTRY glGetObjectParameterivAPPLE(GLenum
objectType, GLuint name, GLenum pname, GLint *params);
10663 #ifndef GL_APPLE_row_bytes
10664 #define GL_APPLE_row_bytes 1
10667 #ifndef GL_APPLE_rgb_422
10668 #define GL_APPLE_rgb_422 1
10671 #ifndef GL_NV_video_capture
10672 #define GL_NV_video_capture 1
10673 #ifdef GL_GLEXT_PROTOTYPES
10674 GLAPI void APIENTRY glBeginVideoCaptureNV(GLuint video_capture_slot);
10675 GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
10676 GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
10677 GLAPI void APIENTRY glEndVideoCaptureNV(GLuint video_capture_slot);
10678 GLAPI void APIENTRY glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint *params);
10679 GLAPI void APIENTRY glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
10680 GLAPI void APIENTRY glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
10681 GLAPI void APIENTRY glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
10682 GLAPI GLenum
APIENTRY glVideoCaptureNV(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
10683 GLAPI void APIENTRY glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname,
const GLint *params);
10684 GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname,
const GLfloat *params);
10685 GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname,
const GLdouble *params);
10701 #ifndef GL_NV_copy_image
10702 #define GL_NV_copy_image 1
10703 #ifdef GL_GLEXT_PROTOTYPES
10704 GLAPI void APIENTRY glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
10706 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
10709 #ifndef GL_EXT_separate_shader_objects
10710 #define GL_EXT_separate_shader_objects 1
10711 #ifdef GL_GLEXT_PROTOTYPES
10712 GLAPI void APIENTRY glUseShaderProgramEXT(GLenum type, GLuint program);
10714 GLAPI GLuint
APIENTRY glCreateShaderProgramEXT(GLenum type,
const GLchar *
string);
10721 #ifndef GL_NV_parameter_buffer_object2
10722 #define GL_NV_parameter_buffer_object2 1
10725 #ifndef GL_NV_shader_buffer_load
10726 #define GL_NV_shader_buffer_load 1
10727 #ifdef GL_GLEXT_PROTOTYPES
10728 GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access);
10729 GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target);
10730 GLAPI GLboolean
APIENTRY glIsBufferResidentNV(GLenum target);
10731 GLAPI void APIENTRY glMakeNamedBufferResidentNV(GLuint buffer, GLenum access);
10732 GLAPI void APIENTRY glMakeNamedBufferNonResidentNV(GLuint buffer);
10733 GLAPI GLboolean
APIENTRY glIsNamedBufferResidentNV(GLuint buffer);
10734 GLAPI void APIENTRY glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT *params);
10735 GLAPI void APIENTRY glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT *params);
10736 GLAPI void APIENTRY glGetIntegerui64vNV(GLenum value, GLuint64EXT *result);
10737 GLAPI void APIENTRY glUniformui64NV(GLint location, GLuint64EXT value);
10738 GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count,
const GLuint64EXT *value);
10739 GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT *params);
10740 GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value);
10741 GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count,
const GLuint64EXT *value);
10759 #ifndef GL_NV_vertex_buffer_unified_memory
10760 #define GL_NV_vertex_buffer_unified_memory 1
10761 #ifdef GL_GLEXT_PROTOTYPES
10762 GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
10763 GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
10764 GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride);
10765 GLAPI void APIENTRY glColorFormatNV(GLint size, GLenum type, GLsizei stride);
10766 GLAPI void APIENTRY glIndexFormatNV(GLenum type, GLsizei stride);
10767 GLAPI void APIENTRY glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
10769 GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
10770 GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride);
10771 GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
10772 GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
10773 GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT *result);
10789 #ifndef GL_NV_texture_barrier
10790 #define GL_NV_texture_barrier 1
10791 #ifdef GL_GLEXT_PROTOTYPES
10797 #ifndef GL_AMD_shader_stencil_export
10798 #define GL_AMD_shader_stencil_export 1
10801 #ifndef GL_AMD_seamless_cubemap_per_texture
10802 #define GL_AMD_seamless_cubemap_per_texture 1
10805 #ifndef GL_AMD_conservative_depth
10806 #define GL_AMD_conservative_depth 1
10809 #ifndef GL_EXT_shader_image_load_store
10810 #define GL_EXT_shader_image_load_store 1
10811 #ifdef GL_GLEXT_PROTOTYPES
10812 GLAPI void APIENTRY glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
10813 GLAPI void APIENTRY glMemoryBarrierEXT(GLbitfield barriers);
10819 #ifndef GL_EXT_vertex_attrib_64bit
10820 #define GL_EXT_vertex_attrib_64bit 1
10821 #ifdef GL_GLEXT_PROTOTYPES
10822 GLAPI void APIENTRY glVertexAttribL1dEXT(GLuint index, GLdouble x);
10823 GLAPI void APIENTRY glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y);
10824 GLAPI void APIENTRY glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z);
10825 GLAPI void APIENTRY glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10826 GLAPI void APIENTRY glVertexAttribL1dvEXT(GLuint index,
const GLdouble *v);
10827 GLAPI void APIENTRY glVertexAttribL2dvEXT(GLuint index,
const GLdouble *v);
10828 GLAPI void APIENTRY glVertexAttribL3dvEXT(GLuint index,
const GLdouble *v);
10829 GLAPI void APIENTRY glVertexAttribL4dvEXT(GLuint index,
const GLdouble *v);
10830 GLAPI void APIENTRY glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
10831 GLAPI void APIENTRY glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble *params);
10832 GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
10847 #ifndef GL_NV_gpu_program5
10848 #define GL_NV_gpu_program5 1
10849 #ifdef GL_GLEXT_PROTOTYPES
10850 GLAPI void APIENTRY glProgramSubroutineParametersuivNV(GLenum target, GLsizei count,
const GLuint *params);
10851 GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint *param);
10857 #ifndef GL_NV_gpu_shader5
10858 #define GL_NV_gpu_shader5 1
10859 #ifdef GL_GLEXT_PROTOTYPES
10860 GLAPI void APIENTRY glUniform1i64NV(GLint location, GLint64EXT x);
10861 GLAPI void APIENTRY glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y);
10862 GLAPI void APIENTRY glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10863 GLAPI void APIENTRY glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10864 GLAPI void APIENTRY glUniform1i64vNV(GLint location, GLsizei count,
const GLint64EXT *value);
10865 GLAPI void APIENTRY glUniform2i64vNV(GLint location, GLsizei count,
const GLint64EXT *value);
10866 GLAPI void APIENTRY glUniform3i64vNV(GLint location, GLsizei count,
const GLint64EXT *value);
10867 GLAPI void APIENTRY glUniform4i64vNV(GLint location, GLsizei count,
const GLint64EXT *value);
10868 GLAPI void APIENTRY glUniform1ui64NV(GLint location, GLuint64EXT x);
10869 GLAPI void APIENTRY glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y);
10870 GLAPI void APIENTRY glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10871 GLAPI void APIENTRY glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10872 GLAPI void APIENTRY glUniform1ui64vNV(GLint location, GLsizei count,
const GLuint64EXT *value);
10873 GLAPI void APIENTRY glUniform2ui64vNV(GLint location, GLsizei count,
const GLuint64EXT *value);
10874 GLAPI void APIENTRY glUniform3ui64vNV(GLint location, GLsizei count,
const GLuint64EXT *value);
10875 GLAPI void APIENTRY glUniform4ui64vNV(GLint location, GLsizei count,
const GLuint64EXT *value);
10876 GLAPI void APIENTRY glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT *params);
10877 GLAPI void APIENTRY glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x);
10878 GLAPI void APIENTRY glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
10879 GLAPI void APIENTRY glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10880 GLAPI void APIENTRY glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10881 GLAPI void APIENTRY glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count,
const GLint64EXT *value);
10882 GLAPI void APIENTRY glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count,
const GLint64EXT *value);
10883 GLAPI void APIENTRY glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count,
const GLint64EXT *value);
10884 GLAPI void APIENTRY glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count,
const GLint64EXT *value);
10885 GLAPI void APIENTRY glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x);
10886 GLAPI void APIENTRY glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
10887 GLAPI void APIENTRY glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10888 GLAPI void APIENTRY glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10889 GLAPI void APIENTRY glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count,
const GLuint64EXT *value);
10890 GLAPI void APIENTRY glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count,
const GLuint64EXT *value);
10891 GLAPI void APIENTRY glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count,
const GLuint64EXT *value);
10892 GLAPI void APIENTRY glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count,
const GLuint64EXT *value);
10929 #ifndef GL_NV_shader_buffer_store
10930 #define GL_NV_shader_buffer_store 1
10933 #ifndef GL_NV_tessellation_program5
10934 #define GL_NV_tessellation_program5 1
10937 #ifndef GL_NV_vertex_attrib_integer_64bit
10938 #define GL_NV_vertex_attrib_integer_64bit 1
10939 #ifdef GL_GLEXT_PROTOTYPES
10940 GLAPI void APIENTRY glVertexAttribL1i64NV(GLuint index, GLint64EXT x);
10941 GLAPI void APIENTRY glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y);
10942 GLAPI void APIENTRY glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10943 GLAPI void APIENTRY glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10944 GLAPI void APIENTRY glVertexAttribL1i64vNV(GLuint index,
const GLint64EXT *v);
10945 GLAPI void APIENTRY glVertexAttribL2i64vNV(GLuint index,
const GLint64EXT *v);
10946 GLAPI void APIENTRY glVertexAttribL3i64vNV(GLuint index,
const GLint64EXT *v);
10947 GLAPI void APIENTRY glVertexAttribL4i64vNV(GLuint index,
const GLint64EXT *v);
10948 GLAPI void APIENTRY glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x);
10949 GLAPI void APIENTRY glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y);
10950 GLAPI void APIENTRY glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10951 GLAPI void APIENTRY glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10952 GLAPI void APIENTRY glVertexAttribL1ui64vNV(GLuint index,
const GLuint64EXT *v);
10953 GLAPI void APIENTRY glVertexAttribL2ui64vNV(GLuint index,
const GLuint64EXT *v);
10954 GLAPI void APIENTRY glVertexAttribL3ui64vNV(GLuint index,
const GLuint64EXT *v);
10955 GLAPI void APIENTRY glVertexAttribL4ui64vNV(GLuint index,
const GLuint64EXT *v);
10956 GLAPI void APIENTRY glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT *params);
10957 GLAPI void APIENTRY glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT *params);
10958 GLAPI void APIENTRY glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
10981 #ifndef GL_NV_multisample_coverage
10982 #define GL_NV_multisample_coverage 1
10985 #ifndef GL_AMD_name_gen_delete
10986 #define GL_AMD_name_gen_delete 1
10987 #ifdef GL_GLEXT_PROTOTYPES
10988 GLAPI void APIENTRY glGenNamesAMD(GLenum identifier, GLuint num, GLuint *names);
10989 GLAPI void APIENTRY glDeleteNamesAMD(GLenum identifier, GLuint num,
const GLuint *names);
10990 GLAPI GLboolean
APIENTRY glIsNameAMD(GLenum identifier, GLuint name);
10997 #ifndef GL_AMD_debug_output
10998 #define GL_AMD_debug_output 1
10999 #ifdef GL_GLEXT_PROTOTYPES
11000 GLAPI void APIENTRY glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count,
const GLuint *ids, GLboolean enabled);
11001 GLAPI void APIENTRY glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint
id, GLsizei length,
const GLchar *buf);
11003 GLAPI GLuint
APIENTRY glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
11011 #ifndef GL_NV_vdpau_interop
11012 #define GL_NV_vdpau_interop 1
11013 #ifdef GL_GLEXT_PROTOTYPES
11014 GLAPI void APIENTRY glVDPAUInitNV(
const GLvoid *vdpDevice,
const GLvoid *getProcAddress);
11016 GLAPI GLvdpauSurfaceNV
APIENTRY glVDPAURegisterVideoSurfaceNV(GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames,
const GLuint *textureNames);
11017 GLAPI GLvdpauSurfaceNV
APIENTRY glVDPAURegisterOutputSurfaceNV(GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames,
const GLuint *textureNames);
11018 GLAPI void APIENTRY glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface);
11019 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface);
11020 GLAPI void APIENTRY glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
11021 GLAPI void APIENTRY glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access);
11022 GLAPI void APIENTRY glVDPAUMapSurfacesNV(GLsizei numSurfaces,
const GLvdpauSurfaceNV *surfaces);
11023 GLAPI void APIENTRY glVDPAUUnmapSurfacesNV(GLsizei numSurface,
const GLvdpauSurfaceNV *surfaces);
11037 #ifndef GL_AMD_transform_feedback3_lines_triangles
11038 #define GL_AMD_transform_feedback3_lines_triangles 1
void(* PFNGLARRAYELEMENTEXTPROC)(GLint i)
void(* PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(* PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(* PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
void(* PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
void(* PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor)
GLboolean(* PFNGLISPROGRAMNVPROC)(GLuint id)
void(* PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)
void(* PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
void(* PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)
void(* PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params)
GLenum(* PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
void(* PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
void(* PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(* PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data)
void(* PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLENDPERFMONITORAMDPROC)(GLuint monitor)
void(* PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value)
void(* PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLuint(* PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
void(* PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void(* PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
void(* PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v)
void(* PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
void(* PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords)
void(* PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)
void(* PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(* PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights)
void(* PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
void(* PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
GLuint(* PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message)
void(* PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(* PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params)
void(* GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
void(* PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v)
void(* PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
void(* PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(* PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params)
void(* PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
void(* PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
void(* PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr)
void(* PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v)
void(* PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(* PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params)
void(* PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(* PFNGLGETPOINTERVEXTPROC)(GLenum pname, GLvoid **params)
void(* PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
void(* PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(* PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
void(* PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x)
void(* PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(* PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(* PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(* PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(* PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params)
void(* PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride)
void(* PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
void(* PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void)
void(* PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
void(* PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m)
void(* PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param)
void(* PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
void(* PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
void(* PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
void(* PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params)
void(* PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride)
void(* PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLboolean(* PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
void(* PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0)
void(* PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
void(* PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
void(* PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
void(* PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
void(* PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
void(* PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar **path, const GLint *length)
void(* PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(* PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void(* PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
void(* PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y)
void(* PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
void(* PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v)
void(* PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
void(* PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void(* PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
void(* PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
void(* PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
void(* PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
GLuint(* PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name)
void(* PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
void(* PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
void(* PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords)
void(* PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
void(* PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v)
void(* PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(* PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
void(* PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(* PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
void(* PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
void(* PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
void(* PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(* PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
void(* PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
void(* PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
void(* PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer)
void(* PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
void(* PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
void(* PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params)
void(* PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const GLvoid *pointer)
void(* PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GLuint(* PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const GLvoid *pointer, GLenum usage)
void(* PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params)
void(* PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void(* PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(* PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
void(* PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLboolean(* PFNGLISENABLEDIPROC)(GLenum target, GLuint index)
void(* PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1)
void(* PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords)
void(* PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
void(* PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
GLboolean(* PFNGLISBUFFERRESIDENTNVPROC)(GLenum target)
void(* PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(* PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
void(* PFNGLUNLOCKARRAYSEXTPROC)(void)
void(* PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
void(* PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const GLvoid *indirect)
void(* PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
void(* PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords)
void(* PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
void(* PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v)
void(* PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m)
void(* PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
void(* PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v)
void(* PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
void(* PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
void(* PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
void(* PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x)
void(* PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLRESIZEBUFFERSMESAPROC)(void)
GLuint(* PFNGLCREATEPROGRAMPROC)(void)
void(* PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
void(* PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
void(* PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
void(* PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(* PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
void(* PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz)
void(* PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(* PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
void(* PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
void(* PFNGLBINORMAL3IVEXTPROC)(const GLint *v)
void(* PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x)
void(* PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(* PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)
void(* PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
void(* PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids)
void(* PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
void(* PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
void(* PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
void(* PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param)
void(* PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
void(* PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
void(* PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0)
void(* PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
void(* PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program)
void(* PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(* PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
void(* PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(* PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
void(* PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
void(* PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(* PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(* PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
GLenum(* PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void(* PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
void(* PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
void(* PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLclampd n, GLclampd f)
GLboolean(* PFNGLISPROGRAMPROC)(GLuint program)
void(* PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(* PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
void(* PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
void(* PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
GLint(* PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
void(* PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
void(* PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
void(* PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
void(* PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(* PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(* PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y)
void(* PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
void(* PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v)
void(* PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void(* PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords)
void(* PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
void(* PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params)
GLboolean(* PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name)
void(* PFNGLENABLEIPROC)(GLenum target, GLuint index)
void(* PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values)
void(* PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
void(* PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(* PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
void(* PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLboolean(* PFNGLUNMAPBUFFERARBPROC)(GLenum target)
void(* PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(* PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(* PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params)
void(* PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params)
void(* PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
void(* PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(* PFNGLWINDOWPOS3FVPROC)(const GLfloat *v)
GLboolean(* PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname)
void(* PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
void(* PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(* PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access)
void(* PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(* PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v)
void(* PFNGLVERTEXBLENDARBPROC)(GLint count)
void(* PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(* PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLMINSAMPLESHADINGPROC)(GLclampf value)
void(* PFNGLWINDOWPOS2FVPROC)(const GLfloat *v)
void(* PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v)
GLvoid *(* PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access)
void(* PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v)
void(* PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v)
void(* PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
void(* PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
void(* PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog)
void(* PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
void(* PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data)
void(* PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
void(* PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(* PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param)
void(* PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params)
void(* PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights)
void(* PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLvoid **data)
void(* PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices)
void(* PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
void(* PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param)
void(* PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(* PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data)
void(* PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
void(* PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result)
void(* PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst)
void(* PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
void(* PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf)
GLvoid *(* PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
void(* PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
void(* PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void(* PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
void(* PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
void(* PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
void(* PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(* PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params)
void(* PFNGLFRAMETERMINATORGREMEDYPROC)(void)
void(* PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(* PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
void(* PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLboolean(* PFNGLISFENCENVPROC)(GLuint fence)
void(* PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask)
void(* PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer)
void(* PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids)
void(* PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name)
void(* PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y)
void(* PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(* PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(* PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(* PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
void(* PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
void(* PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLuint(* PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
void(* PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(* PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
void(* PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(* PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z)
GLboolean(* PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(* PFNGLMINSAMPLESHADINGARBPROC)(GLclampf value)
void(* PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(* PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLboolean(* PFNGLISBUFFERPROC)(GLuint buffer)
void(* PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
void(* PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value)
GLint(* PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(* PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value)
void(* PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
void(* PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
void(* PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
void(* PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode)
void(* PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0)
void(* PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
void(* PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor)
const GLubyte *(* PFNGLGETSTRINGIPROC)(GLenum name, GLuint index)
GLuint(* PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
void(* PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst)
GLvoid *(* PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data)
void(* PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(* PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param)
void(* PFNGLCOMPILESHADERPROC)(GLuint shader)
void(* PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
void(* PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(* PFNGLPRIMITIVERESTARTNVPROC)(void)
void(* PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
void(* PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void(* PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(* PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
void(* PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value)
void(* PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
void(* PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
void(* PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(* PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
void(* PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids)
void(* PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v)
void(* PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
GLboolean(* PFNGLUNMAPBUFFERPROC)(GLenum target)
void(* PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(* PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y)
void(* PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices)
void(* PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(* PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(* PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
void(* PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices)
void(* PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
void(* PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
void(* PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs)
void(* PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(* PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
void(* PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
void(* PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
void(* PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset)
void(* PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0)
void(* PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
void(* PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v)
void(* PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(* PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(* PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(* PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m)
void(* PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
void(* PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value)
void(* PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(* PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage)
void(* PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
void(* PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(* PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value)
void(* PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v)
void(* PFNGLTANGENT3DVEXTPROC)(const GLdouble *v)
void(* PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
void(* PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(* PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
void(* PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s)
void(* PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
void(* PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)
void(* PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void)
void(* PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void(* PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
void(* PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points)
void(* PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param)
void(* PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const GLvoid *addr)
void(* PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords)
GLuint(* PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
void(* PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
void(* PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
void(* PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(* PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(* PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x)
void(* PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
GLuint(* PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components)
void(* PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers)
GLboolean(* PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(* PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v)
void(* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLboolean(* PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
void(* PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
void(* PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void(* PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz)
void(* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(* PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint count, const GLfloat *v)
void(* PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
void(* PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params)
void(* PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
void(* PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
void(* PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
void(* PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
void(* PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
void(* PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
void(* PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride)
void(* PFNGLFINISHFENCENVPROC)(GLuint fence)
void(* PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords)
void(* PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x)
void(* PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param)
void(* PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords)
void(* PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params)
void(* PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void(* PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(* PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(* PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0)
void(* PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
void(* PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
void(* PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
void(* PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
void(* PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode)
void(* PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v)
void(* PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
void(* PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha)
GLboolean(* PFNGLISQUERYPROC)(GLuint id)
void(* PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(* PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
void(* PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
void(* PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
void(* PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v)
void(* PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
void(* PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value)
void(* PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(* PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
void(* PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0)
void(* PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords)
void(* PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)
void(* PFNGLWINDOWPOS3IVARBPROC)(const GLint *v)
void(* PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points)
void(* PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params)
void(* PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
void(* PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v)
void(* PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(* PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target)
void(* PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GLenum(* PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option)
void(* PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
void(* PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img)
void(* PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
void(* PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(* PFNGLPAUSETRANSFORMFEEDBACKPROC)(void)
void(* PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(* PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v)
void(* PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void(* PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
void(* PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(* PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces)
void(* PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(* PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride)
void(* PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer)
void(* PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
void(* PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data)
void(* PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLint(* PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(* PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
void(* PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
void(* PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(* PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer)
void(* PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
void(* PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string)
void(* PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
void(* PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
void(* PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
void(* PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
void(* PFNGLRESUMETRANSFORMFEEDBACKPROC)(void)
void(* PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(* PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr)
void(* PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const GLvoid *addr)
void(* PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params)
void(* PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
void(* PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x)
void(* PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
void(* PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
void(* PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v)
void(* PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLsync(* PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags)
GLhandleARB(* PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
void(* PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params)
void(* PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline)
void(* PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
void(* PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(* PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params)
GLboolean(* PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
void(* PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr)
void(* PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(* PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
void(* PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
void(* PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color)
void(* PFNGLFOGCOORDDPROC)(GLdouble coord)
void(* PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
void(* PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
void(* PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode)
void(* PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
void(* PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(* PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
void(* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
void(* PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz)
void(* PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index)
void(* PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
void(* PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params)
void(* PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void(* PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v)
void(* PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names)
GLenum(* PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m)
void(* PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
void(* PFNGLTANGENT3BVEXTPROC)(const GLbyte *v)
void(* PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords)
void(* PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(* PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
GLvoid *(* PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
void(* PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(* PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v)
void(* PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
GLint(* PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p)
void(* PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(* PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname)
void(* PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m)
void(* PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params)
void(* PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
void(* PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id)
void(* PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
void(* PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target)
void(* PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void(* PFNGLDISABLEIPROC)(GLenum target, GLuint index)
void(* PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
void(* PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(* PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(* PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
void(* PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
void(* PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
void(* PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params)
void(* PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id)
void(* PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params)
void(* PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
void(* PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x)
void(* PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params)
void(* PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
void(* PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
void(* PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params)
void(* PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(* PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask)
void(* PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
void(* PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params)
void(* PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
void(* PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
void(* PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
void(* PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(* PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params)
void(* PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params)
void(* PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords)
void(* PFNGLELEMENTPOINTERATIPROC)(GLenum type, const GLvoid *pointer)
void(* PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(* PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
void(* PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
void(* PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void(* PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode)
void(* PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
void(* PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(* PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data)
void(* PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(* PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void(* PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
void(* PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
void(* PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
void(* PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const GLvoid *string)
void(* PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker)
void(* PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, GLvoid *img)
void(* PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program)
void(* PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
void(* PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(* PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
void(* PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(* PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
void(* PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
void(* PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(* PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params)
void(* PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
void(* PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
void(* PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
void(* PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(* PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0)
GLint(* PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(* PFNGLDEPTHRANGEFPROC)(GLclampf n, GLclampf f)
void(* PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(* PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v)
void(* PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz)
void(* PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
void(* PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer)
GLuint(* PFNGLBINDPARAMETEREXTPROC)(GLenum value)
void(* PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
void(* PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
void(* PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v)
void(* PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz)
void(* PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(* PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(* PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params)
void(* PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params)
void(* PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
void(* PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
void(* PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr)
void(* PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords)
void(* PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight)
void(* PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
void(* PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index)
void(* PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
void(* PFNGLBINDVERTEXARRAYPROC)(GLuint array)
void(* PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline)
GLboolean(* PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline)
void(* PFNGLBEGINVERTEXSHADEREXTPROC)(void)
void(* PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(* PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
void(* PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index)
GLint(* PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
void(* PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(* PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(* PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
void(* PFNGLTANGENT3SVEXTPROC)(const GLshort *v)
void(* PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLint(* PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name)
void(* PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const GLvoid **pointer)
void(* PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
void(* PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
void(* PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
void(* PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
void(* PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params)
void(* PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v)
void(* PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint count, const GLdouble *v)
void(* PFNGLENDCONDITIONALRENDERPROC)(void)
void(* PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
void(* PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(* PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x)
void(* PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)
void(* PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(* PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
void(* PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(* PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
void(* PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(* PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(* PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
GLboolean(* PFNGLISSAMPLERPROC)(GLuint sampler)
void(* PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
GLenum(* PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void)
void(* PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
GLboolean(* PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
void(* PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
void(* PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode)
void(* PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(* PFNGLDELETESYNCPROC)(GLsync sync)
void(* PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(* PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(* PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
void(* PFNGLTANGENT3FVEXTPROC)(const GLfloat *v)
void(* PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(* PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
void(* PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
void(* PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
void(* PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
void(* PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(* PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, GLvoid *userParam)
void(* PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param)
void(* PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
void(* PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(* PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLclampd *v)
GLboolean(* PFNGLISBUFFERARBPROC)(GLuint buffer)
void(* PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(* PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width)
void(* PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
void(* PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(* PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v)
void(* PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
void(* PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
void(* PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
GLboolean(* PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
void(* PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(* PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void(* PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
void(* PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
void(* PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
GLboolean(* PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer)
void(* PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
GLboolean(* PFNGLISPROGRAMARBPROC)(GLuint program)
void(* PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v)
void(* PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices)
void(* PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
void(* PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v)
void(* PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors)
void(* PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(* PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v)
void(* PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(* PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer)
void(* PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(* PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(* PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
void(* PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(* PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
void(* PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
void(* PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag)
void(* PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
void(* PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
void(* PFNGLCOLORP4UIPROC)(GLenum type, GLuint color)
void(* PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v)
void(* PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
void(* PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref)
void(* PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(* PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name)
void(* PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
void(* PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(* PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
void(* PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(* PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(* PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot)
void(* PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
void(* PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
void(* PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
void(* PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors)
void(* PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
void(* PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(* PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(* PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(* PFNGLTEXTUREBARRIERNVPROC)(void)
void(* PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLRESETMINMAXPROC)(GLenum target)
void(* PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(* PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x)
void(* PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname)
void(* PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params)
void(* PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(* PFNGLENDTRANSFORMFEEDBACKPROC)(void)
void(* PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v)
void(* PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
void(* PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(* PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v)
void(* PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(* PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
void(* PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(* PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program)
void(* PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void(* PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(* PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params)
void(* PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
void(* PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer)
void(* PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
void(* PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(* PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
void(* PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(* PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(* PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
void(* PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream)
void(* PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m)
void(* PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
void(* PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, GLvoid *img)
void(* PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
void(* PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
void(* PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz)
void(* PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(* PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y)
void(* PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void(* PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(* PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v)
void(* PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(* PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(* PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
GLvoid *(* PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
void(* PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLACTIVEPROGRAMEXTPROC)(GLuint program)
void(* PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz)
void(* PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v)
void(* PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
void(* PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GLint(* PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
void(* PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
void(* PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(* PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLuint(* PFNGLCREATESHADERPROC)(GLenum type)
void(* PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask)
void(* PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v)
void(* PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(* PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
void(* PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
void(* PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x)
void(* PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string)
void(* PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
void(* PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(* PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color)
void(* PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void(* PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data)
void(* PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params)
void(* PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params)
void(* PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
void(* PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(* PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
void(* PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
void(* PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params)
void(* PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
void(* PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params)
void(* PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string)
GLhandleARB(* PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
void(* PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void(* PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
void(* PFNGLENDFRAGMENTSHADERATIPROC)(void)
void(* PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
void(* PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
void(* PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
void(* PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param)
void(* PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(* PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode)
void(* PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
void(* PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst)
void(* PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
void(* PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(* PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
void(* PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(* PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
void(* PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v)
void(* PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride)
void(* PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
void(* PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
void(* PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
void(* PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
void(* PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLDELETEPROGRAMPROC)(GLuint program)
void(* PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
void(* PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices)
void(* PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights)
void(* PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
void(* PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v)
void(* PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
void(* PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
void(* PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)
void(* PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
void(* PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLboolean(* PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
void(* PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLint(* PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
void(* PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m)
void(* PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
void(* PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
void(* PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar **varyings, GLenum bufferMode)
void(* PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(* PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
void(* PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void(* PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
void(* PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
GLvdpauSurfaceNV(* PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
void(* PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(* PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const GLvoid *pointer)
void(* PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
void(* PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
void(* PFNGLFLUSHRASTERSGIXPROC)(void)
void(* PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y)
void(* PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights)
void(* PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
void(* PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
void(* PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLboolean(* PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
void(* PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param)
void(* PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLWINDOWPOS2IVARBPROC)(const GLint *v)
void(* PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
void(* PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
void(* PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
void(* PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(* PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
void(* PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v)
void(* PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param)
void(* PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode)
void(* PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
void(* PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
void(* PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
void(* PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void(* PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
void(* PFNGLUSEPROGRAMPROC)(GLuint program)
void(* PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride)
void(* PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v)
void(* PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void(* PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
void(* PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
void(* PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params)
void(* PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
void(* PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(* PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
void(* PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords)
void(* PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
void(* PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
void(* PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
GLenum(* PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time)
void(* PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v)
void(* PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v)
void(* PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void(* PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(* PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
void(* PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
void(* PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLDEFORMSGIXPROC)(GLbitfield mask)
void(* PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
void(* PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
void(* PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
void(* PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v)
void(* PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
void(* PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x)
void(* PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(* PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
void(* PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
void(* PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m)
void(* PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
void(* PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
void transform(QGraphicsItem *item, const CLTransformation2D *trans, const CLGroup *group)
void(* PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v)
void(* PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
void(* PFNGLACTIVETEXTUREPROC)(GLenum texture)
void(* PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
void(* PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
GLint(* PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name)
void(* PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords)
void(* PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
void(* PFNGLSTARTINSTRUMENTSSGIXPROC)(void)
void(* PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
void(* PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
void(* PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture)
void(* PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(* PFNGLMATRIXPOPEXTPROC)(GLenum mode)
void(* PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v)
void(* PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params)
void(* PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param)
void(* PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params)
void(* PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(* PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
void(* PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v)
void(* PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
void(* PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
void(* PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
void(* PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
void(* PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
void(* PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v)
void(* PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params)
void(* PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void(* PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m)
void(* PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(* PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz)
void(* PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
void(* PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(* PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
void(* PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
void(* PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
void(* PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode)
void(* PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLUNIFORM1DPROC)(GLint location, GLdouble x)
void(* PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
void(* PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(* PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(* PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(* PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex)
void(* PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param)
void(* PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(* PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values)
void(* PFNGLBLENDEQUATIONPROC)(GLenum mode)
void(* PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
void(* PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
void(* PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)
void(* PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(* PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
void(* PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)
void(* PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
void(* PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(* PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
void(* PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(* PFNGLCLEARDEPTHFPROC)(GLclampf d)
void(* PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
void(* PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
void(* PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
void(* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(* PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
void(* PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
void(* PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data)
void(* PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
void(* PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v)
void(* PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask)
GLint(* PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(* PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
void(* PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color)
void(* PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
void(* PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void(* PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLTEXCOORD1HNVPROC)(GLhalfNV s)
void(* PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
void(* PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
void(* PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z)
void(* PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target)
void(* PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(* PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLFOGCOORDHNVPROC)(GLhalfNV fog)
void(* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
void(* PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
void(* PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, GLvoid *pointer)
void(* PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
void(* PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1)
void(* PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
void(* PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
void(* PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v)
void(* PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
void(* PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
void(* PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
void(* PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs)
void(* PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t)
void(* PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
GLsync(* PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
void(* PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void(* PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
void(* PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLWINDOWPOS3SVPROC)(const GLshort *v)
void(* PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(* PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void(* PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLboolean(* PFNGLISSHADERPROC)(GLuint shader)
void(* PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(* PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords)
void(* PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params)
void(* PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer)
void(* PFNGLENDCONDITIONALRENDERNVPROC)(void)
GLboolean(* PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name)
void(* PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLboolean(* PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
void(* PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data)
void(* PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v)
void(* PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
void(* PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(* PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
void(* PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
void(* PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(* PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(* PFNGLBINORMAL3SVEXTPROC)(const GLshort *v)
void(* PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t)
void(* PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
void(* PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(* PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
void(* PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index)
GLenum(* PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option)
GLint(* PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
void(* PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr)
void(* PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker)
void(* PFNGLWINDOWPOS3DVPROC)(const GLdouble *v)
void(* PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
void(* PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
void(* PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(* PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void)
void(* PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve)
void(* PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
void(* PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
void(* PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params)
void(* PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
void(* PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
void(* PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
void(* PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(* PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(* PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
void(* PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
void(* PFNGLRELEASESHADERCOMPILERPROC)(void)
void(* PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
void(* PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords)
void(* PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
void(* PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *data)
void(* PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
GLintptr GLvdpauSurfaceNV
void(* PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y)
void(* PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(* PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img)
void(* PFNGLFOGCOORDFPROC)(GLfloat coord)
void(* PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
void(* PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void(* PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
void(* PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const GLvoid **pointer)
void(* PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v)
void(* PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLWINDOWPOS3IVPROC)(const GLint *v)
void(* PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
void(* PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
GLboolean(* PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id)
void(* PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
void(* PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(* PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m)
void(* PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, GLvoid *data)
GLuint(* PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
void(* PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(* PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
void(* PFNGLDELETESHADERPROC)(GLuint shader)
void(* PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
void(* PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
void(* PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar **varyings, GLenum bufferMode)
void(* PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLboolean(* PFNGLISFENCEAPPLEPROC)(GLuint fence)
void(* PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, GLvoid *img)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
void(* PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(* PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names)
void(* PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLhandleARB(* PFNGLGETHANDLEARBPROC)(GLenum pname)
void(* PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords)
void(* PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(* PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params)
void(* PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params)
void(* PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value)
void(* PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLCOLORP3UIPROC)(GLenum type, GLuint color)
void(* PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string)
void(* PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
void(* PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(* PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
void(* PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x)
GLboolean(* PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id)
void(* PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
void(* PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
void(* PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
void(* PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
void(* PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
void(* PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params)
void(* PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
void(* PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
void(* PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
void(* PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
void(* PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
void(* PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
void(* PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
void(* PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(* PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
void(* PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y)
void(* PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param)
void(* PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLuint(* PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName)
void(* PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
void(* PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(* PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void(* PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params)
void(* PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value)
void(* PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(* PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
void(* PFNGLLINKPROGRAMPROC)(GLuint program)
GLuint(* PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string)
GLboolean(* PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
void(* PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
void(* PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(* PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(* PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords)
void(* PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp)
void(* PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(* PFNGLHINTPGIPROC)(GLenum target, GLint mode)
void(* PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
void(* PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
void(* PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params)
GLvdpauSurfaceNV(* PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
void(* PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(* PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines)
void(* PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
void(* PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
void(* PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights)
void(* PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
void(* PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
void(* PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, GLvoid *img)
void(* PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(* PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(* PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
void(* PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param)
void(* PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(* PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v)
void(* PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
void(* PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
void(* PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
void(* PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
void(* PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
void(* PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords)
GLint(* PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(* PFNGLENDVERTEXSHADEREXTPROC)(void)
void(* PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(* PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params)
void(* PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(* PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
void(* PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(* PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
void(* PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
void(* PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v)
void(* PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void(* PFNGLENDQUERYPROC)(GLenum target)
void(* PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params)
void(* PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
void(* PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
void(* PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const GLvoid *userParam)
void(* PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v)
void(* PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(* PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(* PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz)
void(* PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(* PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(* PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(* PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)
void(* PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
void(* PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(* PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
void(* PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0)
void(* PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param)
void(* PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const GLvoid *addr)
void(* PFNGLTANGENT3IVEXTPROC)(const GLint *v)
void(* PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v)
void(* PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
void(* PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params)
void(* PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
void(* PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id)
void(* PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param)
void(* PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
void(* PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(* PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
void(* PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
void(* PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v)
void(* PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
void(* PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void(* PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(* PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz)
void(* PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(* PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLuint(* PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
void(* PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id)
void(* PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz)
void(* PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v)
void(* PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
void(* PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v)
void(* PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(* PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, GLvoid *string)
void(* PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(* PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value)
void(* PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(* PFNGLFINISHTEXTURESUNXPROC)(void)
void(* PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m)
void(* PFNGLWINDOWPOS2SVPROC)(const GLshort *v)
void(* PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
void(* PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v)
void(* PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
void(* PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(* PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot)
void(* PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(* PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask)
void(* PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
void(* PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(* PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const GLvoid *pointer)
void(* PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(* PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m)
void(* PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
void(* PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
void(* PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values)
void(* PFNGLRESETHISTOGRAMPROC)(GLenum target)
void(* PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void(* PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords)
void(* PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(* PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(* PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
void(* PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(* PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLint(* PFNGLGETINSTRUMENTSSGIXPROC)(void)
GLuint(* PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
void(* PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
void(* PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void(* PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(* PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
void(* PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
void(* PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex)
void(* PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, GLvoid **params)
GLboolean(* PFNGLISQUERYARBPROC)(GLuint id)
void(* PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
void(* PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
void(* PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m)
void(* PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(* PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(* PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
void(* PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
void(* PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(* PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
void(* PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(* PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v)
void(* PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x)
void(* PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
void(* PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
void(* PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords)
void(* PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v)
void(* PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z)
void(* PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
void(* PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
void(* PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
GLboolean(* PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
void(* PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
void(* PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
GLboolean(* PFNGLISTEXTUREEXTPROC)(GLuint texture)
void(* PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
void(* PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(* PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v)
void(* PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *params)
void(* PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1)
void(* PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
void(* PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(* PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
void(* PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights)
void(* PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
void(* PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLboolean(* PFNGLTESTFENCENVPROC)(GLuint fence)
void(* PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
void(* PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
GLvoid *(* PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
void(* PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
void(* PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(* PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
void(* PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
void(* PFNGLENDQUERYARBPROC)(GLenum target)
void(* PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v)
void(* PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v)
void(* PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r)
void(* PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
void(* PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v)
void(* PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(* PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
void(* PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
void(* PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(* PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
void(* PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
void(* PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode)
void(* PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v)
void(* PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v)
void(* PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
void(* PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(* PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m)
void(* PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)
void(* PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
void(* PFNGLWINDOWPOS2IVPROC)(const GLint *v)
void(* PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v)
void(* PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
void(* PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
void(* PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight)
void(* PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
GLintptr(* PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
void(* PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void(* PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)
void(* PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v)
void(* PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
void(* PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
void(* PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value)
void(* PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords)
void(* PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access)
void(* PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(* PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string)
void(* PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id)
void(* PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)
void(* PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer)
void(* PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(* PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
void(* PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y)
void(* PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
void(* PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
void(* PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(* PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight)
void(* PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y)
void(* PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr)
void(* PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(* PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays)
void(* PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(* PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void(* PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
void(* PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
void(* PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLWINDOWPOS2DVPROC)(const GLdouble *v)
void(* PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(* PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(* PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor)
GLboolean(* PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer)
void(* PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v)
void(* PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void(* PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params)
void(* PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
void(* PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
void(* PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(* PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLboolean(* PFNGLISVERTEXARRAYPROC)(GLuint array)
void(* PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
void(* PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params)
void(* PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords)
void(* PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface)
void(* PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(* PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const GLvoid *indirect)
void(* PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params)
void(* PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
void(* PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
void(* PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
void(* PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords)
void(* PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
void(* PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
void(* PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr)
void(* PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m)
void(* PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
void(* PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(* PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params)
void(* PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
void(* PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(* PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params)
GLuint(* PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
void(* PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(* PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(* PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value)
void(* PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(* PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
void(* PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(* PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(* PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights)
GLboolean(* PFNGLISSYNCPROC)(GLsync sync)
void(* PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
void(* PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value)
void(* PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param)
void(* PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void(* PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
void(* PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v)
void(* PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void(* PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
void(* PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords)
void(* PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
void(* PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer)
void(* PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
void(* PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
void(* PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params)
void(* PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
void(* PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(* PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
void(* PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
void(* PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
void(* PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(* PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const GLvoid *params)
void(* PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
void(* PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(* PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode)
void(* PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLboolean(* PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences)
void(* PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v)
void(* PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLMATRIXPUSHEXTPROC)(GLenum mode)
void(* PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access)
void(* PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params)
void(* PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
void(* PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
void(* PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
void(* PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(* PFNGLENDOCCLUSIONQUERYNVPROC)(void)
void(* PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params)
void(* PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(* PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x)
void(* PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
void(* PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
void(* PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz)
void(* PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
void(* PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
void(* PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords)
void(* PFNGLVDPAUINITNVPROC)(const GLvoid *vdpDevice, const GLvoid *getProcAddress)
void(* PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v)
void(* PFNGLVDPAUFININVPROC)(void)
void(* PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
void(* PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
void(* PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v)
void(* PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer)
void(* PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(* PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface)
void(* PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode)
void(* PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
void(* PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
void(* PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
void(* PFNGLRESETMINMAXEXTPROC)(GLenum target)
void(* PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
void(* PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords)
void(* PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(* PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
void(* PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
void(* PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
void(* PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
void(* PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params)
void(* PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
GLenum(* PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target)
void(* PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(* PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern)
void(* PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
void(* PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(* GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
void(* PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
void(* PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
void(* PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
void(* PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x)
void(* PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color)
void(* PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v)
void(* PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
GLuint(* PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar **strings)
void(* PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values)
void(* PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
void(* PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights)
void(* PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
GLboolean(* PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(* PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(* PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
void(* PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
void(* PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
void(* PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
void(* PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(* PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
void(* PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords)
void(* PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(* PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(* PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
void(* PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
void(* PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(* PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs)
void(* PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
void(* PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)